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Messages - Condor33
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901
« on: December 28, 2008, 08:11:58 AM »
I used to play this until I found out all the moderators on the forum were abusive a**holes who squash creativity, swear a lot, and ban people who disagree with them.
HOWEVER, it's a very good game, and I think they're working on a full-scale retail version. I'd buy that the moment it comes out!
902
« on: December 26, 2008, 11:21:44 AM »
Considering the reaction it usually causes me, I'd call it OHGOD, but that doesn't stand for anything. I despise it!  Though, one can actually use havok to an advantage, see Steel Meatball for this. De-shelling it results in a nuclear explosion!
903
« on: December 23, 2008, 05:23:01 PM »
Yes, but I'd rather turn funny than do sideflips.
904
« on: December 23, 2008, 08:58:22 AM »
I'll take out the batteries and add a ramplate or something in there to guard the Dual Perm, but the weapon doesn't have bad reach. It is actually pretty strong the way it is now.  I'm not sure how to tone down the extenders on the LWs, in fact 3 has none at all. I'll take out one of the batteries though, an ant batt can be substituted. Does anyone remember Epic Flailure 3, the robot I was going to enter into RAW but didn't becasue there was already an Epic Flailure?  It has risen again. I fought Somebody with this online, I think his response was that "that thing is SCARY!"  Unfortunately, it mauler dances with the slightest nudge, but when it hits, it hits HARD. Here's a pic of the garage after a short rampage
905
« on: December 22, 2008, 08:53:31 PM »
I'm going to drop it for now, but I may make a SHW version of it later. Instead, here is the new Anomaly:   Lot's of batteries for max power on the Dual Perm, a fairly good wedge, and extremely high RPMs on the spinner. This causes a continuous stream of +-2000 pt hits. What do you think? In other news, the other LW of the team: Which do you think is best? 1:  2:  3:
906
« on: December 22, 2008, 07:10:23 PM »
The last words "Hey, y'all, watch this!" seems to be very common among Texan suicides ..... Actually, according to CarTalk, "Hey, watch this!" is actually the most common phrase said just before someone gets killed.
907
« on: December 22, 2008, 09:33:02 AM »
I don't think F12 did anything. PLEASE don't tell me I have to rebuild it from scratch.
On a happier note, I have the team's MW done. Pics in a minute.
908
« on: December 22, 2008, 08:03:44 AM »
I ran into a little snag: I was building Anomaly, the other HW of the team, and decided on a weapon that hasn't been done much: a vertical flail. Think Steel Meatball on it's side. Unfortunately, whenever I go into the garage and back to the workshop, all of the hinges are stuck in wierd positions, flying off the robot, jammed into each other, etc. and I can NOT figure out how to stop this. I even tried saving it without going into the garage first, but when I go into battle, it's screwed up again! Then I went into the workshop, and sure enough, it's messed up. Any ideas on how to prevent this?
909
« on: December 21, 2008, 06:45:10 PM »
(Image removed from quote.)
Oh s***. I was totally NOT thinking of that robot when I made Abnormality. Lte's not have this turn into Epic Flailure all over again. I don't claim to have come up with the idea of a dual-perm top spinner first, I just claim to have come up with it WITHOUT seeing another bot of the same design. I thought this was much more like Haz/InfCon EDIT: Just for formalities, is Abnormality a top spinner, undercutter, or a juggler?
910
« on: December 21, 2008, 06:38:15 PM »
It's a sumo/tabletop bot, I don't need to do damage. All the Starcore bots are off the arena before they can even take off the blade.
911
« on: December 21, 2008, 02:52:14 PM »
Yeah, I should rebuild Cyclone/RF. Also, the Super Humdrums are below 400 weight, so shouldn't they still count as MWs in tournies? @Somebody: This is the device   It fools the game into thinking that the ground is right under the hover part (had a brain spaz and for got the name) so that it flies higher. In other news: I'm making am AI team for the new DSL pack. I'm going for a team of unusual, inventive robots that aren't really freaks. Here are my first two bots: Abnormality  Top spinner with a bit more power than InfCon, but slower too. It killed Eye Stabber in a record 26 seconds! Atleast, it's a record for me.  It works very well, the only weakness is REALLY fast bots. Speaking of really fast bots, here's the LW of the team, Spear of Destiny.  It looks totally weak, but those are NPC fasts and it has the longest slope the game will allow, to either get under robots and crash them into things, or to basically get under people and become a ramp, chucking the other guy. This is because the entire bot is at a 45 degree angle. And yes, it CAN kill. HWs no less!
912
« on: December 21, 2008, 02:37:14 PM »
I give you: T.M.R.O.B.I.H.!  This is what happens when I get bored. It can drive backwards up walls and hang onto them to keep from falling off, it crosses the combat zone arena in under a second, and it can throw robots all over the place in tabletop fights. What do you think?
913
« on: December 21, 2008, 01:59:19 PM »
Me too.
914
« on: December 18, 2008, 08:59:18 PM »
Why? Was there a bot called Zerg that did this?
915
« on: December 18, 2008, 06:46:52 AM »
LOCUST PLAGUE!
916
« on: December 17, 2008, 06:49:51 PM »
And then the Hecatinchires. (Hundred handed people)
Perfect for driving any 50 part multibot you can come up with! That's a LOT of beetleweights against just one MW.
917
« on: December 17, 2008, 06:27:24 PM »
Play Megaman much? I think you should downgrade to 3MM titanium and then switch some of those ant batts for battlepacks. It will be more weight efficient too.
918
« on: December 15, 2008, 06:38:22 AM »
I wonder if you could do that in DSL
919
« on: December 12, 2008, 03:06:25 PM »
I almost wish I had signed up for this. That looks really amazing.
920
« on: December 09, 2008, 06:46:42 AM »
Well, they're better then his first versions...
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