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Messages - Gaminguru

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Game Development / Ideas for new Robot Combat Game
« on: July 15, 2009, 04:09:26 PM »
Here is an off the wall idea...make a button in the robot lab that enables the user to print out a paper model of the robot chassis they just made. something similar to this... http://www.google.com/imgres?imgurl=http://www.uscg.mil/TOP/downloads/paper_models/uscg_helo2.jpg&imgrefurl=http://www.uscg.mil/TOP/downloads/models.asp&h=2130&w=1428&sz=426&tbnid=lJCxR-HmrDdpBM:&tbnh=150&tbnw=101&prev=/images%3Fq%3Dpaper%2Bmodels&hl=en&usg=__aLjWNxGjjTkYrS9PCKFuetXsmkU=&ei=MkVeSrKzOM-EmQev262FAQ&sa=X&oi=image_result&resnum=5&ct=image

I know it is crazy but wouldn't that be freakin awesome!!!

maybe just the chassis on one page and each outer component on other pages......

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Discussion / Official Rights to Robot Arena 2
« on: July 15, 2009, 03:32:59 PM »
http://en.wikipedia.org/wiki/Bullet_(software)
What if we all worked together and made an entirely new game? It isn't as if I have alot to do. I am sure that with the level of experience here we could come up with something. Above is a link describing an open-source physics engine we could use. I don't know much, but I believe we are all extremely intelligent and passionate about seeing the "IDEA" of a new robot arena "type" of game brought into reality. I am not looking for a quick resolve. There is no quick result when designing a game, but I am willing to do what it takes. I am one. Are there more? I have been playing with the idea of making an indie game for a while. Bringing the gaming community back to it's roots. Back where it all began......AH nostalgia! Seriously think about it and let's discuss this further. I don't want to just blow it off because of the "I don't wanna do the work." people out there.

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General Support / help with 3d studio max
« on: July 12, 2009, 02:51:01 PM »
any fix?

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Modifications / Information on Modding and Custom Components
« on: July 12, 2009, 12:50:03 PM »
Still no good Serge
Do you think that maybe the script is bad or the compiler is not working?

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General Support / help with 3d studio max
« on: July 12, 2009, 12:48:07 PM »
My issue is a little different. I am also using Max 9. I was able to get everything to work correctly in the creation process but the components crash my game. Serge worked to dilligently to teach my "older" brain how to work these "new fangled" computers :P We are sure that the .GMF is compiled correctly and the .TXT file is there. I am able to see a correct preview and everything, but when I click on the component to get the attach button on the lower right it crashes. I see no mini model or attach button or anything. AS soon as I click it crash. I continued checking everything all night last night but still no luck. I as now starting to wonder if the export script we have been using for MAX 9 is flawed somehow. HELP PLEASE!!!!!!!

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 04:07:25 PM »
Is your IM logged in? We can work this out there if you would prefer

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 04:04:42 PM »
I get no changes. I may be doing something wrong. You said you tried the script with 3DS Max 2009?

I am no professional LOL but I am eager to learn!

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 03:53:01 PM »
OK! Thanks very much. I seem to be having a problem with my MAX 9. It will not popup anything even with the new script I just DL from you. I can open the .max files just fine and change what I want but it is getting it back into a GMF that I am concerned with. How do you go from GMF to MAX and vice versa?

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 02:54:28 PM »
Dumee's reference model is not downloading. I need this file to make sure that whatever I create in MAX is done to the correct scale. Does anyone have a copy of the reference.zip that I can use?

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 02:23:03 PM »
My problem is that I don't know "IF" it is running. I followed the directions but nothing is happening. Am I correct to assume that when the script is executed it will create a pop-up menu? If so, it is not working. My ignorance is as genuine as imaginable. :confused::-):-)

Also I do not have a copt of the reference.MAX to open and follow the tutorial with. The link is busted.

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 02:07:04 PM »
There is no way to use 2009? The tutorial listed above names MAX 8 and 5.
ALSO....does anyone have another copy of dummee's reference file. It seems that the link is broken and it will not DL.

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 01:55:14 PM »
Well, no good. I have read and used the beetle brothers tutorial and it works very well but it does not allow me to create something completely new. I have also tried the above listed tutorial for 3dsmax and the script does not work on max 2009. I am not a scripter. I have no idea how the language and functions work. well, I have an idea but it is not enough to write my own script. Please, if you have any more links I could try it would be most appreciated. Is there anyone here on the forums that knows how to write scripts? Maybe clickbeetle or aacams or someone. I just need a point in the right direction. Thanks again.

*EDIT* - BTW It also needs to be said that I am using Vista and 3DS MAX 64 bit. I don't know if this matters but there it is.

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 01:44:58 PM »
Thanks very much Sage. BTW I have really enjoyed reading all of your input here on the forum. You seem quite knowledgable on the subject of modding and customization. I will give the links a quick look see and get back to you.

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Modifications / Information on Modding and Custom Components
« on: July 11, 2009, 11:42:51 AM »
Hello everyone. I am a new member here on the forums but have been reading your work for a few years now. I would like to begin by appoligizing. I am sure that the information I am looking for is here in the forums somewhere but I just can't seem to find it. I have been playing RA since the first installment but never had the time or desire to get into modding. My other mods keep me pretty busy. I recently picked up some handy information on the net and became re-interested in modding RA2. I am looking for a very dumbed down version of a tutorial that will help me understand where to begin with the scripting. Also, I need some kind of export script that will work with 3DS Max 2009. I have tried all of them and no dice. :( I understand MAX and PS pretty good but it is the scripting language I am interested in learning. You folks here are the most knowledgable people I know of for this subject and I would really appreciate the help. Thanks in advance! Any information would put me in a better position than I am currently. :):Confused:

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