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General Support / DSL 2.1 just crashes
« on: June 20, 2009, 04:47:21 AM »
Worked. Needed 1.3
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General Support / Components missing!« on: June 20, 2009, 04:28:41 AM »
Does DSL require patch 1.3? I guess this is why it wasn't working...
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General Support / Components missing!« on: June 20, 2009, 03:58:00 AM »
Help! I removed the components.cfz but some "white" components are still there. Also, the T extender and someother important extenders are missing. Some weapons also cause RA crash if I click them.Might it be cuz of a bad download?
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General Support / RA2 Screwed up! Need Help!« on: June 20, 2009, 03:31:13 AM »
How about reinstalling?
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General Support / DSL 2.1 just crashes« on: June 20, 2009, 03:05:07 AM »Quote from: life robot arena2;45251 Ok have you taken files out of the ai into the robot designs folder? No,not even one. Quote from: roboman2444;45207 do you have 1.3 patch? downloaded? vista? No vista nor patch 1.3 Quote from: Reier;45184 When does it crash? Right when you start it up? In the components section of the botlab? After I choose the oponents, arena and enter the game. Guess its because of the ai or the arena. I can test my bots so it's not because of them. EDIT: I tried a playe vs player game and robot arena worked. Guess its because of the AI. What now? 6
Discussion / Obstacle Race?« on: June 19, 2009, 03:57:22 PM »Quote from: roboman2444;45122 ok maybe a local network tourny then. or have competitors take a vid of their bot doing the course. You know this would work on time... 7
General Support / DSL 2.1 just crashes« on: June 19, 2009, 03:50:39 PM »
no. Only DSL 2.0 and 2.1
Might it be cuz of the ai? 8
Modifications / Kinda noobish question« on: June 19, 2009, 03:49:20 PM »
So they are not necessary for human bots...
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General Support / DSL 2.1 just crashes« on: June 19, 2009, 03:46:41 PM »
I installed DSL and everything but when I start a game it just crashes. What might it be??
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Modifications / Kinda noobish question« on: June 19, 2009, 03:42:26 PM »Quote from: Reier;45161 Smartzones? Yes 11
General Support / Fix for hidden parts appearing in botlab« on: June 19, 2009, 03:37:17 PM »
Neither I couldn't find the line. Works if you remove the components.cfg though.
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Modifications / Kinda noobish question« on: June 19, 2009, 03:27:34 PM »
What are zones for?
Did I post this on the wrong forums? 13
Discussion / I request some nice firearms« on: June 19, 2009, 11:20:00 AM »Quote from: JoeCB1991;10766 I would like to see if Pistols, Revolvers, and Assault Rifles could be created... Personally I woudn't. Maybe just a minigun and a cannon. 14
Discussion / Obstacle Race?« on: June 19, 2009, 10:59:47 AM »
I've been thinking. Since race is possible, a obstacle race would be possible too. Unless normal races, obstacle races should have only one checkpoint. The first one who reaches the checkpoint should be declared winner.
Possible arenas: Ol' Classic A classic obstacle race. Players should be separated by walls. On the way the players should have to pass more rounds. Round one, the wall, where players should have to destroy a brick wall. Next the player should push the barrels on sides. At the end the player should push a huge block blocking the exit. He should reach a room with the checkpoint. Tornado This arena should be like a cylinder with the top circle smaller then the bottom one, should look like a headless spike. The road should be spiral, surrounding the spike. Players should have to climb the spiral road to the top of the cylinder where the checkpoint should be. The Warrior's Endurance Players should start on the same line. This arena should be long and should contain a enormous amount of traps, testing the robot's endurance more then its speed. Some robots should reach the finish line with only two wheels. The traps should include axes swinging from the ceiling (at slow speed and between them there should be enough distance for a bot to hide), Flamethrowers on the walls which should activate by crossing certain switches (the switches should be hidden) hidden holes on the floor, bricks falling from the ceiling, Logs rolling from the walls over the bots who uncarefully activate switches, even spinning wheels. Only the most powerful robots should go past the checkpoint. Maze A classic maze. Robots should have to find their way through the countless corridors, dangerous traps and fight their way through the opponents they meet. 16
Stock Showcases / Espee's poor (but ballanced) Bots« on: May 16, 2009, 02:49:23 PM »
SAWPLATE
![]() ![]() Inspired by Ronin. Goes beneath the bots. Bots trapped above can't attack and the more they move, the more damage they take. The wheels also do not allow bots to escape. Don't worrry about the finnishing hit, spinning attack is really powerfull. Pros: SPinning attack Goes beneath robots Can damage unexposed wheels Cons Exposed weapons/wheels Unable to move while upside down. TORTURE ![]() ![]() Takes bots on its top damaging them from sides. The spikes on its back do not allow the enemy to flee while being damaged. Pros: Damages sideways Goes beneath robots High energy Cons Exposed weapons/wheels Vulnerable from behind 17
Discussion / Recommended Components« on: May 11, 2009, 02:34:43 PM »
I personally don't like DSL. The Ai bots are WAY too powerfull. No robot can beat em.
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Discussion / Recommended Components« on: May 08, 2009, 01:35:30 PM »
Hi. I transferred RA on my mom's lap and it works. What components do you recommend me to download.
Especially ballanced ones. 19
General Support / RA just crashes« on: May 03, 2009, 01:54:41 PM »
Installed. Still won't work
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General Support / DSL Full Download!« on: May 03, 2009, 01:20:33 PM »
Please upload it on sendspace.com. Megauploads won't allow me to download it anymore.
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