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Discussion / Re: Member Bot Packs.
« on: September 12, 2012, 04:49:43 AM »
Too tedious to sift through mine. I'm gonna guess half of the bots in my RD folder aren't mine.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 901
Discussion / Re: Member Bot Packs.« on: September 12, 2012, 04:49:43 AM »
Too tedious to sift through mine. I'm gonna guess half of the bots in my RD folder aren't mine.
902
Discussion / Re: RA2 Wiki« on: September 12, 2012, 04:00:14 AM »https://gametechmods.com/RA2wiki/index.php?title=Razor_Tips This is almost perfect. Add in the fracture numbers and this should do. :3 903
Off-Topic Discussion / Re: Forza 4 is an excellent game for attractive people« on: September 11, 2012, 05:07:01 AM »
I was expecting 'Mountain Jew', but that works too.
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Contests / Re: BOTM October 2012« on: September 08, 2012, 10:13:29 PM »
It can be chicken drills or whatever you like. Just as long as there's at least one weapon per spin motor, and there should be at least 2 motors that do that.
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Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase« on: September 08, 2012, 10:11:00 PM »
You're wasting weight by pushing the drive too far back. Push it up front so it's inline with the Nifty. It would be lighter and it should turn faster.
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Stock Showcases / Re: (CCSB) Courthousedocs Crappy Stock Bots« on: September 08, 2012, 09:42:29 PM »
I liked the wedged version more. Just move the Snapper2 to the right, load the axle out to place the battery and stuff, and after that the weapons should be centered.
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Discussion / Re: Anyone know how to BFE?« on: September 08, 2012, 10:52:30 AM »
Check the lines where the components appear. You'll find the address of the component you want to remove. Paste the address of a considerably larger component (best if of same type and attachment) over the old one and you can easily remove the component afterwards.
Coordinate modification is also just as simple, although I'm too lazy to show you were the lines usually are. Just check where there are 3 separate numbers in a line, usually with exponentials or zeroes. The middle number is the Y component. Change whatever that number is to 1 and it would be floating over the bot now. Keep in mind this usually works only on baseplate components. 909
DSL TC Showcases / Re: NFX.showcase/DSL« on: September 08, 2012, 05:41:46 AM »
I like this.
I like this a lot. 910
Existing Games / Re: Eastern RPGs or Western RPGs« on: September 06, 2012, 05:21:15 PM »RPGs with a good storyline 911
Modifications / Re: AI Robots attempting to outmaneuver instead of "Leroy Jenkins!"« on: September 06, 2012, 04:48:37 AM »
Your solution is already in the title. All you need to do is to create an extremely thorough flowchart on what the robot should do and should not do and create a Python file out of it.
And as you can see from what I have written above, that it's so damn tedious with a possibility of even being anticlimactic if your robot is terrible. There's a reason robots here are quite specialized. You can't force a bad bot to win a match through luring the opponent to a hazard. You can't have it detect weak spots and specifically strike at that area. Therefore the only major variables that dictate the outcome of the match are how well-built the robot is and if your robot counter your opponent's or not. 912
Existing Games / Re: Team Fortress 2« on: September 06, 2012, 03:27:15 AM »
GRU is balanced right now. What always made people this it's OP is because it's easily paired with the Sandvich. That's the OP utility. Sandvich just needs a slower eating time, then it should more or less be balanced.
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Contests / Re: BOTM October 2012« on: September 06, 2012, 03:12:23 AM »lol someone remind me and i will take this 914
Off-Topic Discussion / Re: Forza 4 is an excellent game for attractive people« on: September 03, 2012, 08:45:04 PM »ok i need to get this game 915
DSL TC Showcases / Re: Pwnator's Top-Notch DSL Showcase« on: September 03, 2012, 08:43:47 PM »
Good enough, I guess. I originally wanted a skirt hinge in there so I could add more weapons, but I guess I didn't have to tweak the wedge with it being a metal hinge.
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Site News and Feedback / Re: Split the DSL Showcases« on: September 03, 2012, 08:29:08 PM »
No.
Cases in point, Scrap and VB. I don't want to split theirs in half. 917
DSL TC Showcases / Re: Pwnator's Top-Notch DSL Showcase« on: September 03, 2012, 08:02:27 AM »https://gametechmods.com/Robot_Exchange/DSL_LW/Pwnator_Thaw.bot Anything to prevent ReActive klones from clogging the tournament :P 918
DSL TC Showcases / Re: Pwnator's Top-Notch DSL Showcase« on: September 03, 2012, 07:49:37 AM »
Haven't updated my AI yet, but it seems to be able to hold its own against that shell in Generic Team and a couple of Badnik's and Ounce's flails as well. Some driving problems often cause it to lose a flipper though, although a de-shell happens about 80% of the time.
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Existing Games / Re: Team Fortress 2« on: September 03, 2012, 04:36:58 AM »
Flare gun, crossbows, and some other projectile launchers can't be reloaded using that glitch.
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DSL TC Showcases / Re: Pwnator's Top-Notch DSL Showcase« on: September 03, 2012, 03:40:52 AM »
SMNC forums are down
must do something 3mm tite and stuff. Yeah it's underpowered by 1 ant but was able to smash through Warhead 2's armor, if that means anything. inb4 i lose to something generic |