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Messages - roboman2444
Pages: 1 ... 35 36 37 38 39 40 41 [42] 43 44 45 46 47 48 49 ... 66
821
« on: June 17, 2009, 07:26:14 PM »
lol BACKONTOPICTYME!
what would you suggest for a good eggbeater/drum for a ant. I dont have a lathe, milling machine, or lots of money.
822
« on: June 17, 2009, 05:28:10 PM »
Some allow AM radios, I gonna make one for WAR. thats why.
824
« on: June 17, 2009, 05:13:51 PM »
"patience young skywalker"
825
« on: June 17, 2009, 05:12:38 PM »
yha i did some lego combat robots before i got money. (might make a competition that only allows brushed motors and legos)
826
« on: June 17, 2009, 05:10:48 PM »
never heard of forza. is it good?
827
« on: June 17, 2009, 05:08:02 PM »
i think its fixed
828
« on: June 17, 2009, 05:05:12 PM »
wow it really is like tf. pretty good but try to shape the chassis so it fits the components perfectly. dsa? another thing that might be too hard for you: stack the cb inside the nifty to get the chassis smaller.
829
« on: June 17, 2009, 05:03:09 PM »
then why have motors and stuff if they dont work.
830
« on: June 17, 2009, 05:02:33 PM »
jd: Spaceballs!
831
« on: June 17, 2009, 02:51:18 PM »
I used the weapons numbers from the original bindings, there shouldn't be any need to change them they worked fine on a new clean Stock 1.3 nothing else changed except for the tornado bindings nonono i changed them so the ai knew if they fell off or not.(so it can do a diff tactic)
832
« on: June 17, 2009, 02:47:22 PM »
nice I think I have driven that car in some racing game... maybe q3rally
833
« on: June 17, 2009, 02:45:16 PM »
wait can you control it in ldd? maybe a new robotic combat game:)
834
« on: June 14, 2009, 06:43:27 PM »
Nope I didn't write the bindings, JoeBlo did and then i fixed the weapon #s and other random stuff for it. worked on mine with no probs
835
« on: June 14, 2009, 06:41:47 PM »
hmmm bumpers and a ball flying around. an arena where good mobility is actually needed!
836
« on: June 14, 2009, 06:40:35 PM »
i think we should mod that tech demo. just decompile the .txt so you can see all the parameters then make another bot in 3dsmax5 with those params.
837
« on: June 14, 2009, 06:39:00 PM »
i dont have steam. nor am i going to get it.
838
« on: June 14, 2009, 04:44:39 PM »
That's what YOU, a newbie, would do. ahem... trying to help.
839
« on: June 14, 2009, 04:42:23 PM »
That would be Blender and Megabyte my oh so blind friend. no this one
840
« on: June 14, 2009, 03:58:09 PM »
i would stuff more weps on there and cover the thing in ramplates.
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