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Messages - thurston_studios

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Off-Topic Discussion / Re: UHW Bots and their place in RA2
« on: September 26, 2013, 10:31:10 AM »
Sounds good, thanks!

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Discussion / Re: What would you like in a Components pack?
« on: September 26, 2013, 10:27:56 AM »
Hmm, thanks for the creative criticism, it really gives me food for thought as to what problems are going to be faced through this build process.
For the most part the newest version of each of the parts I have included is the default one, with the older ones following suit

In any case, this project has been serving as a launching point into the world of modding for me and I would like to eventually provide a comprehensive standalone build for the community. I would like to fix some of the parts that are broken at this point, though.

I did see that many of the ones that are missing previews are indeed replica parts, but I don't really want to deny these parts to players. It appears the only way to get them going is to insert my own previews I take it?

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Discussion / Re: What would you like in a Components pack?
« on: September 26, 2013, 09:33:19 AM »
I have been hitting some difficulties in making a comprehensive, all-inclusive pack lately, but I have found a workaround to my first problem of crashing over certain duplicates not being included. I will include many of the older versions of parts in a "hidden=1" state so that bots from any edition can be included without trouble and the parts list will be manageable.

This leads me to a second problem that really calls for the community to help fix - there are a lot of parts missing previews altogether. I can post a .txt file with a list of these issues, but I was wondering if the community could provide access to a version of the game that has a fully complete components pack without error (or let me know if the error is within the DSL build itself)

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Off-Topic Discussion / Re: UHW Bots and their place in RA2
« on: September 26, 2013, 09:27:39 AM »
It definitely looks like it will take a beast of a machine to run a really intense match between UHW bots. I think the potential for a fun (and messy) match is there though. In any case feel free to send me designs and I can put together a showcase/matchup page for the community.

Thurston_studios@hotmail.com

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Off-Topic Discussion / Re: UHW Bots and their place in RA2
« on: September 25, 2013, 02:01:59 PM »
Sounds awesome! I would really love to see some community builds, and wouldn't mind running some matches and posting the results

Perhaps one of the more senior members could help out with tourney guidelines and such

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Off-Topic Discussion / Re: UHW Bots and their place in RA2
« on: September 24, 2013, 03:24:51 PM »
Just an off-topic sidetrack from the development team, liked the idea myself. That's not to say that there's no wisdom in that approach to focus.

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Off-Topic Discussion / UHW Bots and their place in RA2
« on: September 24, 2013, 02:22:28 PM »
Hello again gametechmods! I was not sure about where to place this post, so I have relegated it once more to the Off Topic section until such time as I have input enough to organize a Tourney.

Looking through the game and the AIs that are included, I was a bit disappointed to find that there were a sad number of UHW builds. My development team has had some fun lately building a beast of a machine and thought it might be well to challenge the gametechmods community to show off their hardest possible hitters in the form of a UHW showdown!

Really after some input from the community on the idea, check out this article I have made in behalf of my co-modder


http://www.jimsra3mod.com/UHW.html

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Discussion / Re: What would you like in a Components pack?
« on: September 23, 2013, 01:24:46 PM »
Instead of replacing the components with the newer version, I have included them in the proper folder with slightly adjusted names (in this case windows has taken care of this with ease ie awbatt.txt and awbatt (2).txt ) It seems to work quite well.

In addition I have taken the previews for all of the components and added stamps to them denoting which mod version they came from. This does make for a longer list of parts indeed, but for many of the components there was no change in between versions of DSL, thus no added duplicates/triplicates for certain parts. As of right now my development version has over 1,000 parts and I hope to expand that to include new original parts.

I understand the idea of some of the older parts being unbalanced or needing nerfing or buffing (as was provided by updated DSL editions), but the ability to import any bot built in any mod edition is seemingly a feasibility. I have been working toward providing this for the community, and though I am doing much of the work myself (and intend to carry on ) - the community's input and efforts would be much appreciated.

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Discussion / Re: What would you like in a Components pack?
« on: September 22, 2013, 07:39:51 PM »
Thanks for all the input guys, this has turned out to be a challenging and rewarding build process and a great stepping stone into the modding world.

The idea behind combining the components from released editions had started with my co-creator's idea of doing something that has been said to not be doable. This evolved into the current ambitious project to allow any bot from any version to be able to be loaded into a standalone version of the game.

Now the ambition has grown, and the project has taken on a great magnitude. Eventually I would like to include all parts that are currently available (and allowed by the creators involved) as well as many, many new textures and new Components.

Currently I have been absorbing as much knowledge as possible about add bits and pieces to this project which is still alive, even though people are abandoning this fantastic title to the newer, more flashy games out there. Our team would really like to make a comprehensive pack for all players to enjoy and also provide a platform wherein people can put their "two cents" in and actually influence the development of future versions.

