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Messages - El Chickenado

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881
Existing Games / Re: Games you think are underrated
« on: May 03, 2014, 09:54:51 PM »
i think robot arena 2 is underrated
i know most people dont know about so you build robots and you fight em
but emergency is really hard to beat
also use piglets for drive motors and make a wedge ( Naryar dies)
but in all seriousness though
dangerous creatures on the wii was a very underrated game
it had a terrible storyline but the gameplay was fun
I havent played it in a while though
it probably doesnt hold up

882
Tournament Archives / Re: Battlebots 9 - Signups (2 More Weeks)
« on: May 03, 2014, 09:35:17 PM »
apologize for dp
i hate to keep doing this but here is the final version of slade
if i try again say no
(i cant stop)

883
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: May 03, 2014, 07:16:32 PM »
I'm now angry at coffee for what I had to do this morning
What?
My reason is stupid. Don't ask.

Anyway, bot:

(Image removed from quote.)
Man, I am not at my best.
dr inferno jr. thunder i like it a bit. it is great to see a replica original bot that is similar to it...
*runs

884
Tournament Archives / Re: General Tournament Discussion
« on: May 03, 2014, 07:13:42 PM »
what about an only walkers tournament?
that would be odd

885
reminds me of what I have done with NAR AI. Well, if it works for you it's fine.

Yeah, I looked at your rebalancing for NAR AI and used some of the same ideas.  The main thing I did differently is how I counted the number of normals.  And also make efficiency increase with mass.

Will there be an beta update at anytime or will the next release be the full version?

I'm thinking the next release will be Beta 2 (hopefully soon), and the next one after that will be the full version.  Unless there are more major issues with Beta 2 and I need to get a patch out sooner.

Meanwhile, here's a new weapon I've been working on.  This is something I feel DSL has needed for a long time.  It's not particularly flashy, but it fills a huge void in the weapon options.  Namely, that we don't have any heavy spikes.

(Image removed from quote.)

Previously, if you wanted to use a heavy weapon, you were basically limited to hammers.  Which is not always the most realistic.  Now, you can use hammers or spikes!

Heavy spikes come in 40cm, 60cm, 80cm, 100cm, and 120cm lengths.  The 120cm one is 50kg and has 1,000 DP (currently the most powerful weapon).  That's a lot, but the normal makes it hard to use.

The heavy spike is also an important balance component.  Hammers are a high-durability, low-damage, no-normals weapon.  Spikes are a low-durability, high-damage weapon with one normal direction.  (Hence the 1,000 DP.  It's actually 500, but doubled to compensate for the normal.)

They're great for rammers and hammers.

(Image removed from quote.)

For reference, the rammer does around 1500-2000 damage a pop if you hit straight on at full speed (not easy to do against a moving opponent--this is kind of a high-risk, high-reward weapon).  A slower hit, or one that is too angled, is more like 800.  The hammer does around 1000 on a good hit.
/
*at this point the reader had a heart attack and died
this means static spike tornado is possible...
*hugs clickbeetle in the most awkward way

886
Discussion / Re: Nerdcubed has made a second RA2 video.
« on: May 03, 2014, 05:40:03 PM »
Anyway, wouldn't be cool if Nerd3 joined this place? :P
He would kinda be like a celebrity, it would be weird.
That's the problem. If he joined, we would give him advice, and then he would probably say something like, "How dare you say such things to a YouTuber with 1,659,480 subscribers!:rolleyes:
And counting!
But really though, It depends on his Attitude, I'm not really sure if he's the kind of guy to say something like that or not.
doubt it, but lots of people would suck up to him.
\
he should enter bbeans...
that would be amazing

887
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: May 03, 2014, 05:37:30 PM »
(Image removed from quote.)

hw side hammer/dustpan hybrid

never tested it in combat yet

i could try and cut it down to mw

but it looks like it'll go down to cruiser at most
i like the concept but the execution is ...
odd

888
Tournament Archives / Re: Battlebots 9 - Signups (2 More Weeks)
« on: May 03, 2014, 05:34:36 PM »
gonna go out in in the first round i am Lets go!!!!!!!!!!

889
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: May 03, 2014, 01:50:48 PM »
Here's Atomic Wedgie, modified from the BB AU modpack.
(Image removed from quote.)
Also, 100th reply! :mrgreen:
 :)bigparty
this makes my cry tears of joy
SOMEONE DOES CARE!

890
Tournament Archives / Re: Battlebots 9 - Signups
« on: May 03, 2014, 01:47:09 PM »
that version has crashed the game a bit have a more stable version that does better anyway fingers crossed to win it all?

891
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: May 02, 2014, 09:39:37 PM »
if i do omega 13 can someone skin the components?

892
Tournament Archives / Re: Battlebots 9 - Signups
« on: May 02, 2014, 06:25:34 PM »
Who can build a bot like this?
winning shw everytime like this?
who can build a bot like this?
 Step step up step step up

skinning it when i'm home and send it to you
^ yeah pretty much
hate to do this but i built a new hw who is better fit for the battle box

893
Turret flippers work terribly, but I like the looks of it.
it actually works pretty well
i think because of the axle and pinion being so power consuming
but other downsides do show

894
is this still happening or is it just like dead? because i was enjoying it
now i am angry you wouldnt like tacos when im angry

895
i like that steel avenger good job with it

896
my first turret bot

it is on a servo for easy control it has steel 5 and cannot self right (sadly)
well it can but not all the time

897
Real Robotics Discussion / Re: If Robot Wars would be back on TV...
« on: April 30, 2014, 06:58:10 PM »
i feel that if battle bots or robot wars came back on tv i would like to see new teams of course old teams would be fine but new talent makes for good entertainment. I enjoy the rise over time aspect that tornado and toro had which is why new talent is more important to me.

898
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: April 29, 2014, 08:33:57 PM »
you know when you are about to go crazy over how op something is and then...
have fun losing your weaponry in -3 seconds

Correction. -5 seconds.
but i appreciate the tentacle design and wish it would work properly

899
I feel like it should be longer chassis wise.
it is a pretty long chassis but ill try a new one to see

900
Looks cool, the underweightness makes me want to cry though.
it has to be under weight for some speed although i could try updating the drive motors...

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