This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - FOTEPX
Pages: 1 ... 35 36 37 38 39 40 41 [42] 43 44 45 46 47 48 49 ... 313
821
« on: September 12, 2014, 03:34:20 PM »
I think it would look better with a clep blade actually. Right now it feels and looks underweaponed to me, i mean it's quite a big bot and it would feel better with a larger weapon.
I agree with Nary on this one, the bot would turn into a BAMF if you added a bigger weapon.
822
« on: September 08, 2014, 05:47:49 AM »
Could even be screenshots of the models overlaid onto the arena.
Naah, looks too clean to be that. I'm gonna go with Jonzu's theory.
823
« on: September 08, 2014, 01:45:35 AM »
hi toast, im fotepx
I recommend picking up NAR AI if you want a more recent definition of DSL building. It's like the Starcore of DSL. Your bots show quite a bit of potential - the only advice I can give is to not use battlepacks and use ants. Everything else, you learn from experience, practice and advice from better users than me.
824
« on: September 08, 2014, 01:42:50 AM »
How did you get more than 4 bots in that picture?
825
« on: September 07, 2014, 12:08:13 PM »
Onslaught is too small for the steering configuration to be included
As far as I'm concerned, you don't need the steering configuration to have a good rep of Onslaught. Onslaught is one robot I've been dying to have a good rep of, so I'd love to see it given the Heretic treatment.
826
« on: September 06, 2014, 01:47:18 AM »
It's beautiful
827
« on: September 05, 2014, 04:40:27 AM »
I see a lot of potential here - keep building, keep experimenting, and you're gonna go far, kid.
828
« on: September 05, 2014, 01:01:15 AM »

HNNNNNNNNNNNNNNNNNNNNNNGGGGGHHHHHHHH You have no idea how much I want
829
« on: September 04, 2014, 10:19:42 AM »
I think it could easily be done with a group effort. If myself (when I gain some programming know-how), Trov, Heretic, Dalek and Tom all teamed up on it, I think we really could make something spectacular.
Keep in mind of course that, until we get some d00d's actually being willing to put time into this, it's all conceptual.
830
« on: September 04, 2014, 10:15:43 AM »
(Image removed from quote.)
a little pixelated but eh
in case you cant make out the words, it says "Enforcer"
FULL SWAGGIN' ACCOMPLISHED
831
« on: September 04, 2014, 09:41:11 AM »
(Image removed from quote.)
Lookin' swaggin. Just give it a swaggin' skin for the full swaggin'.
832
« on: September 04, 2014, 04:57:25 AM »
It's clear as day that we're never going to get the source code for RA2 - that much is a given. We can edit the game within the limitations of editing the UI, robots and arenas, but we'll never get around to solving the main problems of RA2 - Havoks, Rule of 7, and other things that can't be solved with the limitations of the game.
With that being said, however, I do think there is a way to design a program that would open and display .bot files, and their data - from there on out, you could develop a system that would place these .bot files in a box or some sort of enviroment, and then from there, work on changing the enviroment to support various arenas. With this, you could also surpass the "only 4 bots" thingy.
But first, you would have to work on opening and displaying .bot files as accurately as they appear in RA2. For this, and all the work that would come afterwards with designing arenas and graphics, RA3 would have to be a group effort from the community. We'd have to get multiple designers, programmers and others to all come together, ideas in tow, with some working on the .bot files, others on arenas, so on and so forth.
I'm learning Games Design, starting in about 2 weeks, from there on out, hopefully during the course, I aim to work on some form of opening up .bot files as they appear in RA2. If I -could- pull that off, theoretically speaking, it wouldn't be too hard to place those bot files in an enviroment.
RA3 is possible, yes. But not without a joint, group effort from all the talent we have currently in the RA2 community. If we simply stick with modding RA2, we can't possibly wish to make RA3 out of it, because even with software that can analyze and edit the .exe, it's nigh-on-impossible to do anything far out, such as updating the Havok engine. If there was a way to create a program that could open .bot files as they appear in RA2, however, that would be a much easier and cleaner way of doing things.
Feel free to leave your thoughts on the matter below as well.
833
« on: September 03, 2014, 10:24:40 PM »
Is this any better?

asfasfasdad WHAT EVEN ARE THOSE COMPONENTS My mind has done an explode. freakin' amazing work.
834
« on: September 03, 2014, 12:26:41 AM »
Yeah, that one. Any idea where I can get it?
835
« on: September 02, 2014, 08:35:27 PM »
Boring MW is not actually all that boring - I'd actually really like it if those side panels also covered the wheels.
836
« on: September 01, 2014, 09:50:33 PM »
Which reskin do you mean?
The one that's used in Rob Collins' series - the one that reskins everything and makes it looks awesome.
837
« on: September 01, 2014, 09:20:54 PM »
I think Thyrus did it, but I'm not sure.
Need it for something I'm working on.
838
« on: September 01, 2014, 06:55:19 PM »
I took Lemonism's version and added working claws! Doesn't do much, but it's so cute...
@dezox, you need to send me that skin, brah.
839
« on: September 01, 2014, 02:16:52 PM »
New robot using Tazbot's shell, here's Scuttlebug: (Image removed from quote.) 4wd, if anyone was wondering.
Aww, it's adoreable... I want it. Fancy sending the .bot over?
840
« on: September 01, 2014, 11:06:08 AM »
i really really like this
sweeeeeeeeeet
...Okay, could you perhaps comment on the bot I just posted? Cheers for the feedback, though.
well, i like that the wedge and the chassis line up
and thats about it. very meh about it
At least you're honest, brah.
Pages: 1 ... 35 36 37 38 39 40 41 [42] 43 44 45 46 47 48 49 ... 313
|