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Messages - Mr. AS

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841
Discussion / Re: Chassis paint glitch! (halp meh)
« on: October 13, 2015, 03:18:55 PM »
You probably imported something that wasn't a 24-bit 256x256, 512x512, or 1024x1024 bitmap image. RA2 is very picky.

842
Modifications / Re: Re: Mr. AS's Mod (yet to be named)
« on: October 13, 2015, 03:44:19 AM »
Looking awesome, man. Think you could add the other wheels from AoD as well?
Depends on if I can find the textures for them or not.

Reskins ahoy.


Hardox extender. This extender will be the steel extender taken up to 11, being even heavier and having more HP than steel. weight is currently the same as the steel extender and will be scaled up.


This wheel is reskinned to distance itself from Pussycat, due to the guys who built it being, well, dead. That would put a pretty big hole in any chance of the rest of the RW:RA2 team getting permissions from them. This is the first reskin out of the bunch that was made and it shows. Not really a huge fan of the tread (which is literally just the "squares.tga" surface layer from stock over a blue background). Will probably be redone.


White wheel made solely to satisfy my whitewall wheel fetish to distance the wheel from Tornado, little did I realize when I was reskinning it that Tornado was actually in the pack (and uses pussycat wheels for some reason). Both this and the default tornado wheel will be available to use.


Green Tazbot wheel. It will be made heavier (around DSL techno wheel weight and grip).


Silver sawblades are cool and all, but honestly they looked kind of boring IMO. Shoutout to RW:ED for the sawblade texture.


I was originally going to skin this as the blue-ish carbon disk from AoD, but that looks too much like the weapon on Pussycat (who, again, will likely not be in the pack any time soon), so the McDonalds color scheme'd RW:ED palette will have to do. Couldn't find the texture for the equivalent of this weapon in ED's files though, otherwise I would just use that instead of making my own texture like I did for this and a flywheel that I'll show off later.


Red warning light. All of the "warning sirens" will be made into burst motors and make sound when fired. You won't be able to attach things onto these though, because that would be pretty stupid. The "RedLED" and "Eruption warning lights" currently selectable will likely be replaced with more colored warning lights similar to the one pictured. Weight will be scaled down along with the other warning lights.



Note that the only component here that has been balanced so far is the 60 cm sawblade and the Carbon Cutting Disk, the weights and displayed stats in the descriptions do not reflect their finalized stats. The balancing that I'm aiming for is so that every component will have fairly high stats and that you will be able to knock parts off of the AI robots with your robots fairly easily. Don't be surprised if robots score 6-digit amounts of points by the end of a 3 minute match.

In case you were wondering, balancing is currently 25% complete. Balancing should be 100% complete by Christmas at the latest, and then I can focus more on making more AI parts usable and making parts of my own.

843
Tournament Archives / Re: The RA2 League - 1 week left
« on: October 12, 2015, 04:41:12 PM »
If I sent an entry tonight, would you still accept it? Just to fill the bracket.

844
DSL TC Showcases / Re: Zyro_Falcon's DSL Showcase
« on: October 12, 2015, 01:43:46 AM »
Weapon range is never a bad thing and yours doesn't have much.
Too much "weapon range" can negatively impact how quickly the motor takes to spin up. That's why gutrippers almost always use small spinners (example being neglected waterbug and pretty much every NWB-inspired stock juggler ever).

BTW, internal components do in fact affect steering. If you throw a bunch of batteries/ballast/whatever into one side of your robot and then attach the wheels it will veer to the side that's heavier. Your weight distro status resets to whatever it is currently when you remove and reattach the wheels.

Ok. By the way, Ironforge's download link seems not to be working, from GTM's 'Downloads' page.
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=228

845
Modifications / Re: ReForged AI Pack - Development
« on: October 11, 2015, 02:49:25 PM »
ja I can beta test too if you want

846
Modifications / Re: Re: Mr. AS's Mod (yet to be named)
« on: October 09, 2015, 08:41:10 PM »
So I suppose you got that shiny wheel issue working now?  I'm guessing this what you wanted to do with them.
No, I wanted to make the shiny wheel a whitewall wheel, but serge's compiler kept messing up the appearance of the actual hub and dummy's compiler just made the wheel disappear completely. This is edited from an S3 wheel.

