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Messages - Smirkeh

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Good idea

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Discussion / Re: Robot Arena 3!
« on: April 28, 2016, 04:36:00 AM »
That mean we can mod Robot Arena 3?

The developers say that it's possible yes, it's a PC game on the Unity engine after all.

That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)

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Robots Showcase / Re: Immersion Robotics
« on: April 27, 2016, 03:07:32 PM »
What would your words of wisdom be for budding roboteers who want to build featherweights?

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Discussion / Re: Robot Arena 3!
« on: April 27, 2016, 02:37:22 PM »
I think it might still be on the old RA2 system, but as always could be modded into

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 27, 2016, 07:47:50 AM »
I'll have to focus on that when It comes to it, right now I guess I'll have to focus on trying to get the parts to make it mobile otherwise I'll just overwhelm myself

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Site News and Feedback / Re: "Foul Language"
« on: April 27, 2016, 07:06:06 AM »
Regarding language-

What about me those of us who spell it differently to avoid it being censored?

I mean, I say fuk/fukking/etc, but I never use it as an insult/with a negative tone

Or we could just use weird robotic-combat related references to body parts . . .
*snickers*
lol, he said Lifting arm

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 27, 2016, 07:03:53 AM »
Big impacts you say?
Hopefully most of the energy could be deflected, or at least absorbed by (what I am hoping is) going to be side-skirts  :facepalm:
But knowing there are horizontal spinners, it's going to be another Nightmare VS Slamjob to sound like the miserable BB fanboy that I am  :rage

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Discussion / Re: Robot Arena 3!
« on: April 25, 2016, 06:31:56 AM »
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?
It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.

Most of the guys are from the old RA2 team

That, and it's basically been confirmed that modding is a focus of the game. that and they are going to initially release with Workshop support for people to upload their BattleBots to.

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 25, 2016, 04:32:39 AM »
700 psi?
If you're talking about Pneumatics then I'm sorry but my lifting arm is going to be electronic

The diagram kinda goes like this

Brushed motor -> Lifting arm mechanism

Brushless motor -> Gears -> Lifting arm mechanism

Linear actuator -> Lifting mechanism

Please bear in mind that the robot meant to be a featherweight

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Discussion / Re: Robot Arena 3!
« on: April 20, 2016, 04:18:44 PM »
The whole damned reason why "TRIBUTE" is a WIP concept

But that's not for this kinda thread.

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 20, 2016, 04:12:19 PM »
I wasn't entirely sure, When I can get back to my home computer I'll try and post pictures and sketches as it's literally all just sketches

https://gametechmods.com/uploads/images/2979IMG_0577[1].JPG

Here it is, sorry it took so long!

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Discussion / Re: Robot Arena 3!
« on: April 20, 2016, 04:01:08 PM »
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.

B- *mumbles a famous robot with lifting arm under his breath*

But on a serious note, I was thinking of a system where flat areas on a robot's chassis could be separated at the connecting lines (I don't know what they are called) and re-attached via "hinges" allowing connector joints to be attached allowing that otherwise simple slab of armour to be used outside of just being a slab of amour.

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 20, 2016, 07:07:35 AM »
I wasn't entirely sure, When I can get back to my home computer I'll try and post pictures and sketches as it's literally all just sketches

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 20, 2016, 05:59:48 AM »
Apparently gearing is already done in drill motors, so all I was going to do was use the chains to link the motor to the two wheels on either side.

Also, I didn't create this post just for creating things but also for the fact that RA3 is coming out in a month and I wanted a friendly place to discuss it. I was going to move to the RFA forums later on when I started actually ordering the parts needed to make the chassis as I'm currently binge-researching wherever I can to load up on as much information as possible.

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Real Robotics Discussion / Re: First time bulding a robot, any advice?
« on: April 20, 2016, 05:38:08 AM »
Linear actuators?, I was hoping for a faster acting lifting arm than "usual" but if it will help save on power consumption (and provide more torque in the process) I'm open with using them, but would I want to go with 1 or 2?

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Discussion / Re: Robot Arena 3!
« on: April 20, 2016, 05:33:44 AM »
Raise your lifting arms! the botlab is a much better system, I really like that you can mold the chassis around the parts that you place!, But it can still be improved further, we all want proper full-bodied spinners, flippers and lifting arms right?

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Real Robotics Discussion / First time bulding a robot, any advice?
« on: April 20, 2016, 04:17:11 AM »
The self-named project "TRIBUTE" is an idea to build a wide and low box with wheels with an electronic lifting arm,
the robot would be in the featherweight division because they are both small, simple and easy to build using cheap parts.

The robot would probably use three hacked drill motors to power both the chain-driven wheels and the lifting arm that's going to be a pain to design and build, it's also probably going to have a plastic/metal chassis with anti-flipper side-skirts because I thought imitating BioHazard and Storm 2 would be a fantastic idea in my head. Obviously it's going to be serious pain to construct and operate but I hope I can get all of my bases covered before I do anything stupid.  :rage

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