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Messages - Pleiades
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« on: October 26, 2008, 05:52:25 AM »
Well, I got to a holiday period now, so I decided to do a little gaming. I decided just how good I can make a Razer replica using DSL parts. It went very well... So well infact I got a little curious just too see how big a match it could take on... http://i212.photobucket.com/albums/cc129/PleiadesNX/C3.jpghttp://i212.photobucket.com/albums/cc129/PleiadesNX/C2.jpghttp://i212.photobucket.com/albums/cc129/PleiadesNX/C1.jpgCame out heavily damaged but hey, it won the match. Also, it might be worth noting that I also gfot the skid steering system working on this machine too, and nope, it centre of gravity is sensitive but it doesn't topple on a whim (it can spin 180 degrees fast without toppling). Once it gets under something, you can easily control the match and cause major damage. I managed to stay under emergency for the latter half of the match, and took out each of its parts quite accurately. becuase of the ramp style, most robots cant drive off because their wheels hang of each side meaning they are mine for whatever I want.
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« on: July 14, 2008, 10:12:45 AM »
I believe that there is a specific action that can cause explosions that can be avoided. On my robot, Cladhammer, I had to make building conditions just right so that I could minimalise the explosions. On the picture below everything is geared so that there are minmal explosions, now it might sound like I am babbling but this genuinely works for me. When I decided to use a counterweight for the hammer, I found that some of the attachments caused the motor to explode more than others. The hammer that is on now has been tested and I have found it to be the best one yet. Strangely this may or may not be something to consider, but the highet of the robot also changed the frequency of the explosions. The robot exploded more if the chassis was more shallow, so I had to remake the shell loads of times before I couls stop this possible apparent problem. Now when in battle with the robot, I always keep my 'downarrow' button held, so that the hammer does not get flip and does not pivot of its own accord. If this happens and I try returning the hammer, the explosion occurs, this cannot be prevented so far as I have seen. So when you are in battle also try to hold your return button down so the hammer doesnt swing by itself, otherwise KABOOOM! And remember to try different attachements onto the hammer, different extension sizes and (anti)ballasts to try and prevent the explosions from happening. And btw, if you find a perfect method, come back here and do tell! Hope that helps you some! Pleiades.
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« on: June 27, 2008, 10:06:28 AM »
Yeah. In one word, backstabbing. Well that's the most effective tactic against him.
There aren't gonna be a lot of contestants this time... or so it seems. Actually, I found it easier to go round its side and under at an angle (under the tracks) My robot did take some damage from the spikes at the side though, but the pushing power meant it could get it pinned on the grinders.
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« on: June 25, 2008, 05:17:30 PM »
@Naryar: The robot is so fast Triclops cannot turn around quickly enough. The robot is one of the fastest I have made, even faster than its big brother Hellcrasher 2, from which it was modified heavily into a MW, Triclops could fire its hammer and I could have moved the robot out of the way and be ready to smack it back by the time it was ready to pursue. It is pure speed how I survived that match, as well as finidng the right angles to attack it from.
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« on: June 23, 2008, 03:00:02 PM »
Use inline images by using Imageshack. You upload to imageshack then put the url between . That will directly show the picture on the forum without us having to go through downloading the images onto the PC.<br /><br />EDIT: Before you say the worst thing... [url]http://imageshack.us/[/url]<br /><br />Browse---> Find your picture----> host it! (wait for a little bit)----copy the ''direct link'' url (at the very bottom)----> post a reply button here then put [IMG]URLOFPIC) at a LOGICAL place in the post.
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« on: June 23, 2008, 01:28:12 PM »
Bleh, probably pointless with Clickbeetle around but, ah well... Headache looks quite powerful judging from its damage, very handy. As for Fuerza, thats a very cool shape, and the gape looks very intimidating, and difficult to get out of.
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« on: June 12, 2008, 06:57:22 PM »
I suppose so, but then again, it depends on how patient and willing you are to wait out the fights. Sometimes I enjoy fights that last a long time, others, I want them to be over and done with FAST.
Currently I am building my conest robot.
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« on: June 12, 2008, 06:50:28 PM »
Yeah, I am away next week, but when I get back I shall post my design for the robot. I have about 20% of it done, but I cant quite decide on a battery configeration, I think I'll go for an all 28Amp though.
I am trying to be origional in my design, and my tests on the current model have been really good (smashed Biohazard, Behemoth and almost beat Emergency once).
How do these contests usually go? Do the 'win in 3 seconds' robots usually grab it?
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« on: June 06, 2008, 08:36:45 AM »
You should add a polycarbonate skirt to the front of Stormwind. It will go under others easy, and you have still some weight left for this. I would suggest to make another version of this one, with a 4 motors drive. More speed and more power, for going under. Just get rid of some batteries for this. Battle packs stack 4 in 1 quite easy. You need about 16 to 20 for two betas and 4 NPCs. All depends on how deadly your bot is. If it is very deadly, it can work well, even it has not the amount batteries needed. For doing just a bit of damage, a static weapon on a hinge like Critical Emergency has, would come in handy too, without to eat up to much weight.
