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Messages - Clickbeetle
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821
« on: August 21, 2011, 12:00:57 AM »
I'll be using original Bisector until further notice. If whoever hosts doesn't have BBEANS AI I'll make a download for Bisector.
822
« on: August 20, 2011, 11:47:08 PM »
You can't apply "ghost" properties to other components because I don't know how the ghost wedge works. It has something to do with the jagged collision mesh (the collision mesh of the ghost wedge is shaped like a saw blade) but I'm not sure how to get the floor-sinking effect with other shapes. I found it completely by accident when I wanted to make a giant saw blade using that mesh (which came from Lu-Tze's chainsaw component) and noticed it sunk through the floor.
823
« on: August 20, 2011, 11:21:30 PM »
It would look even better if the wheels were further up, just behind the Tazbot wedges. Isn't that weapon too good for IRL though?
824
« on: August 20, 2011, 11:04:52 PM »
It's extremely unstable with a DSL bar. Flips itself over before it can get to full speed even if nothing hits it. With a disc though, it's quite hard to destabilize.
Maybe then you should add something like a hex plate on the center AP of the bar...
The axle of the E-tek sticks through the bottom of the disc and keeps the weapon off the ground so I don't need extra support. But I did try putting various large objects in the middle to increase stability. Drums, small discs, extenders... nothing worked. I think the 250cm disc makes it stable because it covers more surface area. So the bot might still get slightly unstable but the disc doesn't give it a chance to go highly unstable. I could probably make it stable with a four-pronged blade or maybe even a tribar, but I don't have weight for that.
825
« on: August 20, 2011, 10:50:18 PM »
EMPTY SPACE!
Is this an update to King Crab? And yeah, it would look better if the chassis was more squarish so the motors didn't stick out.
826
« on: August 20, 2011, 10:44:48 PM »
It's extremely unstable with a DSL bar. Flips itself over before it can get to full speed even if nothing hits it. With a disc though, it's quite hard to destabilize.
827
« on: August 20, 2011, 10:38:28 PM »
All right, who changed my showcase title? Anyway, I've dabbled a bit in IRL building for Badnik's tournament. Simple modification of one of my old bots originally intended for the Lucky 7 tournament, which never got off the ground. I was able to re-use the same AI as the old version; otherwise I probably wouldn't bother entering and focus on Ironbot AI instead. IMO the bot looks much cooler like this. Few things are more menacing-looking than a 250 cm disc (yes, a solid 250 cm disc... this is probably the only MW to ever use one) with ripping teeth. Of course it loses some effectiveness, but the goal of this design is obviously to undercut the opponent and bypass their weapons, specifically on other HS. The roll cage still works as well as ever, too. This bot is 100% unflippable. Not expecting to win Blades of Fury but then again that's not the point of IRL building, now is it. Edit: Oh and it has the same internal stuff as the original Undertaker. 1mm Ti, 4 ants, Astroflight drive.
828
« on: August 18, 2011, 01:20:40 AM »
Just opened up the maps
lol @ cubeglass
I'm waiting to catch someone posting a bot with a lot of empty space so I can use that. :P Anyway, reskinning the lampshade object could be tricky, because 1) it uses a flat color rather than a skin, which isn't a big deal; you just need to learn how to edit flat colors, and 2) it uses the same material as the spikes, so if you reskin the lampshade the spikes will also change. Just open the gmf, find the material named "spikes", and edit MATERIAL_DIFFUSE (the base color), MATERIAL_AMBIENT (the highlight color, should be lighter than the base), and MATERIAL_SPECULAR (the shadow color, should be darker than the base). It looks like a six digit string of numbers and letters but it's actually three sets of two. The first one is red, the second green, and the third blue. If you want gray make them all the same. A smaller number is darker, a bigger number is lighter. The letters are because it's in base 16 rather than the usual base 10, so letters need to be used to represent numbers greater than 9. Example: you count like 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ... 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21...
