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Messages - 379

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1
Off-Topic Discussion / Gif editor
« on: May 06, 2006, 09:58:09 AM »
try Jasc Animation Shop 3, if I can find it on my comp I'll find a way to get it to you

2
Discussion / Questions
« on: May 06, 2006, 08:23:21 AM »
get me on messenger, ALL of my current armed robots are horizontal spinners, and fairly nasty ones at that. most, if not all of them can do nearly 4,000 damage per hit. i'll be glad to help you get one going

3
Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 09:25:59 PM »
It already is zipped up. I'll make sure you get it assuming i can get my network working

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Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 08:40:37 PM »
I'll see what I can do, but I cant really .rar anything that big right now. I'm down to about 100MB free space on my hard drive, give me to wednesday at the earliest, k? I do have an older version without some of my components/latest creations .rared up, and it's still 200MB, I can send that wednesday if that's ok

5
Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 08:34:44 PM »
No CD, no CD image. Sorry hun, but I cant send a CD image I dont have. My only working copy should be fine tho

6
Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 08:24:21 PM »
It will have to wait till atleast wednesday afternoon. That's when I go to my aunt's house, where I have access to DSL. At home I have the world's slowest 56K EVER. Period. It'd take me over a month to upload even 350 with this connection. However, I will try to give it a shot. n.n One plus is that it comes with DSL V1 'installed', along with ALL of my robots and components. Maybe that's why it's so big......

7
Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 08:18:16 PM »
You find me a FREE website that will host it and I'll proclaim myself George W. Bush infront of the real bush.

8
Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 08:06:11 PM »
you'd be better off just asking me to burn my copy to a CD, take it and all the gidetry for it to my aunt's house and email all 400MB worth to you. n.n'

9
Discussion / What's your screen size?
« on: April 30, 2006, 07:22:22 PM »
mine lags with 800X600, but 640X480 is so small i put up with the lag. better than getting hit and not being able to see the AI that did it, or having the whole screen taken up by your own robot

10
Discussion / How to make really heavy robots?
« on: April 30, 2006, 05:43:22 PM »
I use this little marvel in the clickbeetle/firebeetle pack(WARNING: CHEAT COMPONENTS) called 'antimatter neutron star piece'. the size of one grid square(the DSL one, the stock squares are twice that size) and it weighs like, -1000000000007950589430 or something incredible like that. very handy little part if you ask me

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Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 05:15:07 PM »
Can you send it to me somehow?

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Discussion / DSL 2.0 Sneak Peeks!
« on: April 30, 2006, 04:19:03 PM »
I must say this thing is unresistable. I just hope I can jerry-rig this thing to work without having to do what I had to do to DSL 1. cant wait to get my mitts on the stunt arena, most of my latest designs are rockets even if they couldnt destroy the original scout. Hehe, 4 Etek + powered steering unit on a MW...

13
DSL TC Showcases / Mars Rover Series
« on: April 23, 2006, 09:40:46 PM »
I've got 2 or 3 similar designs, well, similar in that they're designed for the mars arena. Mine, however, dont acually articulate, but they rely on a powered steering unit and 2 slimbodies to get them down the 'road'. I have yet to get one stuck. What I want to know is how you managed to get articulation to work, me, i tried and havok didnt like it too much and put the axles away from the motors. Completely undriveable they were, they wouldnt even move

14
Discussion / I'm too curious for my own good...
« on: April 22, 2006, 06:36:11 PM »
I find that odd, all of mine spin donuts like crazy

15
Discussion / Your robots' genre?
« on: April 21, 2006, 10:03:53 PM »
Lately, I've been playing with various drivetrain and suspension designs, not all of them work. my rock crawler would always glitch and havok would place the wheels/axles at wierd places(away from the motor body), and my Lowrider always gets stuck low, I cant lift it back up. Stupid weak linear acuators, o well, one of these days I'll figure it out. and before them, i was playing with powered steering units, tandem rear axles and dedicated brakes. Yes, I wired brakes into my 4WD/6WD/8WD robots to hold them still. They have no holding power, tho...

16
Discussion / I'm too curious for my own good...
« on: April 21, 2006, 09:56:55 PM »
Lol, my version is jerry-rigged together since the entire thing wouldnt work, so I still have access to stock parts. My last 7 prototypes, minus the lowrider, are all steered by it and all handle exceptionally well and dont lose any turning radius.  :D donuts, baby!!

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Discussion / I'm too curious for my own good...
« on: April 21, 2006, 09:44:11 PM »
I find myself using the Powered Steering Unit more and more, half of my expiramental designs use this thing. I find it gives previously uncontrollable skid-steer bots with high-end motors the manners of a caddilac when turning, and acually keeps them controllable, all while enabling me to build designs that cannot get stuck. I'm curious as to how many of you acually use this thing or if you just play with the wiring to get a bot controllable

18
Discussion / Dummy Bots
« on: April 21, 2006, 09:21:31 PM »
I used to pick on Scout and Sentinel when I had stock AI. After I got DSL, I'd pick on WhamBam instead, occasionally Growler

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