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Messages - The Ounce
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941
« on: December 12, 2009, 05:59:49 PM »
That's actually not too bad! A few things:
I don't find ballasts useful on bots without wedges.
It's possible to not have angle connectors on this.
Your drive HPZs would perform better if the flat sides were parallel to the ground.
And you can make the chassis smaller, but at the cost of lower chassis HP.
942
« on: December 12, 2009, 04:08:08 AM »
Sweet.
Format seemed a tiny bit confusing to me at first, but at least it's not generic, so it sounds cool.
943
« on: December 12, 2009, 01:32:13 AM »
You could probably downgrade the sheets to aluminum and add another ant (lol alliteration), or add another razor.
944
« on: December 12, 2009, 01:18:03 AM »
I would also like to say that sometimes you can have all of the razors facing the same way without the eFFe glitch, at least for me. You can try different sides.
945
« on: December 12, 2009, 12:12:03 AM »
I could probably send 1 in as well, but I need to do a bit of searching.
946
« on: December 11, 2009, 08:11:29 AM »
ok, well it did start with Ounces juggler defeating a heap of Nar AI bots.
And that came from this:  FYI
947
« on: December 10, 2009, 08:08:56 PM »
Too bad that mine is not very combat effective, as it turns out (mostly because of those stupid wedges  ). And Pwn and I vs Naryar doesn't sound like a bad idea, and it would probably boost Nary's confidence.
948
« on: December 09, 2009, 04:34:28 PM »
LW: I'm kind of worried about those external TWM3Rs. I think it would be better with TWM3s because they have more HP and give it a wider stance = better turning. Extender work could be lighter as well.
MW: Overpowered, 2 ants is enough for this. The 30kg sledgehammers would perform better if they were attached the same way as the 60kg ones.
HW #1: Not really sure how it can be improved, but I think it only needs 6 ants, and I'm worried about those DSL bars. I think the setup would be better if the wedges were attached to flipper segments and had a metal skirt protecting them (although I find skirts harder to work with :P)
HW #2: You could get better stabilizers by removing a few razors and attaching metal skirts to a baseplate-mounted halfsheet. If you can find a way to add another plow and arrange them in a V-shape to trap opponents, then that would be nice, too.
949
« on: December 08, 2009, 09:46:43 PM »
^^ agreed, but rock/alternative isn't bad either.
950
« on: December 07, 2009, 10:37:37 PM »
It seems like the entire showcase section is slow now, so you're not alone.
Volatile looks good, but I personally prefer the old Perturbed. I don't know stock as well as others, though, so I may be wrong.
951
« on: December 07, 2009, 05:32:26 PM »
Either the showcase section has been rather slow lately, or I seem to have nothing better to do now. Anyway, you know you're running out of ideas when you end up copying another person's style piece by piece:  NPCs, 5mm plastic, 2 60 kg sledgehammers on a Perm 132. What prevents this from being an orthodox anti-gutripper is 1. The chassis is easier to hit than it looks 2. I can't armor the chassis anymore without causing problems with invertibility 3. The bot easily flips over on a charge even against an opponent without a wedge Combine those together and you get a dead VS in less than 30 seconds >.<  Pwn's been showing off his juggler a lot lately, so I might as well show mine:  Telescopic Sight - The usual characteristics of my HWs
- 6 ant batteries
- 8 razors, 8 med. beater bars on 2 Perm 80s
Basically just took GUTD and turned it into a full juggler. This took a lot of skirt hinge work, and surprisingly no AGOD. It doesn't have the same wedge problem as my other HWs that use the same setup, thus it has really good wedges. However, I'm reluctant to call it better than Pwn's, but on the other hand...  ...nah :P
952
« on: December 06, 2009, 05:36:51 AM »
How the  do you easily keep up with today's building standards? D: BTW, I think XBlade^2 (I really wish I could insert exponents >.<) sucks compared to the new one
953
« on: December 06, 2009, 12:06:22 AM »
I seem to be faster than you often :P
And like I said, I don't know how power consumption works on pneumatics, and the picture above explains why it's not effective right now; I need a wedge setup that won't lift the wheels off the ground.
954
« on: December 05, 2009, 07:19:09 PM »
The ONLY creative thing about a MW popup is the name. I don't know, I've seen some MW popups that can be rather creative, or at least slightly out of the norm.
STOP COMPLAINING. How was I complaining, and how was what I said "emo"? I'm just in the same boat as Reier, and apparently, R0B0.
Other people arn't as creative as you and yet you moan of your lack of standards. Name on person who would think of an "artwork on wheels" (Seriously, WTH is that thing and what should it be called?) like your Splash of the month entry? NO. I'm not striving to be the most creative person on the forums. I just want to build slightly more creatively than I do now, like Nary has said.
Just because your bots can't beat a certain bot, does not automatically make it the sh**tiest thing ever to grace the RA2 community. I know that, but I'm always trying to improve my bots. If it performs well, but still has a small flaw, that's okay because I know it performs well. Can't win em all. Egomaniacs fail to see their flaws at all. You see flaws in everything you do. Either way, it's not a good thing. Can you name at least five things that are perfect, absolutely flawless? No? Well that's because everything in the universe has it's flaws, big or small. P.S: For the lulz: Losing creativity because of the NAR AI? Nary, your evil plan is working, MUA HA HA HA HA HA HAAH! Not exactly. Like I said before, I'm not striving to be extremely creative, just to balance out my building style. On the other hand, I've seen some designs in NAR AI that I could have thought of, but didn't.
955
« on: December 05, 2009, 06:04:43 PM »
That is true only when it comes to spin motors. Burst and drive motors still have to be fully powered. Just check the component txts to find out how much power you need.
...Built a tribute bot, I see?
This bot actually needs about 6 ants, and it is possible to attach the weapon extenders to multi extenders. I think a wider wheels stance would help here, too.
956
« on: December 05, 2009, 05:25:13 PM »
You're not the only one dude. I was very confident in my DSL skills for a while, but ever since my return to school and the release of NAR AI, things started to slowly go downhill for me. Not to mention that all of my attempts at building creatively have failed.
The bot actually looks good, though. How invertible is it?
957
« on: December 04, 2009, 09:26:45 PM »
Well, it's kind of a poker/juggler hybrid, and I don't really know how power consumption works on pneumatics. Maybe I could put the pistons and plow more towards the rear to solve the wedge problem?
958
« on: December 04, 2009, 06:11:58 PM »
   4WD NPCF/Hypno wheels 8 ants, 1 large CO2 tank 8 razors, 8 medium beater bars, 4 light DS teeth 5mm titanium Something I came up with yesterday, but I couldn't test it much because: 1. I was extremely busy, 2.  This actually happens to me quite often with this setup, and it's starting to make me dislike it, "efficient" as it may be. In fact, that's the main issue with this right now:  Speaking of which, armor is now 5mm plastic and the srimech skirts are now 120 cms, straight, and plastic. At least neither of them are suffering from AGOD. BTW, Happy B-day Mike!!!
959
« on: December 03, 2009, 12:44:19 AM »
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.....
960
« on: December 03, 2009, 12:20:15 AM »
Oh dear god...
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