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Messages - Gulden
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981
« on: February 24, 2017, 05:39:23 PM »
I think I've uploaded way too much today. This tournament is leaving just as soon as it came. Captains, you'll be giving me one robot like last time. For now, I'll be done uploading for a while.  You guys have been making this very fun. (Particularly Team Dark) I almost fell like the "It" thing right now.
Anyway, Solaris might be a saving grace for team Light. I look forward to seeing more from it in the future. Challenge is kinda the weakling of the three. It'll be interesting to watch. Paladin is keeping my hopes high for team Light... Wait was that english?
982
« on: February 24, 2017, 05:12:16 PM »
We're waiting on you now, Team Light. Again. (I'm going to keep saying this till it's true.)
You'll keep saying this for a while then...
983
« on: February 24, 2017, 04:31:07 PM »
I'm confused, shouldn't the last bots without fights have gone?
I don't decide who goes and when. You'll have to ask Demon and/or 090901 why. (Probably just Demon as 09 is an enemy to you.)
984
« on: February 24, 2017, 04:17:23 PM »
Man, I'm getting overexcited for these things. Kinda doing a Two-A-Day Schedule It has been nerfed. The loss of Crocodile smile might just be a deciding factor in the long run. While Axe Questions Later just kinda... Flailed... His loss was... not..? In vain. The ratio is now 3:5, can Team Light pull a comeback? Captains, this time only one robot will be needed. Believe it or not, Team Dark actually doesn't have many good bots left now. I think we still have a very good chance at winning this thing!
985
« on: February 24, 2017, 03:28:33 PM »
Our next bots have been sent already. We're waiting on you now, Team Light.
09 got there first again. By a single minute.
986
« on: February 24, 2017, 02:15:42 PM »
Light still trails behind, but they're still holding up fairly well.
Both teams took a huge loss in both Executioner and Grindr. Which loss is more costly though?
Captains, you'll PM me 2 robots once again. Good luck!
987
« on: February 24, 2017, 01:05:52 PM »
For the record, Team Dark has already sent it's line up. We're waiting, Team Light. Still panic stricken from your 3 losses?
Team Light sent their's first just Fyi. Currently editing the video.
988
« on: February 23, 2017, 11:12:58 PM »
Lost Cause. Is that a MW with enough weapons to be a HW?
Nope. It's a lightweight with enough weapons to be a Heavyweight.
989
« on: February 23, 2017, 10:25:03 PM »
The captains responded quickly and I freakin love rushing things. The judges decisions should be pretty clear.
Anyway, man these were some fun battles, even on the losing team. (Up until mine of course)
Team Light trails behind by a bit, but victory is not completely out of their grasp.
Captains, you will do the same as earlier only with 2 robots instead of 4. 24 hours. Good luck.
990
« on: February 23, 2017, 09:32:08 PM »
whats with the weird extender color scheme?
I personally like orange and black. Robocraft Carbon colors.
orange and black is fine
until you add in green and red.
Didn't see any of the green. Colorblindness sucks you know that?
oh right youre colorblind sorry bby
No prob.
991
« on: February 23, 2017, 09:23:00 PM »
whats with the weird extender color scheme?
I personally like orange and black. Robocraft Carbon colors.
orange and black is fine
until you add in green and red.
Didn't see any of the green. Colorblindness sucks you know that?
992
« on: February 23, 2017, 09:07:35 PM »
whats with the weird extender color scheme?
I personally like orange and black. Robocraft Carbon colors.
993
« on: February 23, 2017, 12:52:46 PM »
Because the team Light Captains were tied in votes, they'll have to fight for it. 090901 is now Team Light's Captain and DemonOfTomarrow is Team Dark's captain. This entire fight would've been avoided if Badger had voted. He technically never declared who he voted for. And havoc just flat out hates GTM right now so he'll not be voting. I never realized Adolf was a dustpan bot. Captains, you'll now be giving me PMs declaring 4 robots. (Remember the order of them does count). Also if you don't give me the bots within 24 hours. I will resort to my lord and savior RNJesus
994
« on: February 22, 2017, 04:17:10 PM »
Merely add, 'tactic':"[Your Tactic of choice]", to the bindings of your robot.
Only works for Omni.py ATM, and only the version from AI repo accepts any input, not sure if DSL 2.2 one is updated to do that. Otherwise it is limited to Ram, Charge, Shove, Engage.
'tactic':"Reorient", I believe this was an attempt to make robots attack the side of each other, however I have not seen this work yet... [No Customizations]
Reorient is used by Chopper.py
There is also the plain old Engage that is used as default for almost everything
The rest of them appear to be defaults that are assigned for KOTH or Tabletop. I still have yet to find out how they work...