I have never seen the idea with the counter weight on the hammer. Well done! Maybe you want to try to get rid of the weight blocks and add some kind of a counterbalance arm at the back of the bot. Maybe even power it by a small snapper, in order to tip the bot slightly forward down, when the hammer fires. Stormwind 4 had the skirts on the front but they became an inconvenience for self righting. This version has a shallower slope angle. I tested Stormwind for ground clearance against Second Sentinal and it gets under that quite comfortably usually. Issues I have are: C.Emergency, Bulldog Breed. Those are the only two which cant be taken head on by Stormwind without becoming on top of them. The counter balance arm is a really good Idea, I like that. The problem is, the counterbalnce arm needs to be forceful, the only controllable motar around is that High Power servo type thing (7amps). Thats too weak tp keep Cladhammer on a down point. I am constantly improving stormwind, but I cannot add more motars in without risking the flippers or the power in the robot (which as I said, dies quickly if i'm flipping a lot). Any suggestions for Cladhammer/Stormwind?
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« on: June 06, 2008, 07:50:05 AM »
Alright I'm new enough here, I'll give it a go.
On the rammer, are static weapons allowed, like spikes or is this pure ramp only?
Would be nice to have a list of exact requirements (weapons allowed), I'd like to modify one of my designs for this contest. :)
Cheers.
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« on: May 23, 2008, 04:17:10 PM »
I am trying to design a robot which will launch robots forward rather than miles upwards. Stormwind projects robots upwards unless its going forwards. Storemwind will stay as my main robot though.
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« on: May 17, 2008, 05:36:34 PM »
pyscolone - and what exactly is a robot that lasts 10 minutes gonna do for you. Nothing, I don't go on multiplayer I am not in with all of this (I AM well aware of not heavys on multiplayer). I use a 10 minute robot becuase if I have a battle full of flippers in a boxed arena they can last for ages, so please, as much expereince as you may have, try to be less patronising please, perhaps you are not, but thats what its coming across as. 70 CUDA - ya but it might come in handy if you play the no time matchs to the death. Exactly @ Naryar: I will replace the slipper on Hellcrasher with a possible spinner? Perhaps a saw, becuase if robots get trapped under the front spikes, the saw will do significant damage? @ infiniteinertia: 6 mag gearbox. The RA2 Wizard - thats why most people use 3 minute matches. ive seen bots that win in 2 seconds. As I said, I aint really into it to get a robot that wins in such a match in 2 seconds, I am looking for fun in the game and a challenge using origional designs rather than uber robots with ultima designs that win in flat times. I'd get bored real fast if I won at everything. @ RA 2 Lover: Thanks, I do hope to build a few smaller robots medium weights that use more of the games physics reliance. I like the challenge of using the engine to a potential without using its glithces and explosions for an advantage. Cladhammer was designed as a real plausible basis for a hammer design, and the counterweight idea took me quite a while to figure out. Unfortunatly, that motor is the only motar which has reasonable power and is controllable, the high powered motor is poor and really rubbish as anything to use.
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« on: May 16, 2008, 02:00:24 PM »
Correct, these robots are later generations of the same basic build. Thanks also. Stormwind has a lot of batteries, as it is one of two robots I made to last an entire 20 minutes battle. (flipper frenzies last ages). Stormwind has had its batteries rearranged a good few times. I am well aware that there are loads of them, but when it is performing, it tends to drain quickly if I am flipping stuff continually  Backspin is the second robot designed to last a 20 minute battle, normally, they wouldnt last that long anyway, I either get whacked by axes or the robot destroys everything, but for now I like it how it is, its well balanced, and replacing bateries with ballasts would be rather pointless.  Hellcrasher drains its batteries VERY fast, it cannot last a 10 minute battle, and after a few flips (Yes Hellcrasher can flip, but thats more used as a self righting device than a lifter, due to the scoop angle).  As viewed from the back end, Cladhammer has a good few ballasts, this is becuase the hammer makes the robot go a little mental if it is lighter, hence why its is so small but heavy. The power of the hammers still outdo the weight of the body, but it has great speed, so I wont weigh it down more nor go over 800.
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« on: May 16, 2008, 11:38:28 AM »
May as well bring my robots over here too... My robots are not too elaborate, becuase I dont know all the tricks of the trade in DSL. My robots are very 'original' in that they dont have very complex weapons and they are very basic. Stormwind 6 is my main robot, it was the first DSL robot I created. It can flip a lot out of the arena and can keep going for a 20 minute battle. Not much weakness, but the motors can die easily sometimes. Backspin is next in line and was quite hard to refine, but now its at the point where its doing good and its hard to take out becuase its not easy to get access to. Wekaness is that it is very vulnerable to axe attack. It is double sided. Hellcrasher is my pushing robot and to the day has not lost a push based fight, it can however loose its front weapons leaving it very vulnerable. The good thing about this robot is that its drives are so powerful, it can cause robots to slam out of the arena and cause major damage when slamming against arena hazards, capable of causing full armour death with sheer brute pushinjg power. It can run upside down in a very limiting manner. Cladhammer is a whole new story. Basically, this robot took the longest to refine and has been through about 8 versions rather than 2. The problem with Cladhammer was the height of the body had to be perfect to make it work, otherwise it ended up causing havoc explosions all the time. The hammer is now stronger than beta and its very quick across the floor as well. A point about Cladhammer is that this is the first time I relied on the physics of the game, the hammer has a counterweight, seen at the front of the hammer arm, this makes the hammer a LOT more powerful than it used to be, before it took ages for the hammer to lumber over the body, and it had difficulty righting itself. NOTE: Notice my love of Tazbot wheels.   
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