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Messages - ashman12
Pages: 1 ... 35 36 37 38 39 40 41 [42] 43 44 45 46 47 48
821
« on: November 09, 2009, 02:56:17 PM »
well im sorry. i wont be able to help with the bot exchange. i was really wanting to help but turns out im useless. once again im sorry.
822
« on: November 09, 2009, 01:09:04 PM »
i mean that i have the downloads.
i found them while looking up ra2 stuff found the page with the replicas and downloaded them to see what they are like.
they are ok but some of them can be beaten by antweights.
823
« on: November 09, 2009, 11:53:38 AM »
sorry to piss you off but ive been really busy lately.
sorry
825
« on: November 09, 2009, 11:25:35 AM »
Single packs
1467DYMO_Wheel_1 dymowheel1.txt
a5099s_soundchip a5099sc.txt sounds : taunt1,taunt2,taunt3,taunt4
b4btire mudtire.txt
ballasthammer ballasthammer1.txt
bluebird bluebird1.txt
cherrypoint(CFL_s_spike) cherrypoint.txt
stamper(CFLv_stamper) stamper.txt
t_soundchip(CFLv_tchip) t_soundchip.txt
CTC_bullhorn bullhorn.txt
CTC_graptor graptor.txt
CTC_long_battery longbattery.txt
CTC_ntooth ntooth.txt ntooth0.txt
custom_zone zonezone1.txt zonezone2.txt zonezone3.txt
Devils_Elbow_AntiBallast DE_anti-Ballast.txt
DR_steelball barrels.txt steelball.txt
DV_Snow_burst snow.txt
DV_SnowBurst_Plow snow.txt
GSE_bigbrotherflipper bigbrotherflipper.txt bigbrotherflipper_txt.txt
GSE_psycohammer psycohammer.txt
GSE_smallsheet smallsheet.txt
GSE-hazardstyle_motor hazardmotor1.txt hazardmotor2.txt hazardmotor3.txt hazardmotor4.txt hazardmotor6.txt hazardmotor8.txt hazardmotor42.txt
GSE_rotovator2 rotovator.txt rotovator_txt.txt
GSE_universalX universalX.txt
HX_custom_zone zonezone1.txt zonezone2.txt zonezone3.txt
HX_hackerdisc2_4 hacker_disc1.txt hacker_disc2.txt hacker_disc3.txt hacker_disc4.txt sounds : hackerdisc_attach hackerdisc_hit2
HPAngleMotor anglemotor1e.txt anglemotor2e.txt
HX_hazard_skirts hazard_flipper.txt
JX_SKZ_nightmare_disc nightdisc.txt
thats about half of the custom components that i have got. i have more but i will do them later.
826
« on: November 09, 2009, 09:56:35 AM »
im never really up to something so ill be able to give a lot of stuff.
i might wait to do the weight of the robot as it would mean that i would have to install them all because i only have clean copies the now because my game kept messing up.
ill update post soon after digging out the files from hard drive and all the places they are hiding in.
827
« on: November 08, 2009, 04:38:53 PM »
could you help cos i have no idea how.
828
« on: November 08, 2009, 04:21:34 PM »
I'm not much help to anyone but I'll try and enter something ;D do you know how to make sounds and put them onto components ?
829
« on: November 08, 2009, 04:14:45 PM »
Great.
now all i need to do is to find someone that would help me with the splash and the mystery component i was on about.
pm me of your interested.
830
« on: November 08, 2009, 03:46:48 PM »
Rule #2 bro. i know that we are allowed to use custom components but i wasnt sure if we were are allowed to get others to help with the components as that would mean that they would have had a part in the robot.
831
« on: November 08, 2009, 03:41:31 PM »
i might enter.
is it allowed to ask someone to help with a component though.
832
« on: November 08, 2009, 09:43:41 AM »
ok. thanks for searching anyway.
833
« on: November 08, 2009, 09:14:27 AM »
thanks.
834
« on: November 08, 2009, 08:55:55 AM »
thanks again.
its great to have people that help.
i was part of another forum and whenever anyone asked for help they just got abused and told to eff off.
Edit : do you mean whamettnuht. if so the only thing he has in his sig is the blue animated box.
835
« on: November 08, 2009, 08:09:10 AM »
thanks.
im just being curious as i usually am because i thought it might have help because they are light than the jx and other burst motors.
836
« on: November 08, 2009, 08:02:24 AM »
as for the success rate of skirt hinges I have a feeling it could do with the fact they are bursts but the have a 0 arc so they cant be fired is there a way to change the arc to more than 0 so it can be fired. if so would if be messing about with the gmf file or something more complicated.
837
« on: November 07, 2009, 06:07:42 PM »
lol. i dont blame you for hating pits. i am not too fond of them either as they ruin some battle that are going your way against a flipper and all of a sudden your flying through the air straight into the pits.
838
« on: November 07, 2009, 06:02:53 PM »
ahhh well i wont be able to help cos i have no idea how to make components and stuff. i know how to modify the gmf files in notepad and the likes but thats all.
839
« on: November 07, 2009, 05:55:39 PM »
cool. when i saw the yellow box thats the pit release button i instantly thought that it was a piston that when the full way across the arena and crushed any unlucky bot against the wall.
840
« on: November 07, 2009, 05:41:17 PM »
are we to guess the hazards.
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