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Messages - Wambo

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81
407000 joules :eek: ?! That bot is very broken

82
I'm pretty sure, that there will be countless Tombstone and Carbide replicas soon.

83
 [ Quoting of attachment images from other messages is not allowed ]  

Hot off the griddle!

This one is going to have some serious power.
That looks very detailed :mrgreen:

84
Great!!! :claping :claping :claping will it already be in the upcoming build?

Hopefully.  If not the actual 3D model, at least a cylinder of the appropriate dimensions that you can hook up and power stuff.  We are working on the full 3D model now, but the full visual representation might need to wait until the next build.
Oh, cool! I guess just a flat cylinder would be ok, too. Will the new House robot, you showed off be in the game?

85
Great!!! :claping :claping :claping will it already be in the upcoming build?

86
Discussion / Re: I will make any Robot Wars replica you want!
« on: July 14, 2019, 06:27:19 AM »
Magnetar would be cool

87
CALLING ALL ENGINEERS!

I'm looking for data on the following:

1. Energy required to puncture different thicknesses of common armor materials: UHMW, Polycarbonate, 6061-T6 aluminum, mild steel, hardened steel, titanium.  Am I missing any?  We are looking to cover beetleweights, featherweights, lightweights, and heavyweights.

2. Rated speed (based on motor kV) vs measured speed of bar spinners, drum spinners.

If you have access to equipment to do some testing, or know of good resources for the above, please post them here!

PS - Do we have any Robot Wars/Robogames/Battlebots competitors in the crowd?  It would be nice to get some real-world quantitative and qualitative data from the heavier weight classes.
Sorry, I have no Idea, but I thought, that you were doing some stuff with the TR2 team and team Shock. Maybe they can help.

88
It would be cool to have an option, where you can turn a spinner down. This will be very useful, if you want to build replicas.
what do you mean by that
What I mean is, that it would be cool to say: This spinner is not allowed to spin faster than 2000 rpm. I just noticed, that this will be possible to do by changing the pulley gear ratio.

89
It would be cool to have an option, where you can turn a spinner down. This will be very useful, if you want to build replicas.

90
This game keeps getting better with every day

91
Hopefully the drive and damage isnt broken so i can continue with hosting stuff

I'll do my best. 

Drive: Reworking spinners required reworking drive as well.  Unity physics doesn't like it when you throw big heavy masses around at anything more than a few hundred RPM.  Spinners can now go 8,000+ RPM, so I had to adjust the dynamics so that Unity stays happy.  I didn't have to go completely back to the drawing board with drive, but drive required a TON of tweaks.  Hopefully it is pretty close to where it needs to be.

Damage: I haven't addressed damage yet.  I'm hoping to do that over the next few days.  My goal this fall is to completely rethink how damage is done, moving away from hit points to a more realistic system of ripping, puncturing, and breaking.  If you tap a motor with a high energy spinner, that motor should break.  The idea is that you protect your motors with armor that someone needs to break off / puncture to get to the sensitive bits inside.

Update: I'm working on spinner "bite" right now.  The idea is that if you make something that spins too fast and/or come at an opponent too slowly, the spinner won't get any bite, and it will just bounce of the opponent instead without releasing much kinetic energy.
Well... now I know, what I will do the next few weeks :mrgreen:

92
Ok, I'm not very good at posting images

94
This game is so cool! It is like RA3, but every mistake has been fixed. (those were a lot of mistakes)

95
Tournament Archives / Re: Apex: Elite Series
« on: March 28, 2019, 10:10:52 AM »
Entries are full.

Wambo's 3rd entry just missed out, sorry.

Ill be updating the list when I get back
You don't have to be sorry as long as I have one entry I'm happy :mrgreen:

96
Tournament Archives / Re: Apex: Elite Series
« on: March 28, 2019, 09:16:15 AM »
Oh yes I'm already excited :mrgreen:

97
Contests / Re: Vote BOTM March 2019 (Custom)
« on: March 04, 2019, 08:02:48 AM »
I like the bread :laughing

98
Tournament Archives / Re: Orc's Wars Series 3!
« on: February 01, 2019, 08:09:34 AM »

99
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: January 27, 2019, 10:03:12 AM »
heck
  [ Quoting of attachment images from other messages is not allowed ]
That Looks destructive  :claping but I think this robot is extremly unstable

100
DSL TC Showcases / Re: Wambo's DSL/ IRL showcase
« on: January 23, 2019, 09:21:34 AM »
When showcasing a bot, it is preferable to show/tell what people can't guess, as in armor, weight, and internals, yes.

Yeah, without these major descriptions of the weight and armor, it's like guessing the weight and materials used in a jumbo jet.
the armor is on the splash

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