829
« on: August 17, 2011, 10:58:30 PM »
Could this be... the first ever time a wedgeless rammer has beaten a popup? I can't think of any other rammers that have beat popups in official tournament matches. It's practically a given that popups always beat rammers. RA2 history in the making!
Also... Thanks for getting 123stw out of the way for me, Mike. Please accept your upcoming defeat as a token of my appreciation.  I may have been thoroughly owned by R0B0, but a slow popup with flat sides should be relatively easy...
830
« on: August 17, 2011, 09:28:44 PM »
We should really set up some sort of RA2 patent office... You can't just put maces on ULTIMATUM and call it your own bot, and then enter it in a tourney.
It actually IS an original creation... I compared the .bot files, and the chassis dimensions are slightly different, and the components were attached in a different order. It's not ULTIMATUM, it just looks exactly like it.
Still...
Look on the bright side: If BoomBox wins, you can take credit for it. It's almost like having two entries! :P
831
« on: August 17, 2011, 09:20:05 PM »
We should really set up some sort of RA2 patent office... You can't just put maces on ULTIMATUM and call it your own bot, and then enter it in a tourney.
It actually IS an original creation... I compared the .bot files, and the chassis dimensions are slightly different, and the components were attached in a different order. It's not ULTIMATUM, it just looks exactly like it.
832
« on: August 17, 2011, 08:39:27 PM »
Looks like Vertigo's got a bye.
As much as I try to remain neutral toward all of the bots in my own tournaments... I haven't yet decided which is worse, SFTW or SFTW on stilts D.O.G. :P
833
« on: August 17, 2011, 08:23:06 PM »
Finals are up! Now you may be looking at the video file and thinking "HOLY CARP THAT'S HUGE" but keep in mind that this includes all 16 fights rolled into one... if you do the math it comes out to less than 4 MB per fight, so not that bad. If it's too slow streaming then just right-click on the link under the video and select "Save Target As" to download it to your hard drive. Fang vs. ReFlection Effing Stock vs. Supernovae 2.1 Unexpected Nightmare vs. Big Dog Golden Sun vs. Bullet Train Grinding Noise vs. X-Press BlackVein vs. Trollestia 2 Revolutions Per Minute vs. Meatshield Redux Plutonium vs. Freakazoidberg Triceratops vs. Voulez-Vous BoomBox vs. Blood Shed Frag Beetle 2.1 vs. Rider on the Storm T-888 Terminator vs. Overloaded Orbinaut 4 Stratocaster vs. This Fire speedy DX vs. The Beast The Injection vs. D.O.G. One Way Ticket vs. Your Best Frenemy
Round 1 Winners: BoomBox vs. Plutonium ReFlection vs. X-Press Trollestia 2 vs. This Fire Voulez-Vous vs. The Beast Golden Sun vs. T-888 Terminator Frag Beetle 2.1 vs. Meatshield Redux The Injection vs. Supernovae 2.1 Big Dog vs. Your Best Frenemy Round 1 Losers: Revolutions Per Minute vs. Speedy DX Grinding Noise vs. Effing Stock D.O.G. vs. Bullet Train Blood Shed vs. Triceratops One Way Ticket vs. Rider On The Storm Unexpected Nightmare vs. Fang Stratocaster vs. BlackVein
Round 2 Winners:
Bullet Train vs. Unexpected Nightmare BoomBox vs. Frag Beetle 2.1 Supernovae 2.1 vs. Golden Sun Stratocaster vs. ReFlection Triceratops vs. Revolutions Per Minute The Beast vs. Big Dog This Fire vs. Rider On The Storm
Round 2 Losers:
Blood Shed vs. One Way Ticket Plutonium vs. T-888 Terminator D.O.G. vs. Speedy DX X-Press vs. The Injection Trollestia 2 vs. Meatshield Redux Your Best Frenemy vs. Voulez-Vous Effing Stock vs. BlackVein
Round 2 extra winner+loser:
Grinding Noise vs. Fang
Round 3 Winners: BoomBox vs. One Way Ticket X-Press vs. Grinding Noise The Beast vs. Golden Sun Plutonium vs. Rider On The Storm Voulez-Vous vs. ReFlection Bullet Train vs. Triceratops Speedy DX vs. Meatshield Redux
Round 3 Losers: Stratocaster vs. Revolutions Per Minute Blood Shed vs. The Injection Supernovae 2.1 vs. Unexpected Nightmare Trollestia 2 vs. Fang Effing Stock vs. This Fire Frag Beetle 2.1 vs. Your Best Frenemy Big Dog: Bye
Round 3 extra winner+loser: BlackVein vs. D.O.G.