Yeah I agree the thread looks kind of weird, so I fixed up the texture real quick:

847
Modifications / Re: Re: Mr. AS's Mod (yet to be named)
« on: October 09, 2015, 08:17:35 PM »
...The razor tip ?
Couldn't be more wrong, EMERGENCY wedge.

Here's a wheel based off of one of the wheels in Robot Wars: Arenas of Destruction.





This wheel happened to be my favorite back in the day, even though all the wheels basically performed the same. AP is a bit weird looking, but it attaches fine like most of the other DSL wheels. Weight and stats will be changed. Description might be edited a bit to sound less awkward.

848
Stock Showcases / Re: Mechadino's showcase
« on: October 08, 2015, 09:10:55 PM »
VS is too narrow.

849
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: October 07, 2015, 09:27:52 AM »
Robots seemed to have a nasty habit of clipping through the claws at times
Most of the replica claws/hammers have two parts that you need to attach to a mega adapter.

850
Discussion / What do you mod: 2K15 Edition
« on: October 06, 2015, 10:57:06 PM »
I recently stumbled upon this thread that was made almost exactly 3 years ago and decided to bring up the question again. What do you have experience in modding?

-How much experience do you have in each?
-Learn any new modding knowledge recently?
-Favorite type of modding?
-Favorite mod? No TC mods like DSL, RWRA2 or ironforge. I'm talking about mods specific to one or two categories.

851
Tournament Archives / Re: Death-Defying Decemberween Demolition Derby
« on: October 06, 2015, 10:12:05 AM »
1WD is pretty borderline in LW and inconsequential in MW and HW, since a well-built popup can just slide underneath and hit the chassis in most cases. They're pretty OP in anything below LW though. I'm fine with it being banned in LW though.

852
Off-Topic Discussion / Re: The General Chatter Thread.
« on: October 06, 2015, 09:36:58 AM »
because being not horrible to people is sometimes fun
That's called "being a normal person." SJW is when you sh** on people for not being a trans black helicopter-kin and/or not having their own set of pronouns.

853
Off-Topic Discussion / Re: The General Chatter Thread.
« on: October 05, 2015, 09:28:03 PM »
Is it me or have a bunch of SJWs taken over GTM lately?
I doubt any SJW would come to a forum filled with sh**lords and emotional terrorists such as myself.

854
Modifications / Re: Re: Mr. AS's Mod (yet to be named)
« on: October 05, 2015, 03:56:12 PM »
Wedges for invertible robots. Come in 3 sizes.




Example robot, large wedge covers almost the entirety of a maximum width chassis.



Might make them longer or create a set of longer wedges that cost more weight. Guess which component I edited this from.

855
Tournament Archives / Re: BIG BUBBA SHAKEDOWN
« on: October 05, 2015, 12:58:09 PM »
"the same map that is used to battle the hammer of justice" has a starting point for player 1 that is far above the others. Just letting you know.

856
Stock Showcases / Re: Larrain's cringeworthy showcase in Stock.
« on: October 05, 2015, 09:27:46 AM »
uhhhh.... is the technique you used to tilt the wheels AGOD?

Nah I think the motors are just angled. If you look really closely you can see that the axles are at an angle, same angle as the one motor you can see. If I had to guess, I would say that the setup is two round extenders attached to each other with the side AP, and then two more extenders attached on the back of the first 2 by the side AP to hold the drive. That extender at the back probably holds the thing together.

857
Contests / Re: BOTM Ideas and Discussion
« on: October 04, 2015, 10:22:58 PM »
anything goes

alternatively
Stock sawbot

858
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: October 04, 2015, 05:22:20 PM »
Unfortunately it's quite difficult to play with this bot at the moment due to weak armour, but I'm sure that will be fixed by the upcoming armour patch.
Armors are currently set to be 7.2 times stronger than the current selection of armors (and 3.6 times stronger than DSA).

859
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: October 04, 2015, 02:20:27 PM »
Craig? Can you please put EMERGENCY in the game?
I can confirm that you will have the parts necessary to make EMERGENCY.

860
anyway it started as a MW Nuclear Load but 2 spinners were a pain and i get bored building the same robot 50 times like AS like some people SO WHAY NOT SPICAY IT UYUP
ASPull
u 'avin a giggle there m8

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