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Messages - ThermalLance89

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Currently experimenting with various part to try and give a reinforced look. With the eventual goal of doing actual IRL build in the game.

(Image removed from quote.)

Good to see you already experimenting with extenderwork. Looks solid, though the lack of invertability or a srimech will make it rather easily bested by anything with a flipper/lifter. Not too big of an issue if this is mostly an experimental bot to learn from though.

You may want to swap the angle connectors you're using here for the angle extenders that are in the IRL/coloured extenders dropdowns, as they'll match the colour of the black extenders you're using and make for a cleaner look overall.

You may want to consider joining the RA2 Central discord by the way. I'm glad to see someone posting on the forum, but it's generally pretty quiet here these days as most activity has migrated to discord, so joining there would let you get further feedback from people beyond just myself.

Will do! Thank you!

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This is a really good starting point, since you're using a weapon motor with a belt on it you don't need the chassis to cover the entire length as long as you have extenders that support the end of the belt. Sorta like the reinforcements you made in the most recent version. Keep up the great work my dude

I know. :D

But, I'm just experimenting and since the bot already existed, might as well pile on it and see how far I can push it. ^_^

I'm planning to try the "pixel bot" challenge this weekend. I noticed there is a bot I can import that is just a cube. I immediatly understood the purpose. It's to make a fully 100% custom frame to mount parts on. It's the ultimate challenge and even if I fail I'll learn a great deal about all the possibilities of that mod. :)

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Currently experimenting with various part to try and give a reinforced look. With the eventual goal of doing actual IRL build in the game.


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Yeah, can't really help it with this bot unfortunately without some major rework. Flippers and wedges are by far it's biggest weakness. But, I mean, for a first serious attempt it could be worse. XD

Armor is still 5mm Aluminum for 2400 rating. Not the best but for a medium bot... heh... Not so bad either. Kinda mediocre but enough for most AI bots. Generally my blade is what is going to break before my bot does.

I guess next one will have the driving wheels inside the chassis, ideally a sloped chassis, and I'll try bring it as low as possible while keeping the general shape intact.

But, you see, the reason I went with outside wheels is so the wheels are more spaced to give myself better control when turning. But, if I do that with the next it will only give wedges a spot to grab on.

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UPDATE: I followed the advices as best as I could. So here is what I did.

- I swapped the reinforced motor for a 24V one for a bit more power.

- I changed the plating covering my wheels from aluminum to titanium. Had to sacrifice the front plating to remain at middleweight but I ain't too worried. Outside from odd angles they would need to go dangerously close to my weapon.

- Changed batteries to battlepacks as you suggested.

- Had a bit of weight left so I gave it red eyes because why not?




EDIT: I had JUST ENOUGH weight left to add Poly Carbonate plates as face plates to protect the wheels. I am back at 398.8. XD

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Well, the real reason for the reinforced is because I am kinda scared of hammers. XD  A few good hits in and my weapon would be out of comission. I could see if perhaps I could swap it for a more powerful engine so that saw rev up even faster. Since, as you said, it would still be legal.

I'm not too worried about my average armor since I can just play defensively keeping my saw between me and my opponent if needs be. But, I guess in a free for all it could be a good thing to spend some weight reinforcing my bot. Adding a few plates here and there to absorb some damage from spinners.

Thanks for the feedback. :)

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From a complete noob, let me introduce you to Junkyard Vampire III!

Class: Middleweight (398,8) Note: I really used all the possible weight for a medium didn't I? XD





Features Notes:
- I encased the wheels when I notice they came off way too easily against spinners and pokers. These are alluminum and can tank a few direct hits at least. Unless I get HAMMERED by some crazy bot that is. XD

- The small carbon fiber bar on the back ain't only there for style. It's to reduce the likelyhood of the bot to get stuck upright. Still can happen but that bar minimizes the risks.

- No, the disc dosen't touch anything. It runs over the RC unit and, while it comes to an hair close, it dosen't touch the electric motor.

Mistakes:
- The one mistake I did is that the top shaft of the disc sticks a little bit out of the bot. Like, a small bit. I do not think that would kick me out of every competition given it ain't exactly an impossibility but I couldn't fix it without having to do it all over again thanks to how building works unfortunately.

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Discussion / Re: Question about repairs in events.
« on: November 22, 2022, 08:17:51 PM »
Guess I'll stick to skirmishes then. :(

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Discussion / Question about repairs in events.
« on: November 22, 2022, 06:04:56 PM »
Is there a way to completely disable repair in events? I know it sounds like cheating but please hear this.

I'm not into doing OP bots that wreck everything... I prefer bots with pros/cons because it makes it interesting to me. Now, the issue that cause is that OF COURSE I am eventually going to fight bots I am not very well prepared for. Then since I took heavy damage, next round im up against a 100% perfectly in shape bot because no matter what the AI is not restricted by this in any way. The player is the only one that has to repair so all it does is pushing you into making broken bots. I'd rather remove the repair thing altogether and be able to enjoy this my way. :(

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Discussion / Re: Need Mods Recommendations
« on: November 21, 2022, 01:16:33 PM »
I installed the "Reborn" AI pack for DSL. Let's say that version of DSL was lacking in opponents on it's own. Probably because I'm supposed to fill the gap or something. :) That pack seems to work so far and give much needed variety to the AI teams.

Good to know I picked the good mod to start with. ^_^

Made my first bot. Not good against everything but I made sure to can somewhat tank damages. I have no idea if that would be legal in any multiplayer matches but it dosen't matter. Made it for solo and since it was my first, I went with simplicity.

https://ibb.co/TPNL8Lk (Screenshot uploaded to ImgBB.)

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Discussion / Need Mods Recommendations
« on: November 21, 2022, 08:49:42 AM »
Well, I assume playing vanilla must be quite "useless" at this point and time. I saw many mods and they all seem to expand on it. That said, there is multiple mods in the download sections and I am not sure which ones are the "best" time investment.

 (I don't like using the word best because all mods got pros and cons... But, it will do for now.)

I wanted to know, which mod is the most recommended for singleplayer and which mod is the most played multiplayer.

Edit: Also, those I downloaded are the ones in the "Working Game" section of Downloads. I am assuming those are "ready-to-run" packages and it seems to be the case. I just want to point that out in case some of these mods need to be pasted over a vanilla install to work properly.

- DSL-IRL 2.6 / 3.7
- G50
- IronForge 1.2.1
- Robot Wars

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