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Existing Games / Re: Warlight RISK
« on: January 17, 2010, 04:44:25 AM »
I then went on to lose.
Just kidding.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 881
Existing Games / Re: Warlight RISK« on: January 17, 2010, 04:44:25 AM »![]() I then went on to lose. Just kidding. 882
Discussion / Re: The Ranks- Third Tally« on: January 16, 2010, 02:02:33 PM »
Well I can't help there; I can't even name my no.1. Not out of a hard choice.. just have no bloody clue.
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Tournament Archives / Re: Doomed Bots Award thread« on: January 15, 2010, 09:14:14 AM »
Most Original: Iron Outlaws. I mean, it's the first ever for a tourney. Weren't too bad either.
Best Built: Tick. Does it use slim batts or something? That chassis is like a size 0 model. Coolest Looking: Going to give it to Ancient Curse. Icon of Sin might of done it if wasn't severed there at the edge of the wedge. Mmmm, DOOM2.. BTRSDBBDDTBL: Icon of Sin gets this. 884
Game Development / Re: A little project I'm doing...« on: January 14, 2010, 10:37:37 AM »
[Positive messages]
Ta. I freaked the frick out when i saw that on utube Haha.. well, it's not ready yet. At the least I need to make players able to put bots together and put them into the ring. Imust say very nicely done. I have only played one game made in BYOND,but from that experience I know that physics are not possible to fullyrecreate. Considering the limits of the program there could be someroom to improve, but thowing is going to be extremely difficult to doas everything happends on one layer. Thanks SSG. Yeah, some things could be improved. Usually the throwing is "simulated" OK - but sometimes, mostly because of the addition of pushing, bots can sort of teleport. That would also happen in lag too, as the actual movement the bot does is client-side, the only real coordinates it has is the square on the map it's in. More pixel-based movement is possible, but far too technical and perhaps also too much of a server load. 885
Existing Games / BATracer« on: January 14, 2010, 10:32:05 AM »
Seeing Joe's PTC topic, I offer this alternate -
http://batracer.com/-1FrontPage.htm?g4 Pressure got me into it, now maybe you guys will follow. BATracer is another fantasy racer, though it doesn't deal in monster trucks - stuff like Champcars, Touring and F1 is what it deals in, though there's quite a few more carsets. Been properly around since 2002 and Ferrari even slammed down on it recently. Turns are daily and you must do practice runs to find the perfect setup for your car on the current track, set up a pit stop strategy, how hard you push and that sort of thing. 886
Real Robotics Discussion / Re: Most Unluckiest Robots« on: January 14, 2010, 07:02:56 AM »
Storm 2 is a obvious one. Being cheated several times by the PRODUCERS is in another league compared to reliability and upsets.
Turbo losing to Buddy Lee, And Behmoth (sp?) being eliminated in Series 7 after dominating the melee. 887
Tournament Archives / Re: CombatAnts Splash, Brackets & Videos!« on: January 14, 2010, 06:59:23 AM »
Oops. Too forgetful.
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Tournament Archives / Re: CombatAnts Splash, Brackets & Videos!« on: January 14, 2010, 03:46:44 AM »
@Joe:
Ahaha, it's purely concidental, but so damn awesome. I gave the kill choice to 090901 but .. nomatter how much luck it was, it was a win for me. But you knew that. Well, maybe not it was 090901's choice. ... Whoa, I didn't think I could (basically) put 'me' and 'lucky' in one sentence. 889
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 13, 2010, 02:13:32 PM »Guys,My entrie OOTA,ed Afterburner 2.REALLY.# I'll be honest and say I've never heard of it. Anyway... flipping power aside, your bot doesn't have much else. RedlineM203 - Mobile Cube Grinding Device - Gut feeling says that thishas something in it that none of us expect. Brain screams not enoughweapons. Not sure enough to decide its fate. What you see is what you get. It causes a lot of damage (atleast I think) but it all rides on the wedge.[/quote] 890
Game Development / Re: A little project I'm doing...« on: January 12, 2010, 12:53:54 PM »
Oh, like -that- ...
