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Messages - MikeNCR

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881
Robots Showcase / Near Chaos Robotics
« on: June 13, 2009, 03:22:21 AM »
I haven't used them. My bots so far have all used ifi variants (victor 883, thor 883, etc..) and the bar spinner is using the yet to be released RobotPower Firecracker speed controllers for the drive.

882
Real Robotics Discussion / Favorite Real Combat Robots?
« on: June 12, 2009, 09:49:58 PM »
Megabyte competed at Battlebots in April.

883
Robots Showcase / Near Chaos Robotics
« on: June 12, 2009, 09:40:23 PM »
Expect everything to cost twice as much as you think, everything's harder than it looks, super glue and/or duct tape is a great way to stop the bleeding, measure around 3 times before cutting or drilling, having a second person check your marks helps too. Anything more specific will be design dependent.

884
Robots Showcase / Near Chaos Robotics
« on: June 12, 2009, 02:34:23 PM »


Most of the work I did today was internal.  Most of the wires have been run, just waiting on my new kill switches and firecrackers at this point.

Besides some decals, this is how the bot will look when fighting.

885
Real Robotics Discussion / Favorite Real Combat Robots?
« on: June 10, 2009, 10:23:21 PM »
My favorites can all be found in this thread: https://gametechmods.com/forums/showthread.php?t=355

886
Discussion / AceUplink Survivors...
« on: June 09, 2009, 01:10:51 AM »
It was lost to a brief "Who's got the biggest joystick" argument.

887
Discussion / AceUplink Survivors...
« on: June 08, 2009, 06:41:35 PM »
He certainly could have at least gone for something original.

888
I wouldn't call realistic bots dead in DSL. Most DSL tournaments only allow bots that are "realistic."

889
Discussion / AceUplink Survivors...
« on: June 06, 2009, 01:06:10 AM »
Quote from: RadioFSoftware;42748
That's right kiddos - the Internet is not really SRS BIZNEZZ (which was a catchphrase that wasn't even around in 2003), it's only Internet. :P

I came out of the woodwork because a little birdy told me that "someone from RA2 history came back to GTM... and ratted on you in his first post", and at first I was like "haha it's COLONMAN/Chexmix (COOL MAN aka Technex) isn't it?" and my buddy said "no, it's MAD actually". And then I was like, "oh... well crap he hated the heck out of me :(".

I'd battle ya (Thumperizer V Deep Blue) but I've gone through two computers since AceUplink, bro - RA2 is no longer installed on my hard drive. I backed up my files onto a few CDs, but they're in storage across town from where I live. Collecting dust. :(

I still don't have a decent Internet connection six years later anyways. :P


Get with the modern era, we AI the bots and let them fight eachother, AI to AI.

890
Discussion / AceUplink Survivors...
« on: June 06, 2009, 12:50:43 AM »
I should get myself a bag of popcorn...

891
Discussion / AceUplink Survivors...
« on: June 05, 2009, 02:14:28 PM »
'Sup Mad?

Only one on the list I've talked to anywhere near recently was AW. He was at RoboGames last year with Carp and a few bots.

892
Robots Showcase / Near Chaos Robotics
« on: June 05, 2009, 10:43:20 AM »
They'll be getting refined if I move forward on the design. This is just the conceptualization of the design.

893
Robots Showcase / Near Chaos Robotics
« on: June 04, 2009, 11:15:43 PM »
Only event I can go to that allows flamethrowers doesn't run the 12 or 15lb class.

894
Robots Showcase / Near Chaos Robotics
« on: June 04, 2009, 11:09:39 PM »
Sensible driving and good throttle control.

Back on topic, working on a potential redesign for Interstellar Overdrive/Apollyon


Drive: 550 motors through banebots p60 gearboxes(16:1)
Power: 5 Cell A123 (Yes, I'll have spare motors!)
Special Feature: Interchangeable front attachments

895
Robots Showcase / Near Chaos Robotics
« on: June 02, 2009, 04:15:48 PM »
Counting from left to right, 1 and 2 can easily break 50 on the right track, 4 can as well depending on gearing. 3's probably up around 45mph.

a "large" track is around 155' long, with quite a few corners. The fastest ones will do this in under 4 seconds, which is an average of 39 feet per second.

896
Tournament Archives / Clash Cubes 2 Plans
« on: June 01, 2009, 05:36:58 PM »
Just a thought, using a caster instead of a ballast weight for the -400kg weight makes construction a lot easier.

Also, I'll enter the tourney.

897
Robots Showcase / Near Chaos Robotics
« on: June 01, 2009, 05:30:44 PM »
Not with full scale cars, I've raced 24th scale slotcars at just below the professional level(2nd place in the am. division at a national championship event) and spend a decent amount of time practicing driving in odd conditions. I'm the only person I know that practices powersliding in the snow. Saved my life once, oddly enough. Was driving on the interstate at 45-50mph on snowy ground, right rear slid out putting me in a slide at about 30deg off straight, steered out of that and fishtailed a bit before straightening my truck back up and continuing on my way.

Two main reasons I haven't done any racing yet: Battlebots and lack of garage space. The latter is no longer an issue.

24th scale slot cars:
Edit:something busted the image
Most have .007" thick lexan bodies, fastest one can easily break 50mph

898
Robots Showcase / Near Chaos Robotics
« on: June 01, 2009, 03:40:58 PM »
Quote from: RedlineM203;41923
Gears are important in robots AND combat robots. :|

I know what you're getting at, but outlined gears look better then saws.


That and I plan on the Near Chaos logo being used for more than combat robots. I fully intend to get involved in racing once I'm done with school.

899
Robots Showcase / Near Chaos Robotics
« on: May 29, 2009, 03:05:11 PM »
Not too much to update. Installed the battery mounts and weapon speed control in Mr. SD yesterday. Painted the top uhmw panels black. Got a new logo done up-



900
Off-Topic Discussion / Robot Film Reviews
« on: May 28, 2009, 08:33:46 PM »
Quote from: Film Review Robot

Night of the Living Dead: Not nearly enough titanium. (*)
Titanic: Too much emotional BS. (1/2*)
Iron Man: LIARS! ()
I, Robot: Biomechanoidists. ()

..

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