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Messages - Maka
1
« on: March 20, 2016, 08:48:18 PM »
I am glad to see this is actually coming to fruition. I got a little bit sick of RA2 over the past year (that, along with life events, et cetera, et cetera). This game is going to be a big breath of fresh air, hopefully.
2
« on: January 17, 2016, 01:03:28 AM »
Hello I am not dead.
Ok, back to being dead.
3
« on: November 24, 2015, 12:54:42 AM »
4
« on: November 21, 2015, 06:42:35 PM »
I think Betamax might be a wee bit sh**.
5
« on: November 20, 2015, 02:00:32 AM »
Ten videos over the course of a month and none of them even include my entry. :I
6
« on: November 19, 2015, 11:05:14 PM »
Soooo...
I have been out of the loop for some time. I know something happened with helloface, so I am going to assume his tourney went nowhere. Yes?
bretty much
Crap. I was looking forward to seeing how well some of my entries did in the various tourneys, but none of them seem to have gone anywhere.
7
« on: November 19, 2015, 10:14:59 PM »
Soooo...
I have been out of the loop for some time. I know something happened with helloface, so I am going to assume his tourney went nowhere. Yes?
8
« on: October 22, 2015, 10:07:25 AM »
Everyone seems to be muted or watched. What exactly did I miss?
9
« on: October 08, 2015, 03:14:22 AM »
I am a very happy person at the moment.
(Image removed from quote.)
You should have named it Dork Pounder and painted a portrait of Kevin on it. Just my two cents.
10
« on: September 22, 2015, 02:38:47 AM »
Damn I hate job hunting. Why am I not allowed to be an introvert who plays video games all day for free?
11
« on: September 13, 2015, 03:02:44 PM »
12
« on: September 12, 2015, 11:06:36 PM »
If there was an anime made for GTM, I am almost certain it would become the new Boku no Pico.
13
« on: September 03, 2015, 03:54:30 AM »
I just got done testing the design, and turns it that it is utter junk and gets destroyed by stuff with wedges. I tried it with and without the bottom row of spikes touching the ground, but it made no difference.
Back to the drawing board.
14
« on: September 03, 2015, 02:28:09 AM »
looks like dark july
It should be a little more well rounded and hopefully better at dealing with wedges, popups, et cetera.
15
« on: September 01, 2015, 03:42:42 AM »
I decided that padding out my showcase takes precedence over showing my hand for G.K.'s upcoming tournament.  My entries are named Mastergator and Crocksucker (hue hue hue), and they are mechanically identical. The idea behind this robot is that instead of trying to get under the enemy, it tumbles over it. I went for this kind of design because I was hoping it might be a good counter to any of the popups encountered in the tournament. I also assumed that I would stand no chance of actually making a robot of a well established type better than the veteran builders would. It probably will not work the way I want it to, but it looks cool and that really is all that matters.
16
« on: August 25, 2015, 11:17:24 PM »
17
« on: August 25, 2015, 10:49:25 PM »
I do not think I am going to be using that chassis again. I tried making a number of improvements to the robot, but the blue snapper keeps freaking out and havoking.
Is there anything specifically that makes blue snappers go berserk, or am I just putting too much stuff on it?
18
« on: August 25, 2015, 12:16:00 AM »
Since I have had a lack of ideas recently and I am reluctant to go back to that lightweight popup, I hammered out something quick and simple just to show that I am not dead. I decided to go about optimizing my cookie-cutter lightweight chassis so I could be stupid and use the extra weight for a comical amount of weapons. I went about this by removing the chassis-mounted motors and instead putting them on the blue snapper, along with the weapons. The resulting chassis, with three slim batteries, the control board, and the blue snapper weighed about fifty-two kilos. From a theoretical standpoint it all sounds very nice, but in reality it is much less practical. The blue snapper tends to be very touchy and prone to havoking when overloaded. The robot below actually had several iterations, but I had to keep reconfiguring it to prevent it from just wobbling out of control as soon as it spawned into the test area. The design also puts too much strain on the batteries. The spinners only spin at full power when the drive wheels are not moving and it drains power very quickly. It also has the same problem that "Fire Ant" had with its steering; it can only turn by spinning one wheel at a time.  It is not particularly impressive, but I managed to cram two Ztek tribar spinners on a lightweight so that might be worth something. Also, yes, I screwed up the splash and am too lazy to fix it.
19
« on: August 17, 2015, 01:33:32 AM »
 It's two in the morning and I am bored. [joke about kit bots]
20
« on: August 16, 2015, 10:11:33 PM »
Noodle's entry accepted.
Are we in for a treat?
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