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Messages - Chaosmancer

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981
Off-Topic Discussion / Re: General Chatter Thread
« on: December 05, 2011, 01:06:38 PM »
You don't wear a cudgel, you wield it.

982
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:51:23 AM »
If I practice hard enough I will be able to counter it with Vega. Too bad Splendid Claw doesn't go through Hadoukens (as I remember) and Bloody High Claw does, but is blocked if I make it so that it will hit the wall and then the opponent, but can never get close enough to hit the opponent and then the wall (other than very rare occasions). I do keep on idiotically forgetting about Tsumiji and Hien with Ibuki (EX Hien can go straight across the screen). And I also keep on forgetting about EX Sky High Claw. I really just need to find out what followups work really... actually, can you FADC and then jump straight after? Also, I find that I can (if I get close enough) use a light attack from a jump in which gives me enough time to crouch block with Vega, then I can sometimes get a hit in with Cosmic Heel to heavy kick to sweep.

983
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:35:54 AM »
Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?

984
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:24:57 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation.  If you jump after you see it of course you gonna get stuffed.

You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.

Every time I have done that, it has led to a Shoryuken or a Tatsu to the face. And if I get them near a corner, they Tatsu to the other side of the arena while I am on the floor. Even sweeps can be useless if they are holding diagonal away as they spam their attacks. Also, there is not much recovery from a light Hadouken meaning that it can be quite easy to return to the crouch block position. It's still funny to watch them ragequit when you beat them at their own spamming game.

985
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:09:46 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.

986
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 04:58:14 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?

I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.

988
Off-Topic Discussion / Re: General Chatter Thread
« on: December 05, 2011, 04:36:37 AM »
You know.. That's pretty damn slow.

Hence my reasoning for calling it 'proof of my crappy internet'. Still not as bad as the 0 bytes that appeared shortly after. I have paused the download now anyway, and will have to hope that I can figure out enough of my slides. Hell, it took a few refreshes to get this page to work. All I know is that it is either Eclipse having problems/doing maintenance, or BT having problems/doing maintenance (Eclipse get their internet from BT).

Edit: Oh wow, it has sped up. It is now fluctuating between 100 KB/sec and 172 KB/sec meaning that this will be done in about an hour.

989
Off-Topic Discussion / Re: General Chatter Thread
« on: December 05, 2011, 03:50:20 AM »
My internet is being really crappy today. Which really doesn't help when I am trying to do college work. There are some things that I can write about off the top of my head, but I'm not smart enough to be able to write about cache, the purposes of RAM, or RAM capacity without having some sort of reference. Also, as proof of my crappy internet, I present to you this:


990
Off-Topic Discussion / Re: General Chatter Thread
« on: December 04, 2011, 02:30:33 PM »
It looks like it could be rather tasty actually. I hope to try it one day, like I want to try a deep fried Mars Bar, and Haggis and... come to think of it, there are a lot of things I want to try at some point...I had better make a list so I don't forget.

991
Off-Topic Discussion / Re: Music ATM
« on: December 04, 2011, 11:02:10 AM »

992
Existing Games / Re: Street Fighter 4
« on: December 04, 2011, 08:45:20 AM »
Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?

And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.

And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.

Lite controls make that possible to do at a tap of the screen, no delays or charging.

As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).

994
Existing Games / Re: Street Fighter 4
« on: December 04, 2011, 06:20:24 AM »
It does take some practice to learn the moves, but when you do, some things will go more smoothly... saying that, I still can't consistently pull off Vega's Bloody High Claw, it always turns into a Flying Barcelona Attack, EX Flying Barcelona Attack, or the Super version. When I try for Splendid Claw, it turns into Rolling Crystal Flash (if I am remembering the input correctly). I really don't like lite control spammers though. Guile ones are probably the worst, spamming Flash Kick L or Sonic Boom L, even if you manage to get past the Sonic Booms, as you go to start a combo, you have been Flash Kicked and the enemy has retreated. It's still amusing to watch them rage quit if you beat them at their own game, especially if you knock them down, put sunglasses on, and then kill them with the ultra.


