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Stock Showcases / Re: Wolfen's Stock Showcase
« on: January 22, 2011, 12:03:45 AM »
ok... i will start recording to show the beast that we have created when i have installed the wegame again :P
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 22, 2011, 12:03:45 AM »
ok... i will start recording to show the beast that we have created when i have installed the wegame again :P
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 11:46:05 PM »
can you ansewr a final question?... if "Srimech" works when the bot is upside down... what comand i must to use when it stay with his face on the floor? that is the last adjustment befor to release him and record a couple of matchs
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 11:34:18 PM »
results of the experiment... my bot is a real monster... if the boxer is tough imagine Combo D: i must to fix that of the fall and wil be a real war machine... T H A N K S! now... i will fix that falls problems
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 11:11:28 PM »
if "the Boxer"'s comands are called "JabLeft" y "JabRight" the comands of my bot must have the same name... anyway i have finded and fixed the problem, it was thatthe name of the bot in the game have a "period" less that the name of the bindings... i have fixed that but i need to make an last adjustment tho his AI movimients... and is the fact that if he fals forward... it cand stand up again going backward and pushing both pistons ath the same time...
thanks for all your help... if you need something you can me ask for it 5
Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 10:54:19 PM »
hmm the name is the same because i have exported it with the original name and then i have copied it to the bindings line of a copied line of boxers bindings...then i have saved it and try to play... but... stil showing the "runtime error"... however it doesn't apears when i fight against another robots (some times it happens too before...) so i thought the name in the line must to be of the exported file or must be the name of the bot? and i must name the weapons with the same name too?
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 10:06:16 PM »
hmmm i can fight against the same boxer... but the new team (team 15 "CPU") bots have that runtime error... if you want... i will post the bindings just here down:
import math def load(list): print "Loading AI bindings" # binding format: # ( 'name of robot from .bot file', 'name of AI from script class', # {'optional constructor parameter':value, 'another':value} ) # constructor parameters: # nose - "front" of bot in radians (default 0) # invertible - can function upside-down (default False) # topspeed - speed in meters/second AI will attempt not to exceed (default 4.0) # throttle - maximum analog value AI will attempt not to exceed (default 100) # turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5) # turn - maximum analog value AI will attempt not to exceed (default 60) # radius - bot radius to use for checking for hazards and walls (default 1.0) list.append( ("ALARM", "Poker", { 'topspeed': 12.0, 'throttle': 110, 'turn':80, 'turnspeed':1.5, 'weapons': (13,) }) ) list.append( ("Arc Pounder", "Whipper", { 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':1.5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) ) list.append( ("BackSlash", "Flipper", { 'nose' : math.pi, 'topspeed' : 9, 'throttle' : 115, 'turn':80, 'weapons': (16, 17) }) ) list.append( ("Backyard Ripper", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 115, 'turnspeed': 2.0, 'weapons': (16, 17, 18, 19) }) ) list.append( ("BEAR", "Chopper", { 'radius':1.4, 'triggers': ['LeftPaw', 'RightPaw'], 'topspeed' : 9.0, 'throttle': 110, 'turnspeed': 1.0, 'weapons': (13, 14) }) ) list.append( ("Berserker", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (8, 9, 10) }) ) list.append( ("Big Dog", "Pusher", { 'radius': 1.4, 'nose' : math.pi , 'topspeed':4.0, 'turnspeed' : 3.5 }) ) list.append( ("BOT-204", "DirectionalSpinner", { 'radius':1.2, 'trigger' : 'spin', 'turnspeed' : 1.15, 'topspeed' : 12, 'throttle' : 120, 'weapons': (6,) }) ) list.append( ("Bushido", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.5 , 'throttle' : 120, 'weapons': (15,) }) ) list.append( ("CatFish", "Rammer", { 'topspeed' : 8.0, 'turnspeed' : 1.75 }) ) list.append( ("Civil Disobedience", "Rammer", { 'turnspeed' : 1.75 }) ) list.append( ("Coal Miner", "DirectionalSpinner", { 'invertible': True, 'nose': math.pi, 'trigger' : 'twirl', 'topspeed': 12.0, 'turnspeed': 2.0, 'throttle': 110, 'weapons': (21, 22) }) ) list.append( ("Da Dog", "Pusher", { 'nose' : math.pi , 'turnspeed' : 2.0 }) ) list.append( ("DEADBEAT", "Chopper", { 'topspeed' : 10.0, 