Invert is run when bot is inverted. Executes flipfunction in DSL. Unstuck when bot is stuck. Executes UnstuckFunction. MeltyBrain is an attempt to make a meltybrain AI. Use FBS.py instead.
Step 3: Add tactic and settings to bindings using 'tactic':"[Tactic]", and '[Setting]':[Number that has to do with setting],
If you are running Omni.py Otherwise you have to edit the AI python and append Tactics to the Tactics list using append().
self.tactics.append(Tactics.Shove(self)) self.tactics.append(Tactics.Charge(self)) If anyone wants to code custom tactics, pleas do this so we don't get 1000 versions of Tactics.py
So does this mean this tutorial is a bust?
995
« on: February 22, 2017, 03:36:38 PM »
Sneaky poke vs Crash vs Network vs Tankslapper (Spike) And Burn vs Averaged sized black saw vs Inverter-A
996
« on: February 22, 2017, 02:55:13 PM »
Turtle in the final. All prayers to hope the turtle doesn't get turned into Turtle soup. It'll properly will, but best of luck to those in the final.
if you win a tournament in your first year of gtm i'm going to explode into a horde of salty bees
don't tell anyone but I don't think that Hell Spawn 1.2 is in anymore
dont tell anyoen but the way he was talking about the turtle it made me think dark made the turtle. also if jdg wins then my statement is valid
True. Been here 6ish months now. So Demon, is it still double elimination? Or how will this finale work?
It gets rigged so neither one that has already lost wins.
997
« on: February 22, 2017, 02:08:51 PM »
No idea if there's a thread for this already, but here goes. Tactics are things you can add to the bindings of a robot to make it drive a certain way. Its really that simple. To start, you should probably find the tactics first, so using Notepad++ open up the Tactics.py file. .png) Also note I'm using the tactics that come with DSL. When opened, you should see this. .png) Normally, most of the tactics have green text that tells what it does. If you read the Green text, you can tell what it is the tactic does, and special stuff you can add to the bindings to make it do special stuff. .png) Adding them to the bindings are easy. Merely add, 'tactic':"[Your Tactic of choice]", to the bindings of your robot. Adding the settings are a little tougher. As shown above, if your tactic is "Charge," you can add any of the Customizable settings listed below it. Add them into the bindings as '[Setting of choice]':[Number of choice],. What the number means is usually said in the description of the settings. And believe it or not, that's it. 'tactic':"DumbCharge", Tries to push the opponent without turning. Good for fast robots and boxrushing. [No Customizations]
'tactic':"Charge", Gives the Ram AI to slow bots. 'ThresholdSpeed':#, At what speed the robot will stop pushing the opponent and back up. 'SightRange':#, How far ahead the robot will see hazards. Useful for keeping them from attacking the pit in the middle of the onslaught arena. 'BackUpTime':#, How long the robot will back up before attacking the opponent. Normally they'll attack when they get a certain distance from the opponent, but if the opponent is chasing them, they'll never stop backing up. One second = 4. 'AimError':#, How precise the aim will be. Higher number = Lower accuracy.
'tactic':"Ram", Gives the Ram AI to fast bots. It's literally the same as Charge. Just with different default settings to the Settings.
'tactic':"ReverseRam", Makes the robot drive backwards. However, 'turn' and 'throttle' need to be negative amounts. Otherwise it's Charge and Ram.
'tactic':"Shove", Pushes the other robots across the arena. Good for Plows or Top-pushers. Robots will resort to using this if they lost their weapons. (Assuming you assigned what the weapon is correctly) [No Customizations]
'tactic':"Reorient", I believe this was an attempt to make robots attack the side of each other, however I have not seen this work yet... [No Customizations]
The rest of them appear to be defaults that are assigned for KOTH or Tabletop. I still have yet to find out how they work...
Though small, these tactics make fights much more entertaining. If you know what tactics too add to what bot, entire fights could change. I hope this helps and I apologize if this was hard to follow. Happy AIing. tl;dr: Step 1: Open tactics folder Step 2: Choose tactic Step 3: Add tactic and settings to bindings using 'tactic':"[Tactic]", and '[Setting]':[Number that has to do with setting],
998
« on: February 22, 2017, 12:00:02 PM »
Robot Evaluations and Why I Should Be Captain: I'm a man with a plan, and preparation is Step 1.
(Note: this post took lots of time to make due to shoddy internet. the formatting won't be the same throughout, and opinions change as you go down the list. This is a rambling evaluation, but at least i've actually evaluated the robots. If you're seeing this before this edit goes through, note that I think Hammerhead is better than what i gave it credit for originally.
