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Messages - 123savethewhales

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921
Off-Topic Discussion / Re: GTM land!
« on: December 14, 2011, 04:42:05 AM »
I was just gonna follow it up with "and I want everyone else to be happy".  Which makes you very moral, just slightly less so than Naryar since he is the most "caring" on GTM.

The most immoral pony here is Rainbow Dash IMO, because she always dresses in style.

922
Off-Topic Discussion / Re: GTM land!
« on: December 14, 2011, 04:06:59 AM »
if only I have time, I would do a comic strip about this
I have no moral compass. I do what I want when I want to fulfill my own goal
But I am too tied up drawing ponies.

923
Off-Topic Discussion / Re: General Chatter Thread
« on: December 12, 2011, 05:54:53 AM »
There's only 2 things I hate in this world; Racism and black people.

CBA to tap my way over to the Jokes thread.
I actually have not met a single black person who isn't racist.  I am open to hear if anyone have ever met a black person who isn't racist.
I've met many - there's quite a few black people at college, and they're not racist at all

And I have two black uncles (one from Nigeria, one from Guyana), neither of whom are racist in the slightest
You see, being "Chinese" in "America" lets me hear a lot more racial comments.

Let's face it, how many people "doesn't" have some presumptions about Chinese?  Hell I got presumptions about Chinese.

924
Off-Topic Discussion / Re: General Chatter Thread
« on: December 12, 2011, 03:36:19 AM »
There's only 2 things I hate in this world; Racism and black people.

CBA to tap my way over to the Jokes thread.
I actually have not met a single black person who isn't racist.  I am open to hear if anyone have ever met a black person who isn't racist.

925
Off-Topic Discussion / Re: General Chatter Thread
« on: December 10, 2011, 05:07:50 AM »
Well, I'm glad you're the one to bring that up. =D
considering scourge is flat : :coolface
Did I ever lay claim that I wasn't during my talking about well endowed women? Nope X3

One must be careful to make sure they're not too big, else a hug will be hard

You would need arms longer than the troll guy's in order to hug someone like that...and you would need to not be skinny otherwise you will probably just be absorbed. Either way, as I recall, C-cups are never really classed as flat...or maybe that's just personal opinion...I would think about this more, but I need to get on with a Powerpoint, or something.
Wait, whose a C cup now?
Im lost 0-0
I am XD

Your a c-cup but they are calling you flat?

Ok then....

Actually, she was calling herself flat (and Naryar still is, but that's beside the point).
Lol tits are overrated anyway

Unless they are D-cup and up of course.

926
Discussion / Re: RA2 Achievements
« on: December 09, 2011, 02:39:30 AM »
Fracture is what makes Heavy Plow OMFG HAX HAX HAX Lololololol.

927
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: December 05, 2011, 08:45:38 PM »
If IRL tournament is 50% vote/50% combat, then ppl won't spend all their time trying to make it combat effective.

Encourage realism by making realism pay.

928
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:40:41 AM »
Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?
It has nothing to do with the control if you hit them before the fireball animation finishes.  But then again I have 15 years of 2d fighting game exp playing real ppl in the arcade so that might give me the advantage in the timing.

Yeah Vega is terrible.  Even if you land a jump in you have no mean of dealing damage.  Since I use a character that can pull this off full screen and also takes out at least 1/3 of health per landing, I only have to guess 3 times to win a match.  That kinna makes a big difference.

To properly pull this off you absolutely need a character that can deal a lot of damage from a jump in.  Guessing right with vega a few times isn't going to do you any good.

929
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:27:55 AM »
You obviously isn't jumping early enough then, or you jump in so obviously that the other person can easily guess it.

There's a reason why I entertain them with a few fireball of my own before doing that early jump in.  So it's not obvious.  You jump just when they start doing the fireball because you guess they will do the fireball.  So there's no difference between a light or a heavy fireball (really who uses heavy fireballs anyway)?  If your kick doesn't land before the fireball animation finishes you are jumping too late.

That said, anything that makes doing the special move easier than doing the full motion is stupid.  That's why I play in the arcade and not online.

930
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:12:35 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation.  If you jump after you see it of course you gonna get stuffed.

You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.  Knowing now to chain a good land combo off from the jump in is your best way to fight a fireball spammer.  If you can take out at least 1/3 of their lifebar you only have to guess right 3 times to win.

Granted, any control that lets a person throw a shoryuken with the push of 1 button is stupid.

931
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 05:02:45 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you guess right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.  Any character that don't have a solid combo that takes out a huge chunk of lifebar kinna sucks (except Zangief, but he don't need combo to take out a huge chunk of life bar).

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

932
Existing Games / Re: Street Fighter 4
« on: December 05, 2011, 04:48:46 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?  The whole point of throwing fireball is to set people up to jump so you can punish them, at least until they stop knowing what to do.  Play a real person and throwing fireball stupidly will result in losing 1/3 to 1/2 of your life bar from a jump in.

933
Existing Games / Re: Street Fighter 4
« on: December 03, 2011, 01:19:31 AM »
I main Gouken because I can take out half of people's lifebar consistently with one crossover or link a ultra from a throw, without having to learn all those stupid cancel combos.

