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General Support / Re: I'm having a problem with Vertical Spinner AIs
« on: March 30, 2014, 06:03:14 AM »
Well, Alright, but I don't have it, do you know where I can get it?
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General Support / Re: I'm having a problem with Vertical Spinner AIs« on: March 30, 2014, 06:03:14 AM »
Well, Alright, but I don't have it, do you know where I can get it?
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General Support / Re: I'm having a problem with Vertical Spinner AIs« on: March 29, 2014, 11:43:33 AM »
Oh! It works now, thanks!
One last thing, though, I'm starting to have another problem now, I read in an AI type chart I got from this site about a type of AI called "OmniSpin", but I had no .py of that either, so I assumed it was one of those types that didn't need it's own .py file, but it wasn't, I assigned an AI to that type, and the game crashed when I tried to use it, how do I get it working? Do I actually need an "OmniSpin" py to use it? 3
General Support / Re: I'm having a problem with Vertical Spinner AIs« on: March 29, 2014, 10:32:23 AM »Change VertSpinner to DirectionalSpinner.I don't have a DirectionalSpinner py, so that wouldn't work... Unless you knew where I could get it? It might not just be your bindings. can to screenshot your controllers?You mean all of the individual controls, or just the controller itself? Well, I have posted the latter here: 4
General Support / I'm having a problem with Vertical Spinner AIs« on: March 29, 2014, 07:54:23 AM »
I'm trying to make an AI of a vertical spinner robot I created, but when I add it, and use it in a battle, none of the robots move, and then a few seconds later, I get an error message, or at least the sound for it plays, but I never actually see the message.
It doesn't do this with any other AI, but when I try to start a battle with the Vert Spinner, then I have the problem... What's wrong with it and what do I do to get it working? If it helps, here's the binding for the robot: 5
General Support / Re: Problem with adding a new AI and AI Teams« on: March 25, 2014, 07:00:29 AM »
Ah, that was the problem! One of the lines had 4 spaces at the start, and the other had a big space you get when you press tab. I had no idea something like that would've been the problem! Well, it's working now, thanks for your help!
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General Support / Re: Problem with adding a new AI and AI Teams« on: March 24, 2014, 07:41:11 PM »The first two questions tell me that you have a syntax error in one of the python files found in the AI folder. The third question tells me that the error is one of the changes made inside of Bindings.py.It still doesn't work, I'm afraid. I even copied and pasted the code to make sure I got it right, and it still crashed. 7
General Support / Re: Problem with adding a new AI and AI Teams« on: March 24, 2014, 02:17:05 PM »A dialog comes up saying it's stopped working.It's crashing on start up.What kind of dialog is Windows giving you when it crashes? ("stopped responding," "stopped working," "runtime error," etc.) When does it crash? (first loading screen, second loading screen, or third loading screen)First loading screen. I think I was hitting the undo button every time. Should I be doing it manually?When I try to add both robots, the game crashes, so I take out one, it still crashes, so I replace the remaining robot with the robot I took out, and then it works. Which robot is which depends on which one I take out first, it's really strange.What exactly are you doing? Hitting the undo button or manually changing things back? 8
General Support / Re: Problem with adding a new AI and AI Teams« on: March 23, 2014, 04:20:29 PM »
WhamettNuht did. I provided a link to the mod in the first post. (I hyperlink-ed "Robot Wars AI Pack".)
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General Support / Re: Problem with adding a new AI and AI Teams« on: March 23, 2014, 04:05:56 PM »
It's crashing on start up.
I remade Cobra!'s robot, and made an AI of that, it kind of works, the robot itself isn't the problem now. Sometimes it works, sometimes it doesn't, this is happening with both of my robots. When I try to add both robots, the game crashes, so I take out one, it still crashes, so I replace the remaining robot with the robot I took out, and then it works. Which robot is which depends on which one I take out first, it's really strange. I tried grabbing the backup I had of the stock RA2, made another copy of RA2, and added the DSL and Robot Wars packs, but I'm getting the same problem with that. 10
General Support / Re: Problem with adding a new AI and AI Teams« on: March 23, 2014, 02:47:58 PM »Huh. I don't know then. Are there 2 team 15s or something? Alright, here: 11
General Support / Re: Problem with adding a new AI and AI Teams« on: March 23, 2014, 02:01:28 PM »12
General Support / Problem with adding a new AI and AI Teams« on: March 23, 2014, 01:05:16 PM »
I'm trying to add some AI to the game, I recently installed a Robot Wars AI Pack to the game, and I ended up loving the AI in that so much, that I wanted to add my own teams to the game, and pit my AI robots against the pack's.
