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Messages - System32

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801
Discussion / RA2: the community in review.
« on: August 11, 2011, 10:34:29 PM »
Okay, okay, this thread is useless. The whole reason I have it here is to promote a discussion into the direction we are going in, and to encourage as many niches in RA2land as possible.

Disclaimer: I'm not an older veteran, but I'm a listener. I may be wrong here.

To start with: Building today, and how it got there.

RA2 has several factors that have the effect of making RA2 building the way it is. I'm talking to the bigest and most obvious of them.

AI, Arenas, Culture.

AI.

AI is pretty basic. the main tactic is to shove whatever is nearest and keep on shoving until a timer pops up. This works, because all stock AI never had tactics like driving backwards when something gets under them, or attacking from the sides. The main reason I see for this is the fact the arena hazards never were a threat (I'll deal with this next), they are always off (I'll tackle this later, too) and Online play was broken (Discussed here.). Only in recent years thanks to modders have more and more advanced AI tactics showed up. For a personal example, I tried to create a Popup specific AI using an AI suited to popups and an AI that makes bots flank foes before attacking. I failed, but it is a prime example of some of the variation within RA2 AI in the modern day.

AI is more effective than man. There are rarely small mistakes, hesitations and ingenious tactics such as dancing around a hazard or going for a wheel over the main bot. In RA2, the AI usually charges blindly, and everything usually supports that.

Additionally, the judge "AI" (Or mechanics for judging robots in fights) is simple, and chooses a simple factor to seperate winners from losers: Damage. Flipping an opponent out isn't as highly regarded as outright killing them. There have been steps to counter this, as one 2011 tournament has recently used non damage based judging.

Arenas.

Arenas are made by modders of the community, and by proxy the culture or RA2 decides the arenas, creating an echo chamber. Thus, the arenas in RA2 (or the popular ones) are usually flat, rectangular, have no hazards or weak ones and might have a wall to flip out opponents. The BBEANS arena has a hazard in the center to change that, and a set of flippers to prevent the "pinning" mechanic that occurs frequently which gives some types of bot an edge over another.

This is one of the few exeptions to the rule, as some deaths caused by arena hazards are seen as unfair and cheap. Even the BBEANS arena's blade is weaker than it could be, to prevent "unfair" losses. The fact that the bots are put under the care of AI and as such leave the builders feeling subconciously that their bots are "vulnerable" encourages this sort of arena.

The only way for more hazardous arenas is for the community to lighten up over tournaments and thus losses from arena hazards and other threats not related to the direct opponent.

Culture.

RA2 is a primarily online game nowadays, with little to offer in singleplayer. All the challenge is made by the community and as such there is a competitive feel that is everywhere. This feel makes loss worse than it usually is from an outside observer, and as such arenas and tournaments are made in a way where any unfair losses due to luck are removed.

This feel drives away some light-hearted builders, and changes the rest due to peer pressure. (I don't have anything else to put here, exept that if we took stuff like tournaments a little less to heart we might have a better game, from the varied and entertainment stadpoint. Keep in mind that was subjective, and the "No items, fox only, final destination" style gameplay may be more entertaining to some.)
 

tl;dr: Just read it, moron. I don't have time for idiocy.

802
Discussion / Re: Is Melty Brain Realistic Or Not ?
« on: August 11, 2011, 09:52:00 PM »
Wow, that's cool.


But I was never talking about "realism" guys. The only real problem I have with melty brain is that if online tournaments were lag-free, there probably would be no AI tournaments. And in RA2, you can't "properly calibrate" a bot so that melty brain works with a human controller.
With serge's RA2 haxxorz, perhaps he could look at the RA2's online component?

803
Off-Topic Discussion / Re: General Chatter Thread
« on: August 11, 2011, 08:43:20 PM »
Smoking is really NOT COOL AT ALL.
Smoking = Trolling.

Every puff they take is like asking "YOU MAD BRO"?  So I tell them how mad I am.
FTFY

804
Discussion / Re: Is Melty Brain Realistic Or Not ?
« on: August 11, 2011, 06:47:39 PM »
If the moderators Have the "Split" function, they could seperate this discussion into a new thread.
The fact we've gone from talking about the realistic rule to "is meltybrain realistic?" is a prime example of that.

805
Stock Showcases / Re: E://System32/showcase
« on: August 11, 2011, 05:30:30 PM »
How about the person to build a combat capable one gets to name it?

806
Stock Showcases / Re: E://System32/showcase
« on: August 11, 2011, 02:58:07 AM »
Not really, as I can get it to work non glitchy, the problem is there seems to be a difference between the robot in the botlab and the robot in the arena. The weapon of the shaft unfortunetly spawns facing the rear, and the axle is moved ever so slightly. The makes the bot havok and flip upside down.

807
Stock Showcases / Re: E://System32/showcase
« on: August 10, 2011, 10:18:16 PM »
Shame to hear about the negatives. What about when it does work?
It still fails.

808
Stock Showcases / Re: E://System32/showcase
« on: August 10, 2011, 08:12:03 PM »


FFFFF

The weapon moves the wrong way too much, leaving it useless, and the weapons usually spawn facing the ear, making it useless times 2!
At least I learned how to stack blacks and Hax mode.

809
Stock Showcases / Re: E://System32/showcase
« on: August 10, 2011, 05:30:48 PM »
I'll just look around the Downlods tab.
 

810
Stock Showcases / Re: E://System32/showcase
« on: August 10, 2011, 05:28:07 PM »
I can see why Inf likes editing posts.

812
Challenge Board / Re: Mr. AwesumSauce VS. SOTG
« on: August 10, 2011, 05:18:57 PM »
Quote
All you need to do is use FBS_1 and use the prespinentrance value to determine how long you want the robot to run around the arena before it starts spinning..
Download it and play with the bindings, genius.

813
Stock Showcases / Re: E://System32/showcase
« on: August 10, 2011, 05:11:39 PM »
Sup: looking for the Downloads for the Snapper II, 5KG long extender and the other stuff.

814
Tournament Archives / Re: General Tournament Discussion
« on: August 10, 2011, 05:05:56 PM »
I had the best idea ever. A rumble tourney... with 0.5 gravity.

815
Challenge Board / Re: Mr. AwesumSauce VS. SOTG
« on: August 10, 2011, 05:02:21 PM »
Tick, tick, tick...

816
Did you guys try going to profile options and re-joining the junkyard group? Because I did that and I have the junk yard again.

Thank you good sir, you win a cookie.
That's the problem.

817
Stock Showcases / Re: NC's stock showcase
« on: August 10, 2011, 12:17:56 AM »
If anything, your bot looks great, and everyone's advice here is sound.
If you need weight though, make the right angle between the blacks and the wheels at the back a straight line. It removes some weight (As chassis weight is a measurement of surface area and not volume) but leaves a bigger target.

818
And nothing of value was lost. (I can see it fine.)

819
Discussion / Re: Loss of Originality?
« on: August 10, 2011, 12:04:33 AM »
How about we rename "IRL realistic" the "realistic rule" and "DSL realistic" "I'm not good at stock but I like the playstyle so I push it here realistic" "Theme park realistic rule" "DSL standard"?

820
Tutorials and Tips / Re: RA2: Tips and Tricks
« on: August 09, 2011, 10:44:37 PM »
Links are kaput.

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