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Messages - Ice the frosty cat

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1
Modifications / The DSL 3.0 preview thread
« on: March 29, 2009, 01:22:35 AM »
Did you not hear him? He said he wasn't going to consider new replicas until he's upgraded the old ones. And most of those are heavy weights too =/
(Thermidor's in 2.1 by the way)

2
Existing Games / Animal Crossing: City Folk
« on: March 06, 2009, 05:06:30 PM »
Eh, I played it for a month and got bored of it. It's too similar to Wild World (which I played for two and a half years straight ._.)

3
DSL TC Showcases / Eh, my showcase
« on: February 23, 2009, 03:28:47 PM »
Quote from: Naryar;29586
-The 41kg of rear armor would be more useful as better chassis armor IMO (titanium is the best, then plastic)


Mmm, but the back was a bit weak spot on the previous version though. I'll see what I can do though =)

4
DSL TC Showcases / Eh, my showcase
« on: February 23, 2009, 12:45:40 PM »
Whoops, used the wrong screenshot for the internals >.<
But meh, it's pretty much the same as the original's, except with Iron spikes instead of Spike Strips

5
DSL TC Showcases / Eh, my showcase
« on: February 23, 2009, 12:30:46 PM »
I'm sure we can all agree that Skurge needs much improvement. Well, I agree, so I completely rebuilt 'em.

I didn't quite use up all the space or weight, but eh, it's a work in progress, and empty space can be excused in a wedge, I'm sure xD

6
Discussion / Flippers? how to defeat
« on: February 18, 2009, 09:41:22 AM »
Flippers really aren't hard to beat. Especially AI flippers because they don't leave you upsidedown long enough for you to lose, even if you don't have a srimech/invertibility for some reason. As long as you're in an arena without the possibility of an OOTA anyway.

7
Modifications / The DSL 3.0 preview thread
« on: January 04, 2009, 07:27:08 AM »
I agree. The Battlebots arena is full of useless hazards. The spinners don't do anything and the Hellraisers are too weak to be anything more than a distraction. The spinners could also use some work; they glitch up a lot.

8
Modifications / The DSL 3.0 preview thread
« on: January 03, 2009, 04:28:41 AM »
Fantastic! It always annoyed me about how easy Typhoon was to beat. You couldn't make a decent recreation of the Series 7 Grand final. The spikes confused me as well, although I'd rather you didn't remove them from the game ^_^;

Also, will it still be able to self-right? The original couldn't do that.

9
Stock Showcases / MAN MANU's showcase!!!!
« on: January 02, 2009, 04:19:22 AM »
Quote from: Naryar;25897
Yes. And you're wasting much weight with the angled extenders.


He's wasting weight? That robot has plenty of leftover weight. A few extra extenders to improve a wedge aren't going to matter in this case.

10
Modifications / NAR DSL AI Pack
« on: December 29, 2008, 04:40:23 PM »
Well then I guess there's no point submitting, seeing as you deemed my robots poorly built in my showcase, without much reason :P

11
Modifications / NAR DSL AI Pack
« on: December 29, 2008, 04:20:35 PM »
My robots aren't paticuarly good, in comparison to everyone elses, but I certainly think they make a break from the norm xP
My point is, even if they aren't super special awesome, will they be accepted? And what about the realistic rule? Does it apply?

12
DSL TC Showcases / Eh, my showcase
« on: December 22, 2008, 03:47:36 PM »
Quote from: Somebody;25185
I like Draculerse's skin.

Btw, TWM3R2s are bad for drive.

How many flippers are on HACE (havnt a clue either)

Six.

13
DSL TC Showcases / Eh, my showcase
« on: December 22, 2008, 01:45:14 PM »
Quote from: Naryar;25178
Most of them are poorly built.


Read the description ;P

14
DSL TC Showcases / Eh, my showcase
« on: December 22, 2008, 01:24:08 PM »
As I'm too lazy to showcase any more robots, I decided to make a video instead, to do it all for me :D

15
Discussion / Mythbusters: RA2 Edition
« on: December 22, 2008, 01:10:43 PM »
I was wondering; how aligned do motors have to be for a Robot to drive perfectly straight?

16
Modifications / The DSL 3.0 preview thread
« on: December 07, 2008, 11:55:10 AM »
Haha, awesome ^_^;

If there's going to be a Superheavyweight category, does that mean there'll be Ant/Beetleweights too?

17
Tournament Archives / Wild Robots LIVE Idea
« on: November 11, 2008, 11:47:59 AM »
Haha, just missed it.
Put me down in reserve =P

18
General Support / AIing
« on: November 05, 2008, 03:57:26 PM »
I'm having trouble AIing a paticular robot. This robot has both a flipper, and two grinding discs. However, even when a robot goes into the Smartzone, it won't flip. Everything is wired up correctly though, as the robot self-rights when flipped.
I know it's probably to do with having both a disc and a flipper, so is there any way to use both.
If it helps, here is the AI binding
 list.append(("MPF","Omni",{'invertible':False,'nose':math.pi,'radius':0.1,'range':30,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(12,13,14,15)}))

Ignore the spaces in that. I don't have a clue why they're there, as it's not like that when I edit it.

19
DSL TC Showcases / Eh, my showcase
« on: November 04, 2008, 02:19:55 PM »
Quote from: Naryar;20115
The name really fits the bot, eh ??


Ehehehe

20
DSL TC Showcases / Eh, my showcase
« on: November 04, 2008, 02:13:31 PM »
Thanks for the criticism guys ^_^
I've got another robot to showcase as well
Dolphin 4

The idea for this came about when I noticed how often robots went straight over robots, giving them a perfect chance to attack from the rear. Dolphin 4 combats this problem with two Vlad spikes which drill into robots while stopping them from flying over, with the large discs grinding away as well. The spikes also act as a srimech, by ramming spike-first into the wall, but in arenas where it's possible to be Oota'd, it can often throw itself out in the process

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