I've been editing Bindings files, and replacing robot names for quite a while now, but I had no idea how to add a new team, if you could at all, so I asked around and I was told that to add a new team, I have to edit the teams.txt file, and add a new team in that, so that's what I did. I created a new team folder, and added 2 bots to it (I got all the naming right). I went to test it, and the team was added, but as expected, the game crashed when I try to select any of the robots in that team. So I then added the 2 robots I added into the Bindings. So I went to test it, and it crashed at startup, and no matter what I do, I can't stop it from crashing, I made absolute sure that nothing was wrong with my bindings or my added team in the txt file, and couldn't find anything wrong, so I don't know what's going on. Here's what I'm trying to add to my teams.txt: Quote index 15 Here's what I'm trying to add to my bindings (Yes, I copied and pasted the line for both of them): Quote list.append( ("Cobra!'s Robot", "Omni", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (1) }) ) What am I doing wrong? 13
Modifications / Re: Robot Wars 2013 AI Pack« on: March 15, 2014, 07:57:17 PM »Well, when I installed DSL, the bindings.py file had all of the robots in order from the first bot in the first team, to the last in the last team, and there were spaces between each team, so it was easy to understand, it also commented on which teams were which. When I installed this pack, however, all the robots in the list all seemed to be mixed up and don't seem to be in any order so it's confusing. Oh right, that's cleared that up, thanks! I'll PM you if I have any problems. Actually, another issue I'm having with this mod, is that some of my robots have had their controls mirrored, like down would be for going forward and left and right are switched around, and even if the controls aren't doing that, they eventually do in a random right, and this has only started happening when I installed the mod. I was playing a tournament in RA2 (one the ones you go to by going to robot workshop) recently with a robot to pass the time, and it's controls were normal. Then suddenly, when I entered a tabletop tournament, the controls got reversed, I never edited the robot in any way between that fight and the one before it, what is causing that? 14
Modifications / Re: Robot Wars 2013 AI Pack« on: March 15, 2014, 06:41:39 PM »The only problem I have is that it seems to be a lot harder to add my own AI bots, I hope that gets fixed in a later version. Well, when I installed DSL, the bindings.py file had all of the robots in order from the first bot in the first team, to the last in the last team, and there were spaces between each team, so it was easy to understand, it also commented on which teams were which. When I installed this pack, however, all the robots in the list all seemed to be mixed up and don't seem to be in any order so it's confusing. Also, I'm not sure if I should be asking this here, but is it possible I add new AI teams? It must be, because from all the mods I've installed in the past, I have ended up with over 100 team folders (Seriously, the folders I have go up to team105!), but this pack is only using the 15 it came with, which makes sense. I love all of the AI bots it came with, but I would love to watch my own AI fight them. 15
Modifications / Re: Robot Wars 2013 AI Pack« on: March 15, 2014, 05:22:50 PM »
Thanks for the download links! I'm loving the arena! The AI robots are nicely done as well, especially the older robots like Roadblock and Killertron!
The only problem I have is that it seems to be a lot harder to add my own AI bots, I hope that gets fixed in a later version. 16
Modifications / Re: Action Cam (public release)« on: March 15, 2014, 12:01:24 PM »
I know this thread hasn't had a post for a few months, but I wanted to post this.
This mod is awesome, it's exactly the kind of camera I've been wanting for the game! Not only that, but it's actually fixed a framerate problem I've been having with the game! Before, the game only seemed to run 30 fps on my PC, despite it way surpassing the recommended requirements. However, for some reason, when I switch to the action cam, it goes up to 60, it looks so much smoother! I'm not sure if this was intentional, but either way, thanks so much! The only problem I have I have with the mod is that there's only one angle, is there any possibility for other camera angles and the ability to switch between them in the future? 17
Modifications / Re: Robot Wars 2013 AI Pack« on: March 15, 2014, 09:37:54 AM »here's the download link to Wham's arena if you can't find it https://rs931p4.rapidshare.com/cgi-bin/rsapi.cgi?sub=download&fileid=3181725481&filename=Robot%20Wars%20(Beta).rar&bin=1 The link's dead, it says the file isn't found. Is there anywhere else I can get the arena? 18
General Support / Re: Problem with apanx Bot Exporter« on: October 21, 2012, 02:20:46 PM »If you can't get it working, install Notepad ++, open the bot file in it, find the first listed component txt file and count from 0 until you find the weapons. It's what I do.That's good enough for now, it works. I'll do this until I can resolve the exporter problem, if I do. So thanks! 19
General Support / Problem with apanx Bot Exporter« on: October 21, 2012, 08:56:55 AM »
I've started using the apanx Bot Exporter to show me which component is which, for the weapons part of the binding py. Well, why else would you use it?
Anyway, it's been working fine for a while, then suddenly, I get an error now when I open it, saying "Component 'COMDLG32.OCX' or one of it's dependencies not currently registered: a file missing or invalid". I've looked it up on Google, and surprisingly, this problem seems common (as opposed to any other problem I've ever looked up on Google), however, none of the solutions I found worked. Has anyone else had this problem and have a solution? If not, is there any other way to telling a robots component numbers? 20
General Support / Re: AI Problem/Questions« on: October 21, 2012, 08:44:11 AM »It involves setting a tactic in the binding line.How do I do that? |