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Site News and Feedback / Re: Noobish question...
« on: July 03, 2011, 01:08:12 PM »You can?About that...But why S_M can rate people? he doesn't have special rank.Mistake by 'CAMS, IIRC he cannot rate anymore
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 821
Site News and Feedback / Re: Noobish question...« on: July 03, 2011, 01:08:12 PM »You can?About that...But why S_M can rate people? he doesn't have special rank.Mistake by 'CAMS, IIRC he cannot rate anymore 822
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 12:19:19 PM »What?Aha, he didn't show us making the chassis, meaning that he did something in-between building the chassis and the part shownJesus you're getting these noted fast. But it'll probably end up being Garvin or someone who discovers it. Garvin doesn't appear to have the intellectual capacity required 823
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 12:15:39 PM »
Aha, he didn't show us making the chassis, meaning that he did something in-between building the chassis and the part shown
Clue Number 7 Something must be done in-between making the chassis and attaching the final components 824
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 12:11:28 PM »
Its on the top right of the keyboard, says break underneath it
Clue Number 1 You need a control board Clue Number 2 F12 can be used to make the glitch work Clue Number 3 Components other than a Control Board do not have to bee mounted to make the glitch work Clue Number 4 Something happens to the collision meshes Clue Number 5 It is harder to pull off than Snapper Loading Clue Number 6 Chassis size doesn't matter, but it could be easier in a larger chassis, like normal stacking 825
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 12:01:16 PM »Maybe.....he axle loaded......THE CHASSIS!Good point there, maybe it is a super glitch that involves other known glitches 826
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:59:58 AM »hahah vertigo is trying so hard to figure it outSo what? Many others have found this, I found once in the botlab I could place anything in anything and just put it down as ZeroG Now when someone finds it, they will know they can activate it 100%, and it didn't just happen randomly, if the person is good enough they will figure it out too. It's only a matter of time untill that person tells people 827
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:55:03 AM »
Clue Number 1
You need a control board Clue Number 2 F12 can be used to make the glitch work Clue Number 3 Components other than a Control Board do not have to bee mounted to make the glitch work Clue Number 4 Something happens to the collision meshes Clue Number 5 It is harder to pull off than Snapper Loading :P 828
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:42:19 AM »I reckon it's something to do with pausing. confirmed 100% Clue Number 4 It's something to do with pausing Now, in reference to clue No.2, it has something to do with F12. As we all know, F12 shows the collision meshes, and Joe said it would look more impressive showing them. Clue Number 5 Something happens to the collision meshes 829
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:35:17 AM »Smartzones are weird components, messing about yesterday after seeing this glitch, I found Smartzone Leverage, something I had never seen before, they also detect the presence of another bot when under AI.He's also got custom smart zones in his components section, you might be right about the idea that smartzones are needed.Why does the control board have to be there? I think it is very likely they have something to do with it 830
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:28:01 AM »Why does the control board have to be there? Clue Number 1 You need a control board As said in the pm, F12 would have looked more impressive.. Clue Number 2 F12 can be used to make the glitch work Clue Number 3 Components other than a Control Board do not have to bee mounted to make the glitch work 831
Discussion / Re: New Glitch - Hax Mode« on: July 03, 2011, 11:13:23 AM »Whats the point making a vid to never show anyone? :Pthere's the vid. 832
Off-Topic Discussion / Re: GTM land!« on: July 03, 2011, 10:45:07 AM »
Can you draw one of me?
Please :P 833
Discussion / Re: Kind of RW series 4 idea I am doing« on: July 03, 2011, 10:29:24 AM »
Three of them have left IIRC
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Tournament Archives / Re: RoboLeague - Signups *« on: July 03, 2011, 10:09:23 AM »
NFX's bot accepted with AI
2/3 of spaces have now been taken! 835
Robots Showcase / Re: my build diarys« on: July 03, 2011, 09:41:37 AM »Why the overkill capacity battery? If it's 4wd you could run two matches on a 2.5ah battery counting on I guessed correctly in assuming that its running 550 size motors.We attached wheels like that on both Annihilation & Explosion, along with practically every other UK feather Never had any problems 836
Robots Showcase / Re: my build diarys« on: July 03, 2011, 08:51:32 AM »
But Tron was so reliable...
What have you done to it???? :P 838
Tournament Archives / Re: RoboLeague - Signups *« on: July 03, 2011, 08:24:29 AM »Excuse me, Vert. But there is 2 Badniks in the list. :3Yep, you can send up to three bots, providing I only have to AI one or less for you 840
Tournament Archives / Re: RoboLeague - Signups *« on: July 03, 2011, 07:56:00 AM »
027's bot accepted and AI'd
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