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Messages - Vertigo

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821
Site News and Feedback / Re: Noobish question...
« on: July 03, 2011, 01:08:12 PM »
But why S_M can rate people? he doesn't have special rank.
Mistake by 'CAMS, IIRC he cannot rate anymore
About that...
You can?

822
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 12:19:19 PM »
Aha, he didn't show us making the chassis, meaning that he did something in-between building the chassis and the part shown

Clue Number 7
Something must be done in-between making the chassis and attaching the final components
Jesus you're getting these noted fast. But it'll probably end up being Garvin or someone who discovers it.
What?

Garvin doesn't appear to have the intellectual capacity required

823
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 12:15:39 PM »
Aha, he didn't show us making the chassis, meaning that he did something in-between building the chassis and the part shown

Clue Number 7
Something must be done in-between making the chassis and attaching the final components

824
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 12:11:28 PM »
Its on the top right of the keyboard, says break underneath it

Clue Number 1
You need a control board

Clue Number 2
F12 can be used to make the glitch work

Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work

Clue Number 4
Something happens to the collision meshes

Clue Number 5
It is harder to pull off than Snapper Loading

Clue Number 6
Chassis size doesn't matter, but it could be easier in a larger chassis, like normal stacking

825
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 12:01:16 PM »
Maybe.....he axle loaded......THE CHASSIS!
Good point there, maybe it is a super glitch that involves other known glitches

826
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:59:58 AM »
hahah vertigo is trying so hard to figure it out
So what?

Many others have found this, I found once in the botlab I could place anything in anything and just put it down as ZeroG
Now when someone finds it, they will know they can activate it 100%, and it didn't just happen randomly, if the person is good enough they will figure it out too. It's only a matter of time untill that person tells people

827
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:55:03 AM »
Clue Number 1
You need a control board

Clue Number 2
F12 can be used to make the glitch work

Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work

Clue Number 4
Something happens to the collision meshes

Clue Number 5
It is harder to pull off than Snapper Loading


:P

828
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:42:19 AM »
I reckon it's something to do with pausing.
confirmed 100%

Clue Number 4
It's something to do with pausing

Now, in reference to clue No.2, it has something to do with F12. As we all know, F12 shows the collision meshes, and Joe said it would look more impressive showing them.

Clue Number 5
Something happens to the collision meshes

829
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:35:17 AM »
Why does the control board have to be there?

Clue number 1
You need a control board
He's also got custom smart zones in his components section, you might be right about the idea that smartzones are needed.
Smartzones are weird components, messing about yesterday after seeing this glitch, I found Smartzone Leverage, something I had never seen before, they also detect the presence of another bot when under AI.

I think it is very likely they have something to do with it

830
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:28:01 AM »
Why does the control board have to be there?

Clue Number 1
You need a control board


As said in the pm, F12 would have looked more impressive..

Clue Number 2
F12 can be used to make the glitch work




Clue Number 3
Components other than a Control Board do not have to bee mounted to make the glitch work

831
Discussion / Re: New Glitch - Hax Mode
« on: July 03, 2011, 11:13:23 AM »
there's the vid.

What happened to the first part? :P

As said in the pm, F12 would have looked more impressive..
 

First part gives away secrets.
Whats the point making a vid to never show anyone? :P

832
Off-Topic Discussion / Re: GTM land!
« on: July 03, 2011, 10:45:07 AM »
Can you draw one of me?

Please :P

833
Discussion / Re: Kind of RW series 4 idea I am doing
« on: July 03, 2011, 10:29:24 AM »
Three of them have left IIRC

834
Tournament Archives / Re: RoboLeague - Signups *
« on: July 03, 2011, 10:09:23 AM »
NFX's bot accepted with AI

2/3 of spaces have now been taken!

835
Robots Showcase / Re: my build diarys
« on: July 03, 2011, 09:41:37 AM »
Why the overkill capacity battery? If it's 4wd you could run two matches on a 2.5ah battery counting on I guessed correctly in assuming that its running 550 size motors.

As a side; I noticed your wheels are press fitted drectly to the gearboxes output shaft. I've never seen wheels attached like that work well. If you have a laythe or know someone who does it might be a good idea to make something like these to attach the wheels or you can buy them here I use this setup on all of my robots.
We attached wheels like that on both Annihilation & Explosion, along with practically every other UK feather

Never had any problems

836
Robots Showcase / Re: my build diarys
« on: July 03, 2011, 08:51:32 AM »
But Tron was so reliable...

What have you done to it???? :P

837
Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: July 03, 2011, 08:24:47 AM »
Great :D

838
Tournament Archives / Re: RoboLeague - Signups *
« on: July 03, 2011, 08:24:29 AM »
Excuse me, Vert. But there is 2 Badniks in the list. :3
Yep, you can send up to three bots, providing I only have to AI one or less for you

839
Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: July 03, 2011, 08:05:46 AM »
Nice Whirlpool clone :D

You should enter this

840
Tournament Archives / Re: RoboLeague - Signups *
« on: July 03, 2011, 07:56:00 AM »
027's bot accepted and AI'd

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