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Game Development / Re: Pseudocode discussion...
« on: August 08, 2010, 01:38:53 PM »
Wait....So what you are all saying that there's no other source code or phisics engine, that at least mimics RA2?
Damn...Well might as well ask atari if they won't sell and start some sort of donation...Methinks that enough cash will convince atari to sell the rights to the engine.....(Kinda kidding myself here)
But that still seems a bit imposible, I know it would have to be something that runs on older machines as well, but aren't there any physics engines that enable dents and stuff like that? I mean come on Worms 4 has destructible terrain and that's 3D :|
Or is it more complex than that.
Also about the mesh idea.
That would be painstaking to write, the code i mean.
But still if there are no other options?
It's kinda time for a new robot destruction game, and i don't mean arcade fighting.....
Damn...Well might as well ask atari if they won't sell and start some sort of donation...Methinks that enough cash will convince atari to sell the rights to the engine.....(Kinda kidding myself here)
But that still seems a bit imposible, I know it would have to be something that runs on older machines as well, but aren't there any physics engines that enable dents and stuff like that? I mean come on Worms 4 has destructible terrain and that's 3D :|
Or is it more complex than that.
Also about the mesh idea.
That would be painstaking to write, the code i mean.
But still if there are no other options?
It's kinda time for a new robot destruction game, and i don't mean arcade fighting.....