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Messages - Trovaner
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901
« on: June 04, 2011, 01:37:51 AM »
What about the Jumi Controller app?
More specifically, I purchased JumiGAMER. When it comes to iTouch apps, this is probably one of my favorites. It works well for my needs and is highly customizable on the PC end. I usually use it for controlling my PC and music but the webcam and game controllers are fun to mess with. Appearance: 10/10 It looks sleek while you look geeky. The game controller interface has 10 buttons, 1 scroller, and depending on the mode, an analog directional pad or a 4-way(?) directional pad w/gyros. Performance: 8/10 Although RA2 supports everything out of the box, I ended up using GlovePIE to make the gyros less sensitive (I think AutoHotkey would also work for this purpose). The controller is capable of using a directional pad instead of the gyros, if you so choose but IMO it isn't as much fun. As with other wireless controllers, there is a slightly longer delay between movements. Sadly, it is also limited to wireless networks (no Bluetooth) so it isn't the ideal solution for online gaming.
902
« on: June 03, 2011, 07:36:49 PM »
-A Razer Nostromo keypad
How good is it?
Performance: 7/10 Although it is extremely comfortable, I find my hand sliding into positions that make certain buttons harder to reach at any one time. I also find myself wishing that the 8-way directional thumb pad was an analog (it basically has 8 buttons that are either off or on with no combinations or fractions thereof). I also think being able to push in the thumb pad's center as an additional button would have made things more fluid at times (such as when using it as a mouse). Appearance: 9/10 In terms of appearance, the backlight is turned on by a switch in the back and is limited to the color blue (which wouldn't bother me if it weren't for the Red, Green, and Blue LEDs that indicate the control mode). For RA2, its kind of nice to have easy access to all the buttons using one hand but it seems pointless when my other hand isn't doing anything (there really isn't much need for the mouse when doing human vs AI battles). I see it being more useful in FPS and MMORPGs than in racing or combat games.
903
« on: June 03, 2011, 04:37:14 PM »
My most common keyboard setup is.... -Movement: Arrow Keys -Main Weapon: Space -Extra Button: B (such as srimech) -Switches: Enter (then Right Shift if needed) -Extra Analog: V and N (usually used in production as opposed to combat)
Besides using keyboards, I've also used... -My iTouch with the Jumi Controller app -A Wiimote -A PS2-style controller -An XBOX 360 remote -A Razer Nostromo keypad
904
« on: May 30, 2011, 01:28:33 PM »
I definitely prefer stock in terms of building but DSL has all the neat features. Fortunately, all my mods are in a stock install of RA2 so it is almost as jam packed as DSL (now if only more were finished....).
905
« on: May 26, 2011, 10:59:21 PM »
This won't be deleted.
906
« on: May 24, 2011, 08:43:27 PM »
After downloading Alphasim RWAI Pack, there should be a file named 'RWAI_Pack.ace'. Open that file using WinRAR and you'll see a folder named 'RWAI_Pack'. Since that folder's contents are similar to those of a stock install, we'll replace the stock files with these (not all of the 16 files are found in the stock install but they must ALL get copied over). Since we want to make sure that all the files get transfered, we'll extract to the desktop first. To do this, click the 'Extract To' button while looking directly at the previously mentioned RWAI_Pack folder (making sure that nothing is selected when we do this). In the window that pops up, select the Desktop icon and click OK. When it is finished, open the newly created folder on your desktop and make sure all 16 files are still there. Lastly, you will need to select all 16 files and copy/paste them into a stock install's main directory (the folder containing the EXE).
907
« on: May 16, 2011, 04:54:19 PM »
Moving back on topic... The saw's skin looks absolutely amazing (especially when compared to the tech demo's skin).
Saws have always been at a severe disadvantage in RA2 but hopefully the teeth will give them a fighting chance.
908
« on: May 16, 2011, 01:33:57 PM »
About a year ago, I was able to decompile some of the GMF files by splicing in some of RA2's compiled data into the GMF files and using Serge's compilers to decompile the new GMF files. This is how I was able to get the sawblade for DSL.
The physics in the tech demo are worse than the physics in RA2. As such, it wouldn't make any sense to try to extract the physics engine from one and implant it into the other. It would also be much harder to do this than to make a game from scratch (due to how incorporated the physics engines are with their corresponding EXEs (which are both lacking in terms of source code)).
909
« on: May 03, 2011, 01:33:25 PM »
It actually wouldn't be too difficult to make 'housebots' inside of the arena.gmf. The hardest part would be assembling all the components in their proper places (by adjusting their coordinates). The coding itself for the patrol zones would be especially easy to implement.
