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DSL TC Showcases / Re: MikeNCR's Bots
« on: December 29, 2009, 10:18:07 PM »
No weight for a cage, but it will flail about wildly and often rights itself that way when it gets flipped.
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DSL TC Showcases / Re: MikeNCR's Bots« on: December 29, 2009, 10:18:07 PM »
No weight for a cage, but it will flail about wildly and often rights itself that way when it gets flipped.
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DSL TC Showcases / Re: MikeNCR's Bots« on: December 29, 2009, 11:50:37 AM »lol that was a rant? A steel extender in the same dimensions would fail nearly as spectacularly in the same application. You've got to work within the limitations and reality of the physics in the game to some extent. 803
DSL TC Showcases / Re: MikeNCR's Bots« on: December 28, 2009, 09:18:51 PM »1st isn't realistic, IMO. aluminium at least?In what way? I made sure the spinning bar doesn't contact any components. The other one is a bit slow, but it's meant to be a wall. Oh, and none of these are my CC3 entry. 804
DSL TC Showcases / Re: MikeNCR's Bots« on: December 28, 2009, 07:56:12 PM »
Some other designs I was playing with-
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Tournament Archives / Re: Replica Wars Splash, Brackets and Videos« on: December 21, 2009, 12:25:50 PM »
Frostbite: Deceptively simple. Very happy with how FB turned out. Quite destructive for a 'bot with DSL bars as its only weapons.
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DSL TC Showcases / Re: MikeNCR's Bots« on: December 16, 2009, 09:02:41 PM »I tried something similar to that wedge/flipper too... found that those motors were too weak to get under some bots with enough speed. The HS'er looks cool... would it work better if the weapon was flat on the ground? Flip it over and slice away at the metal ankles of your foes?I've noticed that floor dragging weapons often do no damage for some reason. I blame it on the physics engine being odd. 807
DSL TC Showcases / Re: MikeNCR's Bots« on: December 16, 2009, 08:03:01 PM »
Playing around with some CC3 options
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Real Robotics Discussion / Re: BattleBots« on: December 03, 2009, 07:25:05 PM »
Autodesk posted some video from the recent event on Youtube.
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Existing Games / Forza Motorsport 3« on: October 28, 2009, 11:50:03 PM »
Decided to make a few colors of plaid in the game. Near Chaos logo was done by someone else, I'm not that good yet.
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Existing Games / Forza Motorsport 3« on: October 28, 2009, 12:16:06 AM »
There may be a few cars that should have been included, but overall there's no shortage of fun unique cars to drive.
Also, I've invented a 2wd Subaru WRX STi ![]() 813
Existing Games / Forza Motorsport 3« on: October 26, 2009, 11:39:07 PM »
Anyone else getting/playing this?
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Game Development / New Robot combat game- in progress.« on: October 26, 2009, 02:32:43 PM »
some control adjustments, or at least the ability to do so, and more robots would be nice, but overall, a very nice game.
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DSL TC Showcases / MikeNCR's Bots« on: October 23, 2009, 12:48:45 PM »
No, Brutality is a HW from a different team. It's been at a lot of the RoboGames events and the most recent BBots event.
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DSL TC Showcases / MikeNCR's Bots« on: October 23, 2009, 11:23:36 AM »
Decided to do a Brutality replica. Haven't skinned it, and I couldn't do the wedge properly with stock parts, but it's about the right shape/look and doesn't suck in the arena.
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Robots Showcase / Near Chaos Robotics« on: September 19, 2009, 09:01:02 AM »
Nothing exact. http://twitter.com/battlebots seems to have the most up to date info.
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Real Robotics Discussion / Heavyweight Robot (220 lbs)« on: September 18, 2009, 08:14:59 PM »
Look at the book linked in this thread: https://gametechmods.com/forums/showthread.php?t=2480
Read it. Understand it. 820
Real Robotics Discussion / Great beginners guide, now in paperback form« on: September 14, 2009, 05:59:41 AM »
RioBotz Combat Robot Tutorial
Some of you may have seen the .pdf version of it, just thought I'd post this in case anyone who wants to build real 'bots had missed it or wanted the paper version and hadn't noticed that it was now available. |