'weapons': (7,) }) ) list.append( ("Dementia", "Flipper", { 'turnspeed' : 0.8, 'topspeed' : 12, 'weapons': (13,) }) ) list.append( ("Devil", "Pusher", { 'radius' : 1.3, 'turn' : 5 }) ) #list.append( ("EMERGENCY", "Flipper", { 'radius':1.2, 'nose': math.pi, 'car': True, 'topspeed': 12.0, 'turn': 20, 'weapons': (11,) }) ) list.append( ("EMERGENCY", "Flipper", { 'radius':1.5, 'topspeed': 12.0, 'turn': 20, 'weapons': (29, 30) }) ) list.append( ("Eye Poker", "Rammer", { 'invertible': True, 'turnspeed' : 1.5, 'topspeed' : 12.0 }) ) list.append( ("Flame Chopper", "Chopper", { 'radius':1.1, 'topspeed' : 12.0 , 'turnspeed' : 2.0 , 'throttle' : 120, 'weapons': (8,) }) ) list.append( ("FlapJack", "Flipper", { 'topspeed' : 12, 'throttle' : 120, 'weapons': (10,) }) ) list.append( ("Grog, The Warrior", "Chopper", { 'radius':1.4, 'topspeed' : 12.0, 'turnspeed': 1.0, 'weapons': (8,) }) ) list.append( ("Hanky Panky", "Flipper", { 'topspeed' : 12.0, 'weapons': (15,) }) ) list.append( ("Iceberg", "Chopper", { 'radius':1.2, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110, 'turnspeed': 1.0, 'weapons': (13, 16) }) ) list.append( ("JACKPOT!", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.25 , 'throttle' : 130, 'weapons': (11,) }) ) list.append( ("Lil' Dog", "Rammer", { 'nose': math.pi, 'turnspeed': 1.5 }) ) #list.append( ("Little Metal Friend", "LittleMetalFriend", {}) ) list.append( ("Little Metal Friend", "Whipper", { 'invertible': True, 'zone': "squeeze", 'turnspeed' : 1.0, 'topspeed' : 12.0, 'weapons': (8, 12) }) ) list.append( ("LugNut", "Rammer", { 'radius':1.2, 'nose' : -math.pi / 2, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120 }) ) list.append( ("M.A.D.", "Rammer", { 'topspeed' : 12.0, 'throttle' : 120 }) ) list.append( ("MiniBerg", "Chopper", { 'nose' : math.pi , 'topspeed' : 12.0 , 'turnspeed' : 1.75 , 'throttle' : 120, 'weapons': (12,) }) ) list.append( ("Mud Runner", "Chopper", { 'radius': 1.4, 'topspeed' : 7.0, 'throttle' : 110, 'weapons' : (10, 12) }) ) list.append( ("Ninja", "DirectionalSpinner", { 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (7, 8) }) ) list.append( ("Raptor", "Chopper", { 'radius': 1.3, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15) }) ) list.append( ("Razor", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.25 }) ) list.append( ("REVENGE", "DirectionalSpinner", { 'turnspeed' : 1.25, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (4,) }) ) list.append( ("Ripblade", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed': 1.5, 'weapons': (25, 26) }) ) list.append( ("Roly Poly", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.0 }) ) list.append( ("Ronin", "Rammer", { 'radius': 1.5, 'invertible': True, 'turnspeed' : 1.0 }) ) list.append( ("SaberTooth", "Whipper", { 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed' : 1.5, 'weapons': (9, 10) }) ) list.append( ("Scout", "Flipper", { 'topspeed' : 12.0, 'throttle' : 140, 'turnspeed': 2.0, 'weapons': (9,) }) ) list.append( ("Sentinel", "Flipper", { 'radius':1.4, 'car': True, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (11,) }) ) list.append( ("SnowJob", "Pusher", { 'radius':1.5, 'turnspeed' : 1.5 }) ) list.append( ("Stinger", "Poker", { 'radius':1.1, 'nose' : math.pi, 'turnspeed' : 1.0, 'turn' : 20.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (9,) }) ) list.append( ("The Boxer", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 12.0, 'throttle' : 125, 'turnspeed' : 1.5, 'weapons': (15, 16) }) ) list.append( ("P. K. Combo", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 24.0, 'throttle' : 250, 'turnspeed' : 3.0, 'weapons': (15, 16) }) ) list.append( ("Tornado", "Spinner", { 'radius':1.2, 'nose' : -math.pi / 2, 'range' : 4.0, 'topspeed' : 12.0, 'throttle': 120, 'turnspeed' : 1.75, 'weapons': (16, 17, 19, 23) }) ) list.append( ("Wide Load", "Poker", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (18, 19, 20, 21) }) ) there is it :P and as you can see, just a few minutes ago i have modifided the Combo lines to see if that was the problem... but even wit that i could fixed it 7
Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 05:17:38 PM »
well... i have named the smartzone as "weapon" like the boxer's SZ and give a button comand for each arm, bu that i think is that the game just recognise that boxer have 2 pistons and 2 red bird motors and Combo have 4 red birds, 2 DDT and 2 pistons... that not match with the comand line of the bindings.py and that may be my problem :|, and i have given the WSAD keys for movimient (name "Forward" at the front back movimients and "LeftRight" for direccionals) and i have created a team with a light weight bot (bee as a AI bot with the chicken glitch), an medium weight (using the same exported Boxer) and the heavy weight (Combo :P)... do you se the same problem that i see?