Round 4 winners: Speedy DX vs. BlackVein X-Press vs. This Fire Your Best Frenemy vs. Big Dog ReFlection vs. Supernovae 2.1 BoomBox vs. Blood Shed Rider On The Storm vs. The Beast Revolutions Per Minute vs. Trollestia 2
Round 4 losers: One Way Ticket vs. Effing Stock Unexpected Nightmare vs. The Injection Grinding Noise vs. Plutonium Frag Beetle 2.1 vs. Bullet Train Stratocaster vs. Voulez-Vous
Round 4 extra winner+loser: Triceratops vs. Golden Sun
Round 5 Winners: The Beast vs. Supernovae 2.1 Your Best Frenemy vs. Revolutions Per Minute BoomBox vs. BlackVein Unexpected Nightmare vs. X-Press Frag Beetle 2.1 vs. Voulez-Vous Effing Stock vs. Grinding Noise
Round 5 Losers: Trollestia 2 vs. Plutonium Speedy DX vs. One Way Ticket ReFlection vs. Big Dog Rider On The Storm vs. Blood Shed Golden Sun vs. Stratocaster The Injection vs. Bullet Train
Round 5 extra winner+loser: Triceratops vs. This Fire
Round 6 Winners: Voulez-Vous vs. BlackVein Unexpected Nightmare vs. ReFlection Stratocaster vs. Speedy DX Supernovae 2.1 vs. Rider On The Storm Trollestia 2 vs. Grinding Noise Your Best Frenemy vs. Triceratops
Round 6 Losers: Frag Beetle 2.1 vs. X-Press The Beast vs. Revolutions Per Minute Blood Shed vs. One Way Ticket Effing Stock vs. Golden Sun
Plutonium - Bye
Round 7 Winners: One Way Ticket vs. Rider On The Storm The Beast vs. Grinding Noise Voulez-Vous vs. Effing Stock Stratocaster vs. ReFlection Plutonium vs. Frag Beetle 2.1
Round 7 Losers: Triceratops vs. X-Press Unexpected Nightmare vs. Speedy DX Trollestia 2 vs. Revolutions Per Minute
Round 7 extra winner+loser: Your Best Frenemy vs. BlackVein
Blood Shed - Bye
ReFlection vs. The Beast vs. One Way Ticket vs. Trollestia 2
BlackVein vs. Speedy DX vs. Voulez-Vous vs. Triceratops
Rider On The Storm vs. Your Best Frenemy vs. Unexpected Nightmare vs. X-Press
Blood Shed vs. Frag Beetle 2.1 vs. Effing Stock vs. Grinding Noise
Website with bot statistics: http://beetlebros.gametechmods.com/bbeans/ironbot/index.htm(Allergen Information: May Contain Spoilers)
834
« on: August 14, 2011, 08:51:43 PM »
Do I hear ACAMS loading up his shotgun now?
If he is, make sure he points it at the right person... that is J's bot that he tried to enter for my April Fools BBEANS tournament.  Thought I'd give it some screen time here since it won't be competing in Ironbot.
835
« on: August 14, 2011, 08:46:38 PM »
Click, is it okay if I use this arena in Steel Warzone, but reskinned?