1: Set ALL your Ryu binds to Hadouken
2: Set L/R to EX Hadouken
3: Choose Ultra as "Metsu Hadouken"
4: ???
5: PROFIT

I never actually set L/R to any special moves. My setup for buttons has always been B/A/R was L/M/H kick, respectively, and Y/X/L was L/M/H punch, respectively. If I am playing on Xbox 360 with my friend, RB is all kicks, LB is all punches. As for the screen with pro controls, I have top left as all kicks, top right as all punches, bottom right as throw, and bottom left as focus attack (not that I use them that much (most used is all kicks as I am practicing Bloody High Claw)).

Although, with Guile it is
1. Set top right of screen to Flash Kick L
2. Crouch back at the start of match
3. Tap the screen whenever the opponent comes near you
4. ???
5. A Winrar is you.

It was still fun to watch people fail to kill me in mirror matches with characters that I knew well.

995
Off-Topic Discussion / Re: General Chatter Thread
« on: December 04, 2011, 05:54:06 AM »
Off to a craft fair in the snow. Wish me luck! :gawe:

I would, but that would use up the last of my three wishes... I shouldn't've wasted the other two on jokey things

996
Existing Games / Re: Street Fighter 4
« on: December 04, 2011, 05:49:48 AM »
Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.

Unfortunately, the only answer is to go to pro controls and choose to fight people using the same control system as you, although, by the time I was good enough, the damage was already done to my AI opponents. It's bad enough when they can read your inputs, but when they can read your inputs and do an attack at the speed of lite (bad joke at the fact that the touch screen commands are lite controls) it is nigh on impossible to beat them. No delay on Zangief's Lariat/Spinning Piledriver means that he can just grab me out of a combo straight away. I have less trouble with Vega, but with Ibuki, I find it nigh on impossible to beat anything. Walking forward Psycho Crusher has nothing on some of the other spams I have seen.


But... I can only play lite! :(

It does take some practice to learn the moves, but when you do, some things will go more smoothly... saying that, I still can't consistently pull off Vega's Bloody High Claw, it always turns into a Flying Barcelona Attack, EX Flying Barcelona Attack, or the Super version. When I try for Splendid Claw, it turns into Rolling Crystal Flash (if I am remembering the input correctly). I really don't like lite control spammers though. Guile ones are probably the worst, spamming Flash Kick L or Sonic Boom L, even if you manage to get past the Sonic Booms, as you go to start a combo, you have been Flash Kicked and the enemy has retreated. It's still amusing to watch them rage quit if you beat them at their own game, especially if you knock them down, put sunglasses on, and then kill them with the ultra.

997
Existing Games / Re: Street Fighter 4
« on: December 04, 2011, 05:13:20 AM »
Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.

Unfortunately, the only answer is to go to pro controls and choose to fight people using the same control system as you, although, by the time I was good enough, the damage was already done to my AI opponents. It's bad enough when they can read your inputs, but when they can read your inputs and do an attack at the speed of lite (bad joke at the fact that the touch screen commands are lite controls) it is nigh on impossible to beat them. No delay on Zangief's Lariat/Spinning Piledriver means that he can just grab me out of a combo straight away. I have less trouble with Vega, but with Ibuki, I find it nigh on impossible to beat anything. Walking forward Psycho Crusher has nothing on some of the other spams I have seen.

998
Off-Topic Discussion / Re: General Chatter Thread
« on: December 03, 2011, 02:31:52 PM »
Good to know.

k'Nex crossbow's almost finished, too. Just got to add a few minor pieces. =D
I made on that could fire through a shoebox. I did the cartoon thing where I looked down the shart of it cos something had come out but the rod I was using as an arrow went in between my fingers when I was holding it and hit me in the forehead.

My friend made a knex crossbow. He accidentally hit a bird with it because the bird decided to not move after the shot was fired. The bird was fine afterwards.

999
Off-Topic Discussion / Re: General Chatter Thread
« on: December 03, 2011, 02:25:33 PM »
C-C-C-C-COMBO BREAKER!

1. You would probably need to quote to do that properly
2. Even if you did quote, they could just quote the previous on and continue the combo

1000
Off-Topic Discussion / Re: General Chatter Thread
« on: December 03, 2011, 12:36:06 PM »
Oh, hey, my turn for one of the 'amazing' avatar coincidences.


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