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 21, 2011, 02:25:34 PM »
it gave me "runtime error" message and the game closes... i think that it is because my robot have another items plus the bursts pistons and the iron fists... the game doesn't recognize the missing comands... but i don't know how to write them on the lines to make it work...
i will try that of the starcore pack... may that be the answer 9
Stock Showcases / Re: Wolfen's Stock Showcase« on: January 20, 2011, 10:50:59 PM »i was trying to AI one copy of it to fight against it and try it... but i couldn't... i don't know hot to do thatI was going to explain this for this specific bot, but I ended up confusing myself. There it goes in Spanish :P (Click in the Spoiler button). D: doesn't works... my game crashes when i try to start a combat with my AI P. K., and... the "Red Zone" Flag doesn't appear in the team select screen ![]() 10
Stock Showcases / Re: Wolfen's Stock Showcase« on: January 20, 2011, 03:20:52 PM »
yep... but i have worked so much on it... i will copy again the original and give him all the atributes of the modifided, but les the armor... and will be perfect
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 20, 2011, 03:07:01 PM »
thsi is the testing P. K. of another team that i created in case of the prototipe fail on his modifications... and for it i add the steel armor to test what armor is harder... and that's why it sems with armor... but the original is painted to look like armored
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Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 03:00:53 PM »
rock' em "stock" ver... nice idea...
sypher... it is possible... how about to use the chasis as a stand body? i just did that and can be useful, check my showcase https://gametechmods.com/forums/index.php/topic,5696.30.html 13
Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 02:46:53 PM »
oh... i'm done
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Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 02:32:01 PM »
i don't say by that... i ask because my pc have an really awful video card and does't suport much various games... RA2 run well... but it seems slow in some parts (when there are a lot of objects in the game screen it crashes) and with DSL it looks very very slow... i can't even work with that D:
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Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 02:25:23 PM »
SKBT... this is for DSL only? D:
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Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 01:50:23 PM »
am ok... (geez, my robot inspired this tournament and can not even enter... irony... i hate you)
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Tournament Archives / Re: RA2 Rock'em Sock'em« on: January 20, 2011, 01:45:00 PM »
but is just for stock or will be able to use DSL?
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 20, 2011, 01:07:41 PM »
i can't make it lower or will not have humanoid form... . _.
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 19, 2011, 09:23:05 PM »
much thanks comrade (Volk, Aerofigthers assault n64), now i will can make shadow to trainand change the attack patrons, if you want a bot of this kind just tell me and i will make one for you bro
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Stock Showcases / Re: Wolfen's Stock Showcase« on: January 19, 2011, 06:35:36 PM »
i have fixed that problem stretching the feet of P. K. and giving it an lighter heavy attack arm... and yes... i was trying to AI one copy of it to fight against it and try it... but i couldn't... i don't know hot to do that (btw i have challengeed my sister to fight against me using the same P. K: and see the results)
![]() here is P. K. Combo V3 (now with head!) it was hard to fit a head with stock items, so i thought... why not a Fist head? so there it is Wajajajaja (it's alive and run 2 kilometers per liter XD) |