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General Support / Re: Part is invisible.
« on: November 21, 2010, 04:55:16 AM »
typo, it is called s3wheel2.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 981
General Support / Re: Part is invisible.« on: November 21, 2010, 04:55:16 AM »
typo, it is called s3wheel2.
982
Off-Topic Discussion / Re: Good free movie making program ?« on: November 21, 2010, 04:01:26 AM »
They are definetly not identical.
983
Site News and Feedback / Re: Post Reply problem« on: November 20, 2010, 01:48:34 PM »
Happening to me too, I dont see why smileys are so important though to be honest.
984
General Support / Re: Part is invisible.« on: November 20, 2010, 01:33:36 PM »
yes, It crashes when I choose Nemesis in the drop down bar.
@Gazea, i'll send just give me a moment. 985
Chatterbox / Re: Good Stuff That Happened To You« on: November 20, 2010, 01:31:26 PM »
I fail at maths, but I do well in science.
986
General Support / Re: Part is invisible.« on: November 20, 2010, 01:30:21 PM »
swheel2.txt
name = S3 Wheel preview = S3_preview.bmp dir = s3 model = s3wheel2.gmf type = mobility base = Wheel passthru = wheel styles = Default description = Nemesis's round things. contact = wheel_traction resistance = .2 grip = 1.0 damagesounds = sounds\rubber_collision2.wav attachsound = sounds\cmp_wheels.wav hitpoints = 10000 mass = 23 standard = 1 sort = 21 s3wheel.txt name = S3 Wheel preview = S3_preview.bmp dir = s3 model = s3wheel.gmf type = mobility base = Wheel passthru = wheel styles = S3, s3wheel2.txt, Nemesis description = Nice big wheels from S3. 3000 hitpoints. contact = wheel_traction resistance = .2 grip = 1.0 damagesounds = sounds\rubber_collision2.wav attachsound = sounds\cmp_wheels.wav hitpoints = 3000 mass = 23 standard = 1 sort = 21 Anything wrong with these? 987
General Support / Re: Part is invisible.« on: November 20, 2010, 01:20:12 PM »
TP
The component now crashes tha game, I dont know what i've done wrong. 988
General Support / Re: Part is invisible.« on: November 20, 2010, 01:18:09 PM »
DP
Never mind I figured it out. 989
General Support / Re: Part is invisible.« on: November 20, 2010, 01:16:07 PM »
Wa?
So I use dummies to open it, then copy an paste the stuff inside into the one that is blank? 990
General Support / Re: Part is invisible.« on: November 20, 2010, 01:14:00 PM »
All it does is delete everything inside the file, making it blank.
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General Support / Re: Part is invisible.« on: November 20, 2010, 01:00:58 PM »
It isnt in the tools section...
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General Support / Re: Part is invisible.« on: November 20, 2010, 12:59:34 PM »That's the problem. You have to use Serge's for wheels. 993
General Support / Re: Part is invisible.« on: November 20, 2010, 12:53:34 PM »
Which wheel compiler is serges?
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General Support / Re: Part is invisible.« on: November 20, 2010, 12:37:10 PM »
Oh.
And damnit because I attached the invisible part the bot now crashes, any way to remove it via BFE? EDIT: Also, which is serges? 995
General Support / Re: Part is invisible.« on: November 20, 2010, 12:34:16 PM »
Dunno, the first decompilation wasnt succesful then I tried again and it was. Probabley the reason. I'll just make another.
@GK the one fixed by megabyte 996
General Support / Re: Part is invisible.« on: November 20, 2010, 12:31:29 PM »
I decompiled the gmf and had another look, now it wont compile.
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General Support / Re: Part is invisible.« on: November 20, 2010, 12:28:30 PM »
all I did to the gmf is change the bmp thing to my new skin.
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General Support / Part is invisible.« on: November 20, 2010, 12:23:58 PM »
I skinned an S3 wheel and put it in a drop down menu but the component seems to be invisible, any help?
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