I reall like the ideas that some of you have given on this thread, and I really appreciate the constructive critisicm for this build. This has been a monumentous task to undertake largely in my free time, and I hope to provide a quality mod when the development process has been furthered a bit. As of now, I have successfully integrated the DSL versions that exist and included the Darkpacks and NARAI bits. I would really like to further this project for the good of all the players who enjoy this title (whether they prefer to build or seriously play).

In conclusion (man, this is a wordy post) - please feel free to be a contributor to this project. I would definitely appreciate any and all help in this build, and anyone who contributes will get their proper mention when all is said and done. So feel free to send me your homebrew components or your research notes into the true robotics world (this would be of tremendous help). Remember, the only thing standing between you and making your own contributions to this are a few hours and a little effort. In no way do I wish to take a position of grandure here, I am only a lowly keybanger. Thanks and have fun

- Cameron A

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Discussion / What would you like in a Components pack?
« on: September 16, 2013, 06:13:14 PM »
Hello again gametechmods! I have been working out a project with an acquaintance of mine to make a goal possible:
In the DSL3 readme, there was a single line stating more or less that the components would not work with each other.
Taken the challenge, we reached a consensus that you should be able to play with all the parts; any version, all parts, side by side. Since the beginning of this very ambitious project I have realized that what this version could provide to the community. Taking back up the torch, not only has this project given me a great glimpse into what modding really entails, it also brings the question of what the players would like to see in a component pack.

So it is that I have begun co-developing jimsmod, I would like to provide a comprehensive pack.

Please respond to this with exactly what you would want included, be it new components / skins / version inclusions / etc.
I would like to get a glimpse into what the community would like to have.

11
General Support / Re: Team HQ Events Images Missing
« on: August 10, 2013, 12:38:55 AM »
backups for your backups, much agreed

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General Support / Re: Team HQ Events Images Missing
« on: August 08, 2013, 11:34:17 PM »
RA2 doesn't support having more than 16 teams in events. Check out the downloads section for a batch file that fixes this issue somewhat.

The white pictures are an indication that there is a problem in the Events.txt file. There is no conflict or missing files.

Thanks man, I fixed the images (easy enough)

Was wondering about the batch file, and how stable it is? Thinking of incorporating that as part of a new .exe so that the game would always have access to the Jim's Mod expanded AI inclusions.

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General Support / Re: Team HQ Events Images Missing
« on: August 07, 2013, 06:00:10 PM »
thanks I will look into that
I am assembling a modded version of the game for a friend, and it is largely new territory for me

14
DSL TC Showcases / Re: Mazakari's Showcase (A bit of everything)
« on: August 05, 2013, 08:08:24 PM »
looks pretty good, nice attention to detail

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General Support / Team HQ Events Images Missing
« on: August 05, 2013, 07:51:54 PM »
Hello there gametechmods,
I have been working on a modded version of RA2 that includes different version parts and a few other changes. My latest addition has been to add more AI teams to the events available, and I have hit an aesthetic snag in my plans. Checking out the events page (in team HQ), I find that all the images for the events are nothing more than blank white images.

I was just wondering if one of you modders out there would know just where in the game files I might have a conflict or missing file that might cause this error. Any help would be much appreciated

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Off-Topic Discussion / Re: Omni Modding?
« on: July 28, 2013, 11:21:20 AM »
thanks I will ask. Need to get the full parts lists for each version so I can label the duplicate items properly.

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Off-Topic Discussion / Re: Omni Modding?
« on: July 27, 2013, 11:05:25 PM »
Was wondering if any of you guys would happen to know where to get copies of all the dsl version changelogs

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Off-Topic Discussion / Re: Omni Modding?
« on: July 26, 2013, 12:22:39 PM »
Hello, hello, and thanks for downloading this version of the game to help the build process along.

I do want to take a moment to say that while I can appreciate constructive criticism, comments such as
obviously this guy has no idea what he is doing
are not going to be very productive (no disrespect at all).

Right now this Omni pack that we are working on is very much in an alpha build, so getting people to check it out is an important part of the development process.
I must take a moment to say that this is not RA3, I do not claim to be developing RA3, nor will I change this standpoint. Having said this, and having had a download or two so far, I will go ahead and give a breakdown of what Jim's Mod is intended to provide.

Jim's Mod, currently in pre-beta development, is intended to allow players of several of the mod editions for RA to play their builds regardless of version - and to test the effective changes between editions.
The duplicates are version of items where there have been changes made between releases so as to allow players to use any release.

Future changes will include
- Proper edition stamps for all item duplicates
- Weeded out redundancy items
- New textures for many items for purely aesthetic reasons

I have been having a lot of fun helping my client develop this project, and I would like to make sure that all the people who have been involved in the editions included in this version to receive the proper credit. Thanks again.

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Off-Topic Discussion / Omni Modding?
« on: July 19, 2013, 06:23:10 PM »
Developing a multi-compatable Robot Arena build.

Help give constructive criticism, help give appropriate name connections, etc.

www.jimsra3mod.com

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