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Messages - RA2lover
2
« on: January 04, 2009, 06:34:19 AM »
hi, can i has donutz?
3
« on: January 03, 2009, 12:56:28 PM »
Nice to see you back.
Did you lost some RA2 stuff ? Yes, building skills(im getting dull at this) and a few components ive built on notepad++. not many, and i still think they were too much overpowered. So does this mean that you are back for good now? (barring any circumstances) Yep. Having less time to check out the computer, but nothing completely barring it up.
4
« on: January 03, 2009, 07:37:32 AM »
I think i found why tank tread controls are reversed... The attach points are on different sides of the wheel, and so, this is what is causing the control swap. i think there a re two options to fix it: 1-Remake the tank treads so that theres one attack point for the axle and sill good looking on both sides 2-Use Left and Right tank treads.
Also, can you fix the left and right T64 attach points? bad-looking then attached to a extender. and possibly skin the Fast T64 to a T74.
Perms without chain, and that chained Etek on nightmare.... would be nice.
Also, in some computers the Battlebots Arena lags, because EVERY SINGLE SPIKE had real collision mesh, while in other spike-using arenas, the collision mesh is just beam-like. i think the performance increase would be huge in the battlebots arena because of that. make long axle WEAPON motors, for drum-like weapons. since you have the 3d mesh its just a rebalancing small issue.
But, i still can't wait for it to release.
5
« on: January 02, 2009, 06:12:39 PM »
Yay! RA2Lover returns again! Why have you been leaving so much? Life. Basically, a Virus took over the computer a few months ago making me unable to play 3d games, then it deleted the OS and i needed to format. then i went looking at my *long* disc database and after 2 days ive finally found the RA2 disc. but it was a lil damaged over time, and after 3 long tries, ive managed to install it. Luckily, ive already burned the backup succesfully. but i still think it was luck to have the disc still in running order.
6
« on: January 02, 2009, 04:01:59 PM »
Because they AREN'T smarter than the average bear.
7
« on: October 11, 2008, 01:49:17 PM »
Why? MMMMMMMMONSTERBUMP
8
« on: July 18, 2008, 10:56:10 AM »
pistols revolvers and assault rifles ARE possible, but i never managed to bukld a auto cannon. ACAMS had a machine gun, bit IDK about it. best thing i did was a shotgun(mega adapter, and a easily stackable extender. BUT i attached it to a chicken drill. the extenders were attached in mega adapter DURING chicken glitch for the effect. I could attach more with AAM, but im too lazy.
9
« on: July 18, 2008, 10:51:25 AM »
any pics?
10
« on: July 16, 2008, 01:18:58 PM »
11
« on: July 16, 2008, 11:49:24 AM »
You in there?
12
« on: July 16, 2008, 11:33:02 AM »
Impossible in RA2.
13
« on: July 16, 2008, 11:32:32 AM »
14
« on: July 14, 2008, 09:33:14 AM »
EDIT: Double post, messed up in 17 tabs
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« on: July 14, 2008, 09:30:56 AM »
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« on: July 14, 2008, 09:27:23 AM »
looks like walk smash walk too.
17
« on: July 12, 2008, 04:58:43 PM »
Veoh does not work in Brazil. awww
Proxy attempt: FAIL(page loads, but no video)
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« on: July 12, 2008, 04:23:19 PM »
you dont need 4 of them. one is enough. Is the disk away enough from touching the floor?
Once i made a Cage-style bot, with chassis on very top, a SLOW linear actuator(normal, heckalot weight attached) and wheels on bottom. hover engine was too away from a surface to lift something. and cage was too high for other bots to harm it. a servo motor was atached to a wedge and a wall in a 90 degree angle, and once robot was in, the servo would be activated, and turn the wedge into wall and wall into the cage floor. then the linear actuator would be set up activating the hover lift sensor. making bot to fly up to ceiling, slowly or very fast according to actuator position and lifting the other bot too. then the servo would turn another 90ยบ angle once robot is on ceiling, turning wall into floor and floor into... something facing down ROTFLMFAO. another version used a faster burst motor to do the drop job.
EDIT FOR IIs REPLY: hes NOT using any antiballast, and dual perms may be too heavy
19
« on: July 12, 2008, 04:08:00 PM »
Counterweights help a lil.
20
« on: July 12, 2008, 09:43:02 AM »
Trains got too much KE for him to survive with only scratches.
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