This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Ice the frosty cat
1
« on: March 29, 2009, 01:22:35 AM »
Did you not hear him? He said he wasn't going to consider new replicas until he's upgraded the old ones. And most of those are heavy weights too =/ (Thermidor's in 2.1 by the way)
2
« on: March 06, 2009, 05:06:30 PM »
Eh, I played it for a month and got bored of it. It's too similar to Wild World (which I played for two and a half years straight ._.)
3
« on: February 23, 2009, 03:28:47 PM »
-The 41kg of rear armor would be more useful as better chassis armor IMO (titanium is the best, then plastic)
Mmm, but the back was a bit weak spot on the previous version though. I'll see what I can do though =)
4
« on: February 23, 2009, 12:45:40 PM »
Whoops, used the wrong screenshot for the internals >.< But meh, it's pretty much the same as the original's, except with Iron spikes instead of Spike Strips
5
« on: February 23, 2009, 12:30:46 PM »
I'm sure we can all agree that Skurge needs much improvement. Well, I agree, so I completely rebuilt 'em.  I didn't quite use up all the space or weight, but eh, it's a work in progress, and empty space can be excused in a wedge, I'm sure xD
6
« on: February 18, 2009, 09:41:22 AM »
Flippers really aren't hard to beat. Especially AI flippers because they don't leave you upsidedown long enough for you to lose, even if you don't have a srimech/invertibility for some reason. As long as you're in an arena without the possibility of an OOTA anyway.
7
« on: January 04, 2009, 07:27:08 AM »
I agree. The Battlebots arena is full of useless hazards. The spinners don't do anything and the Hellraisers are too weak to be anything more than a distraction. The spinners could also use some work; they glitch up a lot.
8
« on: January 03, 2009, 04:28:41 AM »
Fantastic! It always annoyed me about how easy Typhoon was to beat. You couldn't make a decent recreation of the Series 7 Grand final. The spikes confused me as well, although I'd rather you didn't remove them from the game ^_^;
Also, will it still be able to self-right? The original couldn't do that.
9
« on: January 02, 2009, 04:19:22 AM »
Yes. And you're wasting much weight with the angled extenders. He's wasting weight? That robot has plenty of leftover weight. A few extra extenders to improve a wedge aren't going to matter in this case.
10
« on: December 29, 2008, 04:40:23 PM »
Well then I guess there's no point submitting, seeing as you deemed my robots poorly built in my showcase, without much reason :P
11
« on: December 29, 2008, 04:20:35 PM »
My robots aren't paticuarly good, in comparison to everyone elses, but I certainly think they make a break from the norm xP My point is, even if they aren't super special awesome, will they be accepted? And what about the realistic rule? Does it apply?
12
« on: December 22, 2008, 03:47:36 PM »
I like Draculerse's skin.
Btw, TWM3R2s are bad for drive.
How many flippers are on HACE (havnt a clue either) Six.
13
« on: December 22, 2008, 01:45:14 PM »
Most of them are poorly built. Read the description ;P
14
« on: December 22, 2008, 01:24:08 PM »
As I'm too lazy to showcase any more robots, I decided to make a video instead, to do it all for me :D
15
« on: December 22, 2008, 01:10:43 PM »
I was wondering; how aligned do motors have to be for a Robot to drive perfectly straight?
16
« on: December 07, 2008, 11:55:10 AM »
Haha, awesome ^_^;
If there's going to be a Superheavyweight category, does that mean there'll be Ant/Beetleweights too?
17
« on: November 11, 2008, 11:47:59 AM »
Haha, just missed it. Put me down in reserve =P
18
« on: November 05, 2008, 03:57:26 PM »
I'm having trouble AIing a paticular robot. This robot has both a flipper, and two grinding discs. However, even when a robot goes into the Smartzone, it won't flip. Everything is wired up correctly though, as the robot self-rights when flipped. I know it's probably to do with having both a disc and a flipper, so is there any way to use both. If it helps, here is the AI binding list.append(("MPF","Omni",{'invertible':False,'nose':math.pi,'radius':0.1,'range':30,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(12,13,14,15)}))
Ignore the spaces in that. I don't have a clue why they're there, as it's not like that when I edit it.
19
« on: November 04, 2008, 02:19:55 PM »
The name really fits the bot, eh ?? Ehehehe
20
« on: November 04, 2008, 02:13:31 PM »
Thanks for the criticism guys ^_^ I've got another robot to showcase as well Dolphin 4  The idea for this came about when I noticed how often robots went straight over robots, giving them a perfect chance to attack from the rear. Dolphin 4 combats this problem with two Vlad spikes which drill into robots while stopping them from flying over, with the large discs grinding away as well. The spikes also act as a srimech, by ramming spike-first into the wall, but in arenas where it's possible to be Oota'd, it can often throw itself out in the process
|