Hammerhead (Team Dark/Ally): Sadly, probably the weakest of the team due to it's limited offense, but hopefully the frenzy hammer can pull off an upset or two. Looks good. The armor and speed are it's best factors.
Challenge (Team Light/Enemy): It's fast, it's a gut ripper, but the supports for the egg beater make it easy to hit with a HS, and the wedges are limited so I reckon Dragoon, maybe Hammer head could be used to take this one out. Maybe Monster in the Parsol can take it out, as the overkillwedge will go under the eggbeater, and then the moros blade can hit the side of the egg beater supports and eventually can get to the eggbeater itself.
Crocodile smile: Is interesting, and has beaten Flipster before (RNP Violence), so if TGM is on Team light we've got a purpose built Flipster defeater, so we should hold onto Crocodile till we have a better chance of fighting flipster, or possibly Badger's flipper. Crocodile's an odd one though: he's really only good for picking up bots, pushing em around, slamming them about. I'm not sure that will work against all of our opponents. He's a niche bot, similar to B.B.S.
Executioner: Well bloody done Baconus, that's actually quite good. The tribar looks a bit odd but you've come a long way since Whacker and Hammatime. (use a Whyachi Tribar or do what i did for fighter next time perhaps) I still can't forgive you for what ever the hell you entered into our challenge match however, sorry. (joking.) This is probably our first choice robot for fighting Solaris, because I reckon Fighter would hit too high up to get the disc, and I don't think the Moros Blade of Jungle Party can beat the 2 Large Typhoon teeth.
Dragoon: MMMMMMMM. Looks good and with a gothic axe plus a sh**e load of wedges, this thing will do pretty well i think, but only if it fights a suitable opponent.
Solaris (Team Light/Enemy): Nasty looking HS, but as soon as the large teeth go i think it will start to lose it's fight. Jungle Party or Executioner to fight this, possibly Dragoon because of the sloped sides making it hard to land decisive blows, but not Fighter, as fighter's weaponry would probably hit the extender supports. Maybe Hammer head, because of the heavy plow on the front, but that's a last resort imo. If we could force Team Light's hand to get this bot out the way quickly, that'd be great, but IDK if we can. Plus those bloody flippers will be our biggest weakness imo.
Jungle Party(Team Dark/Ally): Why hello, Ray Billings. I haven't tested a moros blade, to be frank, but if Executioner doesn't fight Solaris, this should. It's also invertible, so the flippers may have a hard time.
Fighter Mk. II(Team Light/Ally/Own Entry): I feel this is proof i've come a long way from when i first started RA2, and especially a long way since Fighter and Brawler from Keep Your Enemies Close. Takes some time to spin up, but Gulden's AI'd it to back up after a hit, which is neato. It's got a weakness to being flipped, so the Captain (Which should be myself, drop out of the race Doot) cannot under any circumstances put me up against Badger's flipper or Flipster. (Especially Badger's Flipper)
Mecha Hitler (Team Light [for some reason]/Enemy/Literally Hitler): What. I reckon a flipper could take him out, but i don't think we have one. Crocodile Smile with a direct ram that lifts Hitler up and ootas him could work, but I feel he's too large to do that, and a error would end up pulling out all of the crocodile's teeth. Failing that, a tough as **** spinner might do the trick.
Monster in the parsol (Team Dark/Ally): can't tell from the half loaded image, but i'd say that's alright. A nippy spinner that might do some damage: probably useful as a safe bet, but that wedge being attached by a multiextender = dodgy wedge. A metal hinge would have been better. The wedge and wheels (which appear to be stacked) might take a good amount of hits, but this robot might not win. Not a bad robot by any means however.
Grindr(Team Light/Enemy): well f*** me that's a lot of saws. Feels very Black Hole (German Robot Wars champion, if you're wondering what i'm talking about)-esque. However, all those saws come at a cost of weight, and it appears that the extenders don't have armor panels. Also, i've got a feeling those extenders in much of the robot may be titanium, and possibly even aluminium due to weight. I think if you take a big, powerful spinner, you can turn Grindr back into it's constituent atoms. Or, if we get under him with BBS, we might get him beaten down. However, a front on attack will end up turning robots with weaponry that can't punt away Grindr into scrap metal. I'd send Jungle Party, Fighter, Executioner or
Paladin (Team Light/Enemy): Is that 3 bursts? Jesus christ. Hopefully they'll be the smaller bursts, such as the medium or smaller. If they are larger, he's definietly got less weight elsewhere, which reflects in his speed stat. Note I have't seen his armour stat, because of bad internet image loading. I think we may need to sacrifice a robot to this guy, maybe Hammerhead, or Monster in the Parsol. Sorry, you two. If he's slow, we might be able to spin up our HS's weapons before fighting him. And considering Jungle Party is invertible, if he's available when it comes to the point where fighting paladin is likely, he'll be our best shot. This is either somebody we lose to horribly, or we wait till it's likely we face him.
