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Messages - Dreamcast

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901
Stock Showcases / Re: SM's Stock Showcase
« on: May 06, 2017, 01:12:58 PM »
Birdy of Prey looks about as good as a BW spinner can get.

902
Cool. The spikes remind me of a cacodemon in Doom.

903
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 06, 2017, 11:59:08 AM »
"Ah yes, the famous Vortex CE. I'm not sure how
we change this without violating the 'spirit' of
the deisgn. At least we could use snappers
instead of servos."

I'm assuming the "spirit" of Vortex CE is it's height. Vortex CE is an overcutter, so the height is a strategic measure to keep the weapons out of direct contact with another robot's front, unless something went over my head. I don't want to start advocating anything crazy, but we may be able to shorten this robot and keep it an overcutter. We can add a weapon breaker like Geice's Dizzy Bees rebuild and use more irons to improve durability up, especially if CE is shortened. Alternatively, caster armor can reduce the robot's weakness to popups and low spinners.
What's with the team 35 by the way? They don't have bindings.
Team 35's binding weren't included in Starcore. I believe Ian included bindings in his AI pack compilation.


Edit: more thoughts
The main three robots Spin doctors are pretty good. Maelstrom could do with Maces and no back plow. I think the robot's front plow are ok for two reasons.
1. It shows newbies that a HW HS can have more than just weapons.
2. The use of plows put the robot in line with Tempus Fugit and Fury.

The MW popups should be improved. Win Win WIN! and Mutiny 2 are too similar to each other. Both need to be rebuilt to account for the newer power output of one nifty and one supervolt. In order to differentiate the robots, one should probably be granted a substantial boost in armor. Speaking of armor, Epic Jr needs some badly in order to not get killed in 0:30. Synergy is like an older version of Sesim 16 and could be improved with more armor. XZAI 2 (or I guess this could be XZAI 3) could be rebuilt as an ultra shallow popup.

Ganja Benifactor's spot should go to an Oak style HS/rammer hybrid.
Ultraviolet could be rebuilt to look more like Inf's Medium 2.

904
Cerberus

Cerberus was scheduled to fight Mauler, but Mauler was barred from competing due to safety concerns.
Unless those fights weren't called qualifying matches.

905

906
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 10:38:14 PM »
The modern stiltbot works well against the big three robot types. Especially if you build them the way Geice mentioned.

Speaking of anti popup/HS/SnS designs, would an all crawler team be a good idea? The crawler has evolved since 2004 and those newer robots are legal in tournaments that do not explicitly ban crawlers.

907
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 10:31:49 PM »
When you say Stiltbots, I assume you mean bots like Mome Rath of Team Jabberwocky in Starcore v3 based on Bumbler by Corporate Goon.

Glad to see that style of bot has come into its own. As I recall the issue with that kind of bot was designing the legs wide enough to not be taken out by a HS, SnS or pretty much any "wide" bot.

Starcore
Yeah, the 140cm square extender got accepted as a legit stock part a few years back (it was a hidden stock part that is 140 cm and weighs 5kg), and its main value has been making stiltbots actually practical.

Just don't try to build an anti-VS stiltbot. The journey is painful and the pay is in Zimbabwe dollars.

908
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 05:06:58 PM »
I not in a position to look at RA2 again because of a third hardware incident. However I remember some robots that I has issues with. I'll be away, but while I'm gone I will think about which machines were which and come back with some examples of what should be repaired/replaced/renewed/anything else that begins with "r".

909
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 04:50:11 PM »
unless I'm allowed to send in my patented VS.

Are you going to charge a fee for licensing?

910
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 04:37:30 PM »
If everything's been done in DSL-S, then Everything in Stock has also been done. Thing is the current DSL-S meta has slightly more options than stock personally.

Personally? Perhaps make a personal AI pack then.

Also, why are you all taking this as a personal insult? Good lord.

I'm not insulted, but I'll reconsider how I post if I'm coming off that way to everyone.

911
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 04:08:05 PM »
Contradiction or not, I have a point. What could a new pack cover that hasn't been already?

I said "maybe" for a reason: I was simply proposing an idea. Hell, I don't really like DSL-S, i just felt with a new pack on a new mod (which just got a new rebalance) the meta might be able to be updated, improved. But what can really be done with Stock?

I wouldn't necessarily be against it, but I think it should be considered.

And what of DSL-S? What can be done in DSL-S that hasn't been done before? Literally everything has been done. Just because the parts are "rebalanced" does not mean you can make a new bot type.

912
Modifications / Re: Starcore AI Pack 4.0 Reboot
« on: May 05, 2017, 03:20:06 PM »
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

Then help encourage growth, or don't try to stop it. I remember you posted a good point during an IRL vs. Stock-Unrealistic argument.

If you wish to support a meta, do a tournament for it or keep quiet with the complaints please because you won't change the majority's favorite meta by simple persuasion.

This was a good point, a meta's proponents should promote activity in that meta. However, now I feel there is a contradictory caveat: Stock players need to stop moaning, but the humblest one should consider developing an AI pack for DSL.

913
Contests / Re: BOTM JUNE 2017
« on: May 05, 2017, 09:26:21 AM »
"RWAR iz not da' IRL! Iz not ceriauxz!"

914
Modifications / Re: Starcore AI V4 Alpha 2
« on: May 02, 2017, 11:01:46 PM »
With some positive support, I will see what I can do about finishing up the Starcore v4 pack for a full release.


915
Discussion / Re: RA2 Wiki
« on: May 02, 2017, 10:40:52 PM »
DP, I wrote a rough draft for a wiki page.


916
Tournament Archives / Re: Forest Fire - SBVA
« on: May 02, 2017, 09:22:03 PM »

917
Tournament Archives / Re: Forest Fire - SBVA
« on: May 02, 2017, 09:12:47 PM »
i'm trying to figure out the point of a byebot in a round robin tourney  :dumb)

Moar fights.

918
Discussion / Re: RA2 Wiki
« on: May 02, 2017, 08:47:57 PM »
Starcore has made many edits to the wiki over the past two days and I noticed this little gem of an edit.
https://wiki.gametechmods.com/index.php?title=Starcore&curid=11&diff=27573&oldid=23095
How did that go unnoticed?

919
Tournament Archives / Re: [Ironforge AW] Iron Fighters - SIGNUPS
« on: May 02, 2017, 02:40:41 PM »
I'll get something in. I had an entry built, but my hard drive got mangled.

920
Stock Showcases / Re: Dreamcast's Showcase
« on: May 02, 2017, 02:37:42 PM »
mmmmm yessss

that's as good as that kind of design gets, although irons might be better (unless they touch the ground or something)

Irons scrape the floor. I also arbitrarily decided to start treating the VS project as a Terminal Velocity rebuild around V3 or so.

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