Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Madiaba

Pages: 1 ... 37 38 39 40 41 42 43 [44] 45 46 47 48 49 50 51 ... 83
861
Discussion / Connection Limit
« on: June 15, 2009, 03:24:20 PM »
7 IS the limit for components in series..

862
General Support / how do i ai
« on: June 14, 2009, 07:55:29 PM »
LRA2, your effort is appreciated, but is this your work or another's?
There are other tutorials too, so I'll move this thread/post eventually and probably use some of these notes... (unless ACAMS or CB want to handle it...)

863
Discussion / What Do You Mod?
« on: June 14, 2009, 11:48:02 AM »
Interesting list. Now I know who to contact for moding help.:)
 
*Grasshoppa, you might call your masta, someday...*

864
Modifications / MAD Scientist's Entire Collection.
« on: June 14, 2009, 12:16:44 AM »
^^^Yea, that would be nice.^^^
 
BTW, here's a better link to MS's bot pack (also now in first post): mad_sci_ra2

865
Modifications / MAD Scientist's Entire Collection.
« on: June 13, 2009, 07:36:56 PM »
Look forward to checking out your work...

866
Tournament Archives / BBEANS5 Brackets and Videos
« on: June 13, 2009, 03:17:31 PM »
Oh, well.... Nice try, SB.
 
 
(SB, save the imperative, expletive linguistics for some other thread, than CB's.)

867
Site News and Feedback / AVATARS
« on: June 12, 2009, 06:10:26 PM »
I think you've been bitten by a radio-active spider.
Careful guys, he'll spin a web over you...

868
Modifications / S.O.W.
« on: June 09, 2009, 08:00:48 PM »
Phil, nice work.
In my experience, articulating servo motors accurately with SZs is a thankless effort. Please post any progress you make here, Phil, because I'm interested.
IMHO, I would try:
-triggering combine:
....-range and self.GetHeadingToID(enemy, False).
-servo control use:
....-self.GetMotorAngle(13).
....-self.Input('Grab', 0, +/-100)
 
Thus, if enemy is in range and in front, then adjust (analog controller) servo motor in radians to close weapon-arms; else default (open) mode.

869
Discussion / Hard Time Positioning Components
« on: June 09, 2009, 08:17:56 AM »
HA, if you hit the 'Windows' button to step out of the game, and then click to get back in:
-the components will be very hard to attach
-importing and exporting bots will take an eternity
 
So if you do go to Windows while RA2 is still running, when you return to RA2 go into the garage immediately and then back to the lab and things will be right again.
.

870
Discussion / AceUplink Survivors...
« on: June 08, 2009, 09:35:57 PM »
I've lurked along time in this game, and I know we're indebted to the work done by the trail-blazers. That said, the game has continued to move and right now 'it is what it is'.
So we need to move on to discussing the history and leave the insults.....else the thread will be reclosed, and some could miss out on some insight into RA2's back ground, that has lead to where we are now.
If you need to vent,... find a toilet.  Else keep on topic.
.

871
Modifications / A small "AI pack"
« on: June 08, 2009, 02:25:54 PM »
Looks like Phil's on it.  Thanks, Phil...

872
Modifications / A small "AI pack"
« on: June 08, 2009, 08:31:44 AM »
Glad you guys are working to resolve this yourselves.
If you guys still can't find it, let me know and i'll work with you on it.

873
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)
« on: June 07, 2009, 09:12:42 PM »
R1885, if you still didn't figure it out, just PM it (bot, bindings line, and which AI.py) to me and I'll help you.
.

874
Modifications / S.O.W.
« on: June 04, 2009, 06:20:32 PM »
One of the big problems is that, even if one can:
......-ID all of the enemy's components
......-ID which AI.py the enemy's using
......-ID even which Tactics mode ('Engage',...) the enemy's running in
all of this is still not enough info to distinguish between a HS, VS, FS or TS, for instance.
Only a few like Poker.py or a Rammer.py would devulge enough of the needed info.
 
 
(Trov, could you IM me when you can on Yahoo...)
.

875
Modifications / Filling in the hole in the flex-top arena
« on: June 04, 2009, 03:19:14 PM »
It is possible to shrink it and cover it, but if you use the same gmf you cannot remove it.
It may be easier (having not actualy looked at it lately) to just make a new table-top floor. You can just tweak one of the large smart-zones in my SZv.2 pack, or make your own.
.

876
Contests / A.D.D.I.C.T. 1
« on: June 04, 2009, 10:09:28 AM »
Oops, I think you're right.  I only scrolled back enough to see the other votes here from CB, SC and others, so I guess I assumed.  Thanks for the input.

877
Contests / A.D.D.I.C.T. 1
« on: June 03, 2009, 03:48:25 PM »
Aaaahhh..., Eerrrrr....., I guess #1. (Really do think it's the best.)

878
Modifications / S.O.W.
« on: June 03, 2009, 09:01:54 AM »
Looks real nice, Phil.
Thought-1: It would be very cool to check the kind of bot the enemy is, so that, like a switch blade, you could put forth your best weapons system to face it.
 
These may be some useful commands:
....-plus.describe(BotID)
....-self.GetComponentType
....-one to find the AI.py of your opponent?(maybe Trov,BB's, or Apanx ran into one)
 
If there is a way one can gleen enough info to discover the type of the opponent bot, then this would work.
--------------
Thought-2: Another thought on your bot above, is that you could attach a SZ to the extender that would move with and trigger that particular weapons system on the bi/tri-bar; and only run the particular weapon that is engaging the enemy. *Of course that's BFE.... but cool.*
.

879
Chatterbox / .22 Bullets
« on: June 02, 2009, 10:28:30 PM »
Quote from: ACAMS;42250
.....that one empty box sold for $3850.00 and there is one on auction for $3950.00
....................>:Confused:<

880
Chatterbox / .22 Bullets
« on: June 02, 2009, 02:08:49 PM »
So obviously there not for shooting. I wonder if they still would, though.
My grandfather had some 22 longs that were about 20 years old, and 1/3 of them did not work. Not like they were military grade or such...
ACAMS and I are going to form a Malitia,... as the world falls apart. If you don't drive a Chevy, ...you're in trouble.

Pages: 1 ... 37 38 39 40 41 42 43 [44] 45 46 47 48 49 50 51 ... 83