Axe Questions Later (Team Light/Enemy): It's dragoon, but built by a newb. I'll send Dragoon after him, or I'll send Big Black Saw if i want to get under him and cut him up.
Killshot (Team Light/Enemy): He's fast apparently, but a fast axe bot with no way to stop the opponent flying over the wedge is flawed in my opinion. Send a really stupidly fast robot at him, and he can't do sh**. Either that, or send a better axebot. Hence, we can send Hammerhead, or we can send Dragoon Evolution. Dragoon is better for spinners and flippers due to sloped sides, so send Hammerhead after this guy. Plus, hammerhead is fast as hell, so it'll disrupt his accuracy. Also, ive found that if Ironside Mk. IV, which uses a large pneumatic burst itself fires the burst and tips over onto it's back before it retracts finds it hard to self right. I think Killshot might suffer from this itself, so a fast robot that might force an error could win a battle. Perhaps Dragoon will be best for turning him over.
Big Black Saw (Team Dark/Ally): I think this is a niche robot: it looks cool, but it has to be precise with how it gets under it's opponents, has to attack from the front, and then needs to gut rip them without getting the saws hit at all. The supports around the saws may help with this but IDK. It looks cool tho.
The reason I want to be captain is that I have the ideas here, I just need the opportunity to put them into practice. Also, tournament records don't really matter when you are relying on other people's robots, so I think thats Doot's record advantage F1Krazy mentioned negated. I've explained my logic, I've got the plans, and I plan to adapt my plans to whatever the opposing captain does. I think that i'm the best for the Captain position, and remember you can still change your votes from Demon, people.
Also, while i'm doing a wall of text. the fact that the captain has to pick multiple robots to fight at the same time (including the next 4 in the first round, which is a right clusterf*** when it comes to strategy) means there's a nasty bit of luck involved in captaincy, Guldenflame, so I recommend for the next LvD tournament you fix that. Either that or I do a LvD ripoff that fixes that, but i'd rather you did a sequel to this.
TL:DR: I think our fights will be difficult, their flippers are gonna be an issue, no flippers on this team makes me sad, trust me, i have a plan, i'm thinking this through, what the f*** 090901, I will be best for Captain, change your vote if you trust me now.
These are the walls of text I like to see. Anyways, I'm pretty sure I can vote too. Right? Let's see, Badger is actually smart, one the 1-shot tourney, but his bot lags my game. However, that's the only flaw. 090901 is a meme lord, probably can see potential in bots that I can't see, but he built Adolf hitler... sigh Kurt is a cool dude with few drawbacks, but few overly amazing features... Also, how many thought this was a smudge. Probs only Baconus. I'll vote for Badger.
999
« on: February 21, 2017, 10:10:58 PM »
Remember that you can rip off this tournament. (For anyone who sees this from the future and never saw the sign-ups page)  Note: Just ignore the "Advantage" Thing. That's for the videos themselves. By Guldenflame  By jdg37  By Kurt  By Jamied666  By 090901  For those who don't get it, Guilt is for me denying it at first and receiving all the hate.By Ty4er  By HavokMcSplosion  By DemonOfTomorrow  By S.H.I.E.L.D.  By Baconus_Yum  By NeonCalypso  By Avalanche  By Badger  By F1Krazy  By Kix Mrox TGM  By Enigma  Best robot: Coolest robot: Weakest robot: Blandest robot: Better captain: (The one that won right?) Luckiest robot: Unluckiest robot: MVB: (Most valuable robot) Best match: Bot that deserves an award but couldn't get one: Team Light Team Dark 090901 DemonOfTomorrow Executioner vs Fighter MK II (Bacon) Grindr vs Killshot (Kurt) MitP vs Paladin (Enigma) Solaris vs Fighter MK II (Neon) B.B.S. vs Grinder (jdg37) SQL vs killshot vs dragoon evo vs hammerhead (Demon) Solaris vs Paladin (Bajur) Challenge vs Solaris vs Paladin (Guldenflame) Jungle Fever vs Crocodile smile vs MitP(F1Krazy) Flipster vs (TGM)
Good luck!
1000
« on: February 21, 2017, 06:03:06 PM »
090901's entry is accepted.
Meaning sign-ups are over.
You guys can update your bots until the splashes are made. Good luck all.
We'll vote captains in the SBVA thread which will be made when I'm done with splashes. (Either tonight or tomorrow.)
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