Hmm, that'd make it more like RA1. But without car steering. Don't know how a SnS would be correctly implemented (or atleast as a customizable design - as in, replicas could be SnS but not a player's bot) as the game is designed to fit into a map/grid of 32x32px tiles. Same with side hammers but with no solution in sight. 891
Game Development / Re: A little project I'm doing...« on: January 12, 2010, 12:42:16 PM »
That's a thought, though it might be beyond BYOND's capabilities. If it's actually possible, it might take up a ridiculous amount of CPU or make the game too flashy for full-online play. (As pretty much the playing animations and the actual game window are the only things client-side)
I'm pretty sure so many AI bots like you see there is going to be strenuous on a server as is, and that's with the unrealistic physics. Luckily actual gameplay (unless there's some events or something) will be limited to 4 bots in an arena. 892
Existing Games / Re: Game Boy ROMs« on: January 12, 2010, 11:46:20 AM »but all RW and BB games for gameboy suck. RW has no physics and Battlebots... I can beat the first two bots but there`s no way to beat the third........ Robot Wars: Extreme Destruction on the GBA has no physics? You're kidding right? Or assuming..? :| My tip for Battlebots - Dual Hammerspam. 893
Real Robotics Discussion / Re: Least favorite robot!« on: January 12, 2010, 11:35:02 AM »I dont hate any robots, they are all needed to make the show ... if you looked at my post.. it was situations I disliked The problem was leaving it to the competitors to put on a show as such - while most did before making the pit a factor, TANs must of saw that clear opportunity to actually win. EDIT: And about the Tornado thing... it's like one of the effective bots (Hypnodisc) on the show going up against newcomers and lower-tier bots (Robogeddon, Splinter) they aren't compromised when it's such an unbalanced match. Tornado.. well, you could say they made Razer ineffective as such. 894
Existing Games / Re: Game Boy ROMs« on: January 12, 2010, 11:03:23 AM »It was such a huge disappointment. Sure, it's a little better than the first Robot Arena game, but it still sucks. Why are there no real physics?GBA CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory Interestingly it didn't stop Robot Wars: Extreme Destruction on the GBA having better physics then both of the console/PC games. 895
Game Development / A little guiding topic to my "hidden" project.« on: January 12, 2010, 10:50:51 AM »
Well, I just posted in Game Development -> Game Developers Only -> Robotic Combat Game Development .. but it's not showing in the new topics section next to any of the boards.
So this is a little temporary directory you could say.. https://gametechmods.com/forums/index.php/topic,3108.0.html 896
Game Development / A little project I'm doing...« on: January 12, 2010, 10:45:23 AM »
Usually, people go through what they plan to do and how far they've got, but I decided; "Hey, if this project dies, I might as well get something good out of it."
![]() That picture links to a video. Watch. Perhaps pick a favorite out of those randomly generated bots. Whatever. But -that- is what I've been doing for the last 4 days. 897
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 12, 2010, 08:38:41 AM »
@Naryar's MCGD prediction:
Yeah, steel is heavy. But without the ramp wedge the game is up. Weren't the mags really weak? And if not, the structure for them needs to be protected anyway. So yeah, went for higher HP option to avoid any avoidable trouble. 898
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 11, 2010, 07:29:44 PM »
@Triton 'Just' razors? What am I missing...?
While I don't have a recent AI pack to compare to, the damage it dishes already I believe is formidible. Just saying. 899
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 11, 2010, 11:59:01 AM »Red:Name of bot=FAIL.Gonna win. But atleast it's original in it's obviousness. Meanwhile, 'Death Device' for an apparent flipper... Is that "Gonna win" for me winning or you? Admittedly MCGD's weakness is that it's not invertible and doesn't have a srimech... but it does hover on the ground so it won't stay still to be counted out - thus doing a little AI abuse (Baiting the robots into thinking it's actually mobile) but anyway, if you can't flip it or get under it then... what else can you do? 900
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 11, 2010, 10:10:59 AM »
And suddenly my bot doesn't look so good anymore.
Then again, the points standing looks promising... unless those were just randomly typed up waiting for actual results. (As opposed to last tourney's qualification) |