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Messages - TBD Devastator

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1
Ironforge TC Showcases / TBD's Ironforge Shenanigans
« on: January 19, 2020, 08:31:33 PM »
"it's been over four years since a post has been made in this, are you sure you want to reply to this" buzz off I do whatever I please.


As you can guess, things are looking pretty rusty. But it's got a skin that isn't just made in the game, so it's got that going for it, which is nice.


As it only has one motor for its flipper it's not so much a flipper as it is a lifter and it's not particularly wedgy, but the armour plates make it reasonably durable. The wheely-bar on the back has some spikes so it can get some damage in on a missed charge.


It's got treads too. Neat.

2
Off-Topic Discussion / Re: Stand Generator
« on: September 04, 2016, 09:03:56 AM »
Stand Name:「Black Parade」
Stand Ability: [Sadness Inducement]

Power - B
Speed - D
Range - B
Durability - C
Precision - A
Potential - A

Description: The power to induce sadness. Sub-power of Melancholy Manipulation. Variation of Emotion Inducement. Opposite to Happiness Inducement. The user can induce a state of sorrow on themselves or on others and make their enemies woeful and miserable and at a high level some users can make their target commit suicide, also to the target's combat and social abilities very sloppy and rusty.

I don't know what I was expecting.

3
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 14, 2016, 07:05:09 PM »
I feel as if I may not have known what the devil I was doing when I built my entry. Oh well, will be neat to see this finally play out.

4
Ironforge TC Showcases / Re: TBD's Ironforge Gagglepufferwhatevers
« on: August 24, 2015, 03:29:10 PM »
Pot Luck 2 has been showing me that I'm no good with shell spinners.



Here's the first attempt. It gets smashed by pretty much everything of its weight class in the default AI packs, so it probably won't be entered in this state.
I've also found it's really difficult to use tracks on a shell spinner without putting in a lot of unnecessary space, which makes me meh.

5
Tournament Archives / Re: Pot Luck 2
« on: August 23, 2015, 04:34:45 AM »
Oh darn. Regular old VS will have to do then.

6
Tournament Archives / Re: Pot Luck 2
« on: August 23, 2015, 03:32:20 AM »
I'll try and enter this. Bot type is angled vertical spinner.

7
Ironforge TC Showcases / TBD's Tread Triad of Tons of Terrible Tanks
« on: August 20, 2015, 08:51:37 PM »
New robot. It's been a long time, hasn't it?




8
DSL TC Showcases / Re: Devastator's Showcase
« on: August 20, 2015, 07:19:00 AM »
I made a thing again. Due to not opening RA2 in about ever, it is likely not very good.




9
what if i dont have a waifu

Now would be the perfect time to get yourself a waifu, then!

10
Tournament Archives / Re: Robot Wars Series 8 DSL Edition - Videos
« on: January 13, 2015, 06:05:57 AM »

11
Off-Topic Discussion / Re: GTM Awards 2014 - Results
« on: January 02, 2015, 12:14:57 PM »
I'm actually pretty surprised I got anything at all considering I only show up and be active like three days every month...

12
Ironforge TC Showcases / Re: TBD's Ironforge Gagglepufferwhatevers
« on: November 22, 2014, 08:17:10 PM »
need longer guns plox





Oh yeah, it also has a little flappy flag thing at the back.

13
Existing Games / Re: Five Nights at Freddy's
« on: November 19, 2014, 03:10:30 PM »
The amount of people that like this game at my school...

oh my god you have no idea

But personally, I'm not that much of a fan of it.

14
Existing Games / Re: Touhou Thread
« on: November 18, 2014, 03:23:59 PM »


I don't know what I was expecting.

15
Creativity Showcase / Re: Artwork Thread
« on: November 07, 2014, 03:08:08 PM »


First experiment with pen drawing. The tank came first, the nature crap came later.
(note: I am sh** with trees)

16
Ironforge TC Showcases / Re: TBD's Ironforge Gagglepufferwhatevers
« on: November 06, 2014, 04:52:27 AM »
So I tried to make a bot that would rapidly circle around other bots, pounding away with hammer turrets.

Key word - tried.


(cruiserweight - 297kg)

The turrets are way too small, so instead of smashing down, the hammers attack via havok explosions. It could probably do better with just one bigger turret, but I wanted multi-target capability.


On another note, here was my first concept for last month's BoTM, called "Communist Manifesto". I think you guys can probably see why I went with Hammerfury instead.


17
Existing Games / Re: ROBOCRAFT
« on: November 05, 2014, 03:36:25 AM »
I don't really think I'm doing triforcing right, like, at all, but here goes.


18
Contests / Re: BOTM Dec 2014
« on: November 02, 2014, 01:47:09 AM »
Should be interesting to see what ridiculous contraptions come out of this.

(pretty sure I can't enter myself because won last BotM)

19
Contests / Re: Vote BOTM Nov 2014
« on: November 01, 2014, 02:25:15 PM »
And here I was thinking the winner would've been Turbulence or Hexed... ah well, I'll take what I can get.

GJ with blowing my splash out of the water (pun not intended) in quality there.

20
Existing Games / Re: ROBOCRAFT
« on: October 18, 2014, 01:21:17 AM »
So I'm sloooowly starting to work my way up into a serious tier 10.





And we mean sloooowly starting, because this thing's kinda crap.

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