This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Uncle Knuckles
Pages: [1]
1
« on: September 07, 2010, 03:55:40 PM »
(Image removed from quote.)
This is why the eFFe glitch is awesome. You can fit a crap-load of weapons/extenders/motors in the smallest of spaces.
The eFFe glitch is nice 'n' all, but that was snapper loading.
2
« on: September 07, 2010, 03:39:07 PM »
@Clickbeetle: sweet you commented on my bot It would be better if it were longer, I just don't really have the weight... I could redesign the whole thing but then it would be a different bot. I tried a version with longer wedges but then I didn't have enough weight to stick out the popup weapons enough. When I put them at the lengths they are at now, even though the wedges weren't as long as the other version, the forward weight of the razor tips balanced the bot more and put more pressure on the wedges. And about the bouncing, should I change the maces to a different weapon? I can't really think of a better weapon, because iron spikes stick out too much and they don't protect the disc, and razor tips are too fragile. It looks there's no more confusion about the setup, but here are some pictures of it just in case:  Oh yeah, and while experimenting with the design to see if it would work I got this really weird DDT stack by accident. Has anyone done this before? I thought it'd be kinda cool if someone got this to happen on both sides, then it could be a cool looking bot with angled DDT wedges...
3
« on: September 04, 2010, 11:21:18 PM »
'Tis 4 wheel drive indeed.
4
« on: September 04, 2010, 11:05:43 PM »
I made a new bot.  It's kind of a juggler-true popup hybrid thing called Frankendoodle from one of my favorite episodes of Spongebob, just cause. It was inspired by Clickbeetle's Backyard Gut-Ripper. It's a decent bot, and it's really fun to play around with. The only problem is that the wedges are kinda inconsistent, because when the spinners are spinning at different speeds (which happens when I turn too fast), it bounces a little bit. When it's stable, the wedges do work pretty well, and it can get under Rabid Pit Bull. It also does decently against hs's. Advice is more than welcome.
5
« on: September 01, 2010, 09:07:46 PM »
How did you learn to snapper load?
From you o' course  I stumbled upon your snapper loading tutorial on youtube in my first weeks playing RA2 when I was looking for tutorials, because I was frustrated that mine didn't even drive correctly and I needed to see how a functional bot worked. At the time I had no idea what was going on in the video, and I assumed that the Snapper IIs in the video were some sort of cheat part, because I had never seen them in the game before. The video barely registered with my mind until I got better at the game and remembered the video. I found the video again, and I tried it using a Snapper 2 instead of a Snapper II and it worked... The End. So, um, basically... Thank you very much Sage.
6
« on: September 01, 2010, 07:37:12 PM »
This guy just blows my mind with both his knowledge and skill. How long did you lurk?
Long enough to go from (close your eyes now before they start to bleed!) this:  To the bots previously posted. *Note: that bot was the second working bot I made, and I thought it was great at the time. I still can't thank you guys here at GTM enough, especially the BeetleBros for their tutorials. Oh yeah, and before I forget again, I have two questions that have been bothering me. 1. Which is better, 2 Niftys or 1 Supervolt? 2. Why does the motto for the Borg team in Starcore say "Resistance IF futile" instead of "Resistance IS futile"?
7
« on: September 01, 2010, 12:18:00 PM »
Snapper IIs aren't really good for anything but making small bots with lots of stuff eFFe'd on. The problem is, those bots are never as stable or as wedgey as other bots. I don't mind Snapper IIs on other types of bots, but for popups (which are my favorite) I like them to be nice 'n' stable. Also, using non-AI parts gives a fun challenge.
8
« on: September 01, 2010, 12:00:42 PM »
(Image removed from quote.)
The whole thing is off a Snapper II? Wow, just wow. Its also a VERY nice use of the space.
Not a Snapper II, it's a Snapper 2. I don't believe in the AI components, mainly Snapper IIs.
9
« on: September 01, 2010, 11:23:31 AM »
@NFX: Nope, they're all attached to separate baseplate anchors. I learned not to attach anything to the wedges when I made a Heavyweight popup with all the armor attached to the wedge extenders (it was actually a REALLY old version of Megaultraawesomebot). It had trouble getting under some Middleweight bots. I thought that adding more weight to the wedges would make them better, but we know this isn't true. Does anyone have a genuine reason as to why this is?
10
« on: September 01, 2010, 11:08:47 AM »
I've been working on this new bot here, but it didn't turn out as well as I had planned. The wedges aren't nearly good enough because they only get under Neglected Waterbug about 4 out of 10 times. And a popup without a good wedge might as well be SFTW. The weapon setup and half the drive are attached to a Snapper 2 in between the batteries.  The idea was to make an overpowered popup that can dish out the 1 hit KOs. In reality it likes to get 2 hit KOs, if it can get under the other bot. And yeah, it drives straight (I was surprised). The only thing I actually like about this bot is the way the ramplates are stacked in the front, cause it looks really cool. It has: 3 Supervolts (1 on left, 2 on right to balance the weird drive setup) 9 Razor Tips (3 on each weapon DDT, I wanted more but the 7 part in a row limit killed that idea) Oh yeah, thank you Trovaner for the tips, I changed Megaultraawesomebot's wedge armor to maces, and I think I'm going to keep the other bots the same, but I'll keep those ideas in mind for future bots.
11
« on: August 31, 2010, 07:02:38 PM »
It's called LaserVisionShake.gif I dunno if that affects anything. Maybe I should try getting rid of the capital letters.
12
« on: August 31, 2010, 06:56:06 PM »
Hmmm... that's really weird. When I go to the upload an avatar button in the forum profile thing and select the the file, it says the file name with a .gif on the end. Does the .gif have to be a square, or under a certain size limit?
13
« on: August 31, 2010, 06:36:16 PM »
@ Pwnator: Yeah, Almost actually drives really well and doesn't flop around too much. I had the maces on the bottom extenders facing sideways, but they kept making the bot bounce, and when I angled them toward the center of the bot, boom! It was suddenly stable.
Also, I still can't get my .gif avatar working. Is there a file size limit or something? It works fine when I look at it in windows picture and fax viewer, and GIMP (the program I made it in), but it doesn't seem to want to work here...
14
« on: August 31, 2010, 04:51:27 PM »
About the pic, it was supposed to be a .gif of Isaac Brock (the Modest Mouse front man) flopping his head around and shooting laser vision. It works fine on my computer, but it's not working as my picture... any tips?
15
« on: August 31, 2010, 04:00:30 PM »
@Stagfish: Yeah, sorry about that... I thought I was supposed to make the topic then post stuff... sorry!
16
« on: August 31, 2010, 03:47:05 PM »
Hey everybody, I've been playing RA2 for awhile now, and you guys have really helped me become a decent builder. So I eventually thought some of my bots were good enough to post here, and here they are (please excuse the attempt at splashes): Gingebot:  Megaultraawesomebot:  Popsicle:  Almost: (has a 36hs off of 1 servo ever been done before?)  I like popups, in case you couldn't tell. All the popups have really good wedges, especially Popsicle. I'm looking forward to what you guys think!
Pages: [1]
|