910
« on: April 28, 2011, 03:14:08 PM »
#9 reminds me of one of Luigica's bots (IIRC it was named Trump).
911
« on: April 20, 2011, 03:33:19 PM »
I added some coding into all my practice arenas so that whenever the bot is about to lose, it recovers all its HP. If you would like, I could post the coding for that.
Since this is the result of the EXE's coding, it could happen in any version of the game.
912
« on: March 14, 2011, 12:23:31 PM »
I'm thinking you are either getting errors or you don't have much RAM on your computer (for all the processes that you have running). RA2 doesn't take much RAM but it becomes a problem if the game updates less than 20 FPS.
To further identify your problem, we are going to need more information.
When you click F9, what is the average FPS listed when experiencing problems? Do you have problems with all or some AI/Arenas? Have you installed anything besides DSL? (if you don't have DSL installed, this topic will be moved to the appropriate section) Does restarting the computer help? Did you download a Ready-to-Go version from someone's sig or did you patch it yourself? If the latter, are you using the downloaded or CD version of the game?
913
« on: March 12, 2011, 04:19:07 PM »
1. As Joe stated, all you need to do is change the base to ControlBoard in the Component.txt.
2. You can set the base to Chassis but it will cause an error if you try to attach it like a normal component. It also doesn't appear to have any effect on the armor types.
3. You can add more armor types but you can't add new textures. The format for the Armour Definitions file is:
MaterialName Description Texture ArmorID WeightValue PunctureValue HeatValue ConcussionValue
To my knowledge, the Texture line doesn't do anything but be sure to use an ArmorID between 0 and 3 (inclusive). The EXE looks at the ID and uses an associated texture file (0:plastic, 1:aluminum, 2:steel, 3:titanium). The weight and concussion (becomes the chassis HP) values are the only ones that appear to be used (after being multiplied with the surface area). The puncture and heat values seem to be unused ATM but the EXE refers to them as those names.
914
« on: March 08, 2011, 07:01:41 PM »
I don't think its worth the extra math especially when people are going to be posting identical opinions for things. I kinda like the surprise of not knowing how people will base/weigh their votes.
915
« on: March 08, 2011, 06:56:50 PM »
The splash screens appear when certain things have been loaded. If you wanted (for whatever reason) to prolong one of the screens, you would need to add a delay in whatever is being loaded at that time.
You can add a delay to the actual music by adding a short pause to the beginning of the mp3 file but other than that, it turns on as soon as it is loaded. Although I've never tried it, there might be a way of adding a temporary sound file to the music folder or playing a short sound file using a PY in the Arenas folder.
916
« on: March 08, 2011, 06:45:27 PM »
Depending on what you are planning to do, you either need to edit the GMF to include the objects at startup (then drop them using a python command if you want them to move or have mass so that they move right away) or add them to the arena from within the python (then wait for something to hit them if they are suppose to move). GIB and TXT files have nothing to do with objects.
In practice.py, you will find lines like these: self.AddXtraSound("Obstacle", "arenas\\cones\\cones.gmf", "metal", "Sounds\\cone.wav") #(reference name, GMF object, sound for collisions) self.AddXtra("Obstacle", "arenas\\ramps\\ramps.gmf", "metal") #(reference name, GMF object)
917
« on: March 04, 2011, 09:06:54 PM »
I moved this out of the DSL2 Info thread and cleaned it up so no more complaints. If your not going to help the problem, then don't bother posting. @S.M.I.D.S.Y: Try to post any future problems in the Technical Support sections. If a reinstall doesn't work, make sure that you are following the instructions found here. Otherwise, you may be better off downloading a preinstalled version from someone's sig.
918
« on: February 27, 2011, 07:42:21 PM »
As Sage mentioned, you can change the background color from in the FPS window. You don't need to mess with any of the Arena.py files unless you really want to.
Someone really smart could even make the garage buttons control the background color. Although, personally, I think having the background automatically change based on the weight of the bot would be a much cooler mod (both would be extremely easy to do).
919
« on: February 27, 2011, 05:19:17 PM »
Unfortunately, we are extremely limited when it comes to user-controlled bots. We can't add new types of control boards because the EXE regulates what happens (the Component.txt files don't have any sort of functionality of their own). We can however do this using AI bots because the AI.py files are regulating what is sent to the EXE (in the form of commands instead of keyboard input).
If you really want this feature, look into downloading GlovePIE. Its a handy program that allows you to do many things including automate key presses.
920
« on: February 22, 2011, 08:40:11 PM »
I never experience problems related to iTunes but that doesn't mean I like it. Creative MediaSource Player has much better playlist options. Unfortunately, my iTouch works best with iTunes and I use the store too often to not have it installed.
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