Every comp is a joke on the highest difficulty IMO, but then again I grow up at an age where kids actually go to arcade to put quarters in to fight other people.  Playing against comps or ppl online just feels so lame by comparison.

934
Existing Games / Re: Street Fighter 4
« on: November 30, 2011, 05:37:05 PM »
I don't know it was easy for me.  Lowest setting means you can just throw fireball or something dumb like that.

935
Discussion / Re: RA2 Wiki
« on: November 30, 2011, 01:00:45 PM »
You could use the gender-neutral pronous for your page, Jonzu.
Well there was only one "he" word, so I used my nickname instead of it. ;)
Just replace all the pronouns with "Rainbow Dash".  You know you wanted to.

But then since all bronies are men that will give your gender away.
You NEVER want to delete information on a WIKI .... a WIKI is there JUST FOR THE INFORMATION!

But it's "RA2 Wiki" not "Ponies Wiki" or "Gametechmods Wiki" something.

Also, by your reasoning, we should not have deleted the hundreds of spambot pages for the wiki. Yet we deleted it. It is information, even if unwanted.
Logic and formality are over-rated.  Otherwise we would need to ask "what if a real person and a bot typed the same thing"?

We want to keep information that are likely to offer utility to viewers.  We delete spams because they are unlikely to offer utility to viewers.  While others can make suggestions, the distinction between information and spam ultimately has to be made by whoever paid the bill.

936
Discussion / Re: System32 Discusses AI and improving it.
« on: November 28, 2011, 09:02:38 PM »
Nobody is telling you to write codes.  Just provide the logical framework to identify 1 type of bot from another.

In short, if you can't see a picture of a bot, what kind of questions would you ask about the bot to identify it.

Did so with the bindings. look.
So you want the other guy to list their bot type in the binding?  And for your bot's AI to be able to read the other bot's binding?

Aside from the whole "a person might be driving", the next issue is how do you standardize bot types.

937
Discussion / Re: System32 Discusses AI and improving it.
« on: November 28, 2011, 06:13:01 PM »
Nobody is telling you to write codes.  Just provide the logical framework to identify 1 type of bot from another.

In short, if you can't see a picture of a bot, what kind of questions would you ask about the bot to identify it.

938
Discussion / Re: System32 Discusses AI and improving it.
« on: November 28, 2011, 05:28:31 PM »
Well that's where you confusion lies.  You assume identifying a bot takes a tiny string.  This isn't a game with predefined units, there are no key to identify anything.  Therefore it's actually impossible for an AI to identify bot types accurately, if at all.  That is why the "cat vs dog" problem was such a big issue in earlier AI until development of self learning systems.

If you think it's so easy, then write the logical algorithm for it.  You don't need to know any programming language to write out the logical commands that can identify a HS from a VS from a Gutripper.

This   isn't the only game when I play with AI, and the best tactic for all   those games is still "rush to maximum range". Anything "smarter" will   result in it not functioning outside it's comfort zone. A real person   would spot those holes and just abuse the heck out of it.

Well   you play games with poor AI then. TF2's bots, for all their stupidity,   actually hold back and wait for pushes and can retreat as well.
Yeah and like all timed AI gets abused hard once the player figure out the hole in it.

939
Discussion / Re: System32 Discusses AI and improving it.
« on: November 28, 2011, 04:52:51 AM »
No, it doesn't matter if you use an huge arena, even infinite arena.  Advance AI fails because it cannot adopt base on which bot it's fighting against, it fails the moment it isn't in their ideal conditions.  You can't "retreat and flank" a bot faster than you, or a HS/SnS/FSS.  Having that AI in those matchup almost ensures lose.  Having 2 people using those AI and we see circling for the whole match.  Real player will say to themselves, screw this, I can do X because enemy bot type is Y employing tactic Z.  That is what's beyond the python AI.

That's why the "move toward bot and attack" tactic is the best, because it works best "on average" against all existing bot types.  Until an AI exist that can tell the enemy bot type and analyze enemy bot tactics (aka philosophically impossible to hard code), this is not going to change.  This is why even rams uses omni.py or pusher.py instead of anything fancy.

This isn't the only game when I play with AI, and the best tactic for all those games is still "rush to maximum range".  Anything "smarter" will result in it not functioning outside it's comfort zone.  A real person would spot those holes and just abuse the heck out of it.

940
Discussion / Re: System32 Discusses AI and improving it.
« on: November 27, 2011, 09:27:09 PM »
The best AI is the one that

1.  Moves toward enemy bot
2.  Attacks

Why?  Because it is consistent.

Hard code AI is bout to be stupid because they can't adopt to enemy bot or learn.  You make it smarter 1% of the times and it becomes ridiculously stupid 99% of the times.  All advance retreat/maneuver AI tactic is dumb because you are not ensure to have the fastest bot in the game.  Up against a faster bot your bot will just keep retreating and getting killed.  Up against HS/SnS/FSS and all the flanking is worthless.  A real person can easily tell what the enemy is and adopt accordingly.  AI by contrast can't.

Likewise, all battery conservation/wait for weapon to spin tactic sucks for the same reason.  Better consistently deal damage for the critical first 40 seconds then any hiccups in the AI.  The "smartest" AI would be something like popup.py because popup can actually afford to wait for the chassis before firing 99% of the time.

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