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Showcases / Re: Neon Tries RR2
« on: April 23, 2020, 06:46:12 AM »
Great work! Keep it going.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 82
Showcases / Re: Minthemad's RR2 Showcase« on: April 19, 2020, 11:21:58 AM »
Inspired by Animal Crossing
Spinning Coffee Cup (not sure if it's the ultimate name) 84
Showcases / Re: Minthemad's RR2 Showcase« on: March 22, 2020, 10:23:24 AM »
Full-body tribar twins, after being in a dilemma which color theme to choose, I gave up and kept both of them(both HW).
Eye of Abaddon Eye of Sauron 85
Showcases / Re: Minthemad's RR2 Showcase« on: March 21, 2020, 08:23:09 AM »
Back to the old school
Diesector Wedge of Doom Hazard 86
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 19, 2020, 06:39:53 PM »
Besides axes, lifters don't work well either. An F30 geared at 10:1 cannot even easily lift a 4kg bar itself, not to speak of lifting a 110kg bot. For many spinners as well, their selfrighting mechanism becomes useless.
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Showcases / Re: Minthemad's RR2 Showcase« on: March 18, 2020, 12:34:09 PM »
More reps
The Disc O' Inferno Black Rabbit (from KOB) Reality 88
Showcases / Re: Minthemad's RR2 Showcase« on: March 15, 2020, 09:25:23 PM »
Equator
Juggernaut Jr. Cyber Storm II 89
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 13, 2020, 08:25:30 PM »Hey guys,Stay safe. Hope you guys get through this tough time. 90
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 13, 2020, 05:46:53 AM »
A fact may help: Hits are pretty good when set damage to 0%
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 12, 2020, 10:54:33 AM »
I'm using 75% in Feb 16th, but have no idea how low in recent builds cuz the damage is kinda weird.
Also for the new bleeding edge, the motors don't work right. ME0708 is like this And pancake-etek spins up even much slower than TP100 brushless (spinner 1 is brushless, and spinner 2 is PE) 92
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 12, 2020, 08:08:11 AM »
There's something weird about the fights, despite the motors being not as powerful as before, the fight itself has some problems that makes it not that satisfying.
-when a vs takes certain damage and starts wobbling hard, seems all motors become weak, and the bot drives much slower. If you turn off the weapon motor, the bot just barely move, and the weapon barely spins up if you turn on the weapon motor again. -This is an issue on Aftershock, sometimes when the disc takes certain damage and lost some of its parts inside(looks like not all the spinners break in a whole), the spinner stops, and the bot gets drunk and starts floating like this. -Spinner barely delivers hits, when it get to its oppoent, instead of releasing pushing power and doing damage, it always only gives out little energy or just comes to a complete stop, which turns those spinners into pushbots. On the other side, spinner does great efforts on its own bot, it's becomes accurate and powerful when hitting the floor and walls -There's few moments that spinner is actually doing its job, moreover, sometimes it would suddently make the computer lag then come to a huge unrealistic hit that destroys everything. -Self-damage is really high. I've set damage slider to 5%, and a spinner of 30 kg starts wobbling hard after 2 or 3 hits and totally breaks into pieces after 4 or 5 hits with its opponent remaining intact. 93
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 11, 2020, 06:37:34 AM »You mean LEM170 is the same size as Pancake Etek? That means my Aftershock rep is incredibly small to fit this motor... 94
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 11, 2020, 03:03:48 AM »
The scaling stuff is awesome! It will save tons of efforts to do some resizing stuff. Really appreciate it! Also, some issues that still might need to be done:
-Flippers don't work -Old F30s' moving downward -Looks like spinner wobbling makes the bot drive much slower, when Aftershock's spinner took certain damage, the bot just couldn't move even when the weapon motor was off. -Motor's starting torque are still really bad, thus lifters, crushers, saws and hammers are useless. And spinners spins up extremely slow at the start no matter how it's geared. -Spinners easily lose all its speed before delivering a hit. -Equator's driving issue with F30s -Lags when placing TP100 brushless 95
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 10, 2020, 08:51:03 PM »
We cannot unzip the file
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 10, 2020, 06:13:07 AM »
Aftershock has a not that balanced disc, so it may not spin up to full speed. Also Equator is flipper, and the piston doesn't work either. You can check over it.
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 10, 2020, 12:25:32 AM »
Apart from those issues above, I'll talk about something that I think is really important and some own issues.
All motors spins up really slow, especially at the beginning, both brushed and brushless act like that, examples like Rainbow Circus with etek, or Aftershock with brushless I've posted before, the energy stacks in 10 joules from start, we can even see how slow a spinner is rotating. And as a result, spinners barely have pushing power(except the crate in test cage) and all the vertical spinners lose their ability to self-right automatically, for motors having far less torque. Here's a strange personal issue. My flipper Equator uses F30 for drive, but it has become extremely slow in this build. Other bots with A40 or F30 drive well as before(the position of old F30 still not right tho), only this one is having some problem. Mar 04 Mar 09 Circus Aftershock 98
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 09, 2020, 12:23:17 PM »We are replacing the 3" Brushless Motor with the TP100. The TP100 is about 4" diameter x 4" length.Okay that's cool enough. 99
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 09, 2020, 09:30:55 AM »The goal of all of this is that you guys won't have to do a motor swap from your February 16th build, but the motor itself will be larger.This can be a solution. Btw when will the bot scaling tool be out? Cuz we may need to upscale our bots to fit the bigger mesh of brushless. 100
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: March 09, 2020, 06:26:28 AM »You'll build nothing with this brushless.Yay! More realistic! I can’t wait to build something with a brushless!Here's the file of the million joule lightweight: |