Unlike the BBEANS arena, this is meant as a generic arena that can be reused for other tournaments, similar to the RA2T2 arena or the Small Arena. So yes, you can use it for another tournament.
836
« on: August 14, 2011, 08:16:00 PM »
Sorry for disappearing for the last 2 weeks - I was gone on a trip all last week, and I thought I would have time to check the forums and keep up on Ironbot while I was gone, but I actually didn't. But I did get the arena for Ironbot finished when I got back Friday/Saturday! This is the Containment Cube. It's about the size of the Combat Arena, and completely enclosed (no OOTA zones here), so it should be comfortably familiar to you all. However, if you're used to driving over the saws and spikes in the Combat Arena with impunity... get un-used to it. These hazards do not mess around. There's a hammer in one wall and a vertical blade in the other. They're powerful enough to pose a real threat, but not so powerful that getting hit once will necessarily be game-changing (getting hit three times might be, though). Then there's the spikes along the walls which pushers can slam bots into. HS's should be especially wary of the spikes, as hitting them with a high-speed spinner can really hurt. When hazards are turned off, the hammer and the blade sit flush with the wall to create a seamless surface like they're not even there. The spikes do damage whether hazards are on or off, however. (If you want a plain box with no hazards at all, just use the Combat Arena.) You can download the arena here: http://beetlebros.gametechmods.com/files/cube.zip And if you open the .py, and find the parts that are commented out with "Ironbot stuff", and uncomment them, you can limit the match length (in a way... actually it just disables both bots) to 30 seconds for Ironbot testing.
837
« on: August 14, 2011, 05:59:05 PM »
Argh I wish it wasn't so.. but I cant AI Blitzkreig the way I want to at this stage so unfortunately im going to have to drop out
Sorry if this caused any problems or put any work to waste.. At least you have a nice 32 entry size now..
Well, I just finished the arena and still need to AI the bots, so if you get another chance and are able to AI Blitzkrieg, feel free to drop back in.
838
« on: August 01, 2011, 11:43:48 PM »
Collision lines and TM_Rows are two completely different things. Collision lines are invisible lines you set in the .py. They're just numbers; they have no shape. Here's the collision lines for Lu-Tze's RA2 tournament arena: self.AddCollisionLine((-9.22, -11.62 ), (-9.22, 11.62 )) self.AddCollisionLine((-9.22, 11.62 ), (9.22, 11.62 )) self.AddCollisionLine((9.22, 11.62 ), (9.22, -11.62 )) self.AddCollisionLine((9.22, -11.62 ), (-9.22, -11.62 )) Pretty simple. The first set of numbers is the start point and the second set is the end point. The AI will avoid the invisible line between those two points. Note that the collision line extends infinitely up and down so there is no height coordinate. The numbers use the same coordinate grid as the objects in the arena. So if your floor object is at point 0, 0, 0, you can just set the collision lines to the same coordinates as the floor vertexes. Put the collision lines in def Activate in the .py. POV's are a set of paths the AI uses to navigate around obstacles. You only need them if you have an arena like the BBEANS arena with a blade in the middle. Without POV's, the AI won't know how to get around the blade. And there's no way I can think of to lighten textures in the gmf. Well no practical way anyway... I suppose you could add a white reflection map. But that would require another texture which would defeat the purpose.
839
« on: August 01, 2011, 11:32:07 PM »
Me too. I bot had a bunch of weight left over that I put into less-needy things, until I thought up some genius ideas for sneaky tactics for this. Today. FFFFFFFFUUUUUUUU
Out of curiosity, what sneaky tactics were those?
840
« on: August 01, 2011, 03:01:05 AM »
Meh... fine, inf can have 2 more days. One for each year he was gone. More if he AI's the bot himself. I'm feeling generous. Or maybe just tired. Tired or not, it would be cool to have him in. But NO MORE EXCEPTIONS. Everyone else who wanted in, got in, I think.
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