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Messages - min440303

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81
Showcases / Re: Neon Tries RR2
« on: April 23, 2020, 06:46:12 AM »
Great work! Keep it going.

82
Showcases / Re: Minthemad's RR2 Showcase
« on: April 19, 2020, 11:21:58 AM »
Inspired by Animal Crossing
Spinning Coffee Cup (not sure if it's the ultimate name)
 
Spinning Coffee Cup.png

 
SS.jpg

83
Showcases / Re: Minthemad's RR2 Showcase
« on: March 26, 2020, 06:29:52 AM »
Dire
 
Dire.png

E-Max rebuild
 
E-Max.png

84
Showcases / Re: Minthemad's RR2 Showcase
« on: March 22, 2020, 10:23:24 AM »
Full-body tribar twins, after being in a dilemma which color theme to choose, I gave up and kept both of them(both HW).
Eye of Abaddon
 
Eye of Abaddon.png

Eye of Sauron
 
Eye of Sauron.png

85
Showcases / Re: Minthemad's RR2 Showcase
« on: March 21, 2020, 08:23:09 AM »
Back to the old school
Diesector
 
Diesector.png

Wedge of Doom
 
Wedge of Doom.png

Hazard
 
Hazard.png

86
Besides axes, lifters don't work well either. An F30 geared at 10:1 cannot even easily lift a 4kg bar itself, not to speak of lifting a 110kg bot. For many spinners as well, their selfrighting mechanism becomes useless.

87
Showcases / Re: Minthemad's RR2 Showcase
« on: March 18, 2020, 12:34:09 PM »
More reps
The Disc O' Inferno
 
-a9cc55415baa155.png

Black Rabbit (from KOB)
 
3063fc2ecfc0dc7f.png

Reality
 
-74d1c39d4c8891db.png

88
Showcases / Re: Minthemad's RR2 Showcase
« on: March 15, 2020, 09:25:23 PM »
Equator
 
Equator.png

Juggernaut Jr.
 
Juggernaut Jr.png

Cyber Storm II
 
Cyber Storm II.png

89
Hey guys,

We got hit with coronavirus here.  I will still be checking in periodically but development might be slow for a bit.
Stay safe. Hope you guys get through this tough time.

90
A fact may help: Hits are pretty good when set damage to 0%


91
I'm using 75% in Feb 16th, but have no idea how low in recent builds cuz the damage is kinda weird.

Also for the new bleeding edge, the motors don't work right.
ME0708 is like this
 
1.png

And pancake-etek spins up even much slower than TP100 brushless (spinner 1 is brushless, and spinner 2 is PE)
 
2.png

92
There's something weird about the fights, despite the motors being not as powerful as before, the fight itself has some problems that makes it not that satisfying.

-when a vs takes certain damage and starts wobbling hard, seems all motors become weak, and the bot drives much slower. If you turn off the weapon motor, the bot just barely move, and the weapon barely spins up if you turn on the weapon motor again.


-This is an issue on Aftershock, sometimes when the disc takes certain damage and lost some of its parts inside(looks like not all the spinners break in a whole), the spinner stops, and the bot gets drunk and starts floating like this.


-Spinner barely delivers hits, when it get to its oppoent, instead of releasing pushing power and doing damage, it always only gives out little energy or just comes to a complete stop, which turns those spinners into pushbots. On the other side, spinner does great efforts on its own bot, it's becomes accurate and powerful when hitting the floor and walls


-There's few moments that spinner is actually doing its job, moreover, sometimes it would suddently make the computer lag then come to a huge unrealistic hit that destroys everything.


-Self-damage is really high. I've set damage slider to 5%, and a spinner of 30 kg starts wobbling hard after 2 or 3 hits and totally breaks into pieces after 4 or 5 hits with its opponent remaining intact.

93

PS - I'm still working out the numbers on some of the newer motors.  In real life, Aftershock uses an LEM170.  It is a 7" diameter motor slightly smaller than an Etek, but quite a bit larger than the 4" brushless in the Aftershock rep.  For now, the "Pancake Etek" is the closest thing in game to an LEM170.

You mean LEM170 is the same size as Pancake Etek? That means my Aftershock rep is incredibly small to fit this motor...

94
The scaling stuff is awesome! It will save tons of efforts to do some resizing stuff. Really appreciate it! Also, some issues that still might need to be done:

-Flippers don't work

-Old F30s' moving downward

-Looks like spinner wobbling makes the bot drive much slower, when Aftershock's spinner took certain damage, the bot just couldn't move even when the weapon motor was off.

-Motor's starting torque are still really bad, thus lifters, crushers, saws and hammers are useless. And spinners spins up extremely slow at the start no matter how it's geared.

-Spinners easily lose all its speed before delivering a hit.

-Equator's driving issue with F30s

-Lags when placing TP100 brushless

95
We cannot unzip the file

96
Aftershock has a not that balanced disc, so it may not spin up to full speed. Also Equator is flipper, and the piston doesn't work either. You can check over it.

97
Apart from those issues above, I'll talk about something that I think is really important and some own issues.
All motors spins up really slow, especially at the beginning, both brushed and brushless act like that, examples like Rainbow Circus with etek, or Aftershock with brushless I've posted before, the energy stacks in 10 joules from start, we can even see how slow a spinner is rotating.
And as a result, spinners barely have pushing power(except the crate in test cage) and all the vertical spinners lose their ability to self-right automatically, for motors having far less torque.

Here's a strange personal issue. My flipper Equator uses F30 for drive, but it has become extremely slow in this build. Other bots with A40 or F30 drive well as before(the position of old F30 still not right tho), only this one is having some problem.
Mar 04

Mar 09

Circus

Aftershock

  

98
We are replacing the 3" Brushless Motor with the TP100.  The TP100 is about 4" diameter x 4" length.

Once it is geared down it should have higher top-end power than an AmpFlow A40-300 or an NPC T64, in about half the size and weight.  It won't be usable for drive unless you gear it down first.
Okay that's cool enough.

99
The goal of all of this is that you guys won't have to do a motor swap from your February 16th build, but the motor itself will be larger.
This can be a solution. Btw when will the bot scaling tool be out? Cuz we may need to upscale our bots to fit the bigger mesh of brushless.

100
Here's the file of the million joule lightweight:
 

Thanks for this!

With the proper numbers for the 3" brushless motor the robot becomes a lot less usable.  2/3 of its weight is in the weapon, and the weapon spins up really slowly, taking about 10 seconds to get to 3000 RPM.  It maxes out at 300,000 Joules, but in combat it is typically hitting with about 100,000 Joules because of the long spin-up time.

I need to do some hand-calculations to estimate the moment of inertia, but I suspect it is a little off.

EDIT - I did the calculations.  The MOI is off by a factor of 10x or so.  Spinup time is much too short in the game. Correcting the MOI will drop the energy way down.  This 0.5 meter diameter x 13 mm thick steel spinner should have an MOI of approximately 0.7 kg * m^2 and a peak KE of approximately 60,000 Joules.  It should only be at a few hundred joules and a few hundred RPM after 3 seconds, taking about 150 seconds to get to top speed.  It should be completely useless as a weapon in robot combat.
Yay! More realistic! I can’t wait to build something with a brushless!
You'll build nothing with this brushless.

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