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Messages - Madiaba

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81
Discussion / Re: Random battles w00t season one
« on: July 20, 2010, 10:32:30 PM »
No, I forgot to mention is has a run time error
Frezal's probably right, Sparky.  Your 'baggage' is keeping you from being objective.  Think things through,,,... always. 
 
 
So look through the bot file(s) and check it's component addresses.
 
Do all bots crash the game,.. or only one?
 
 

82
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: July 20, 2010, 10:22:10 PM »
Is it possible to make an arena where there is a statue in the corner and after 1 minute it starts walking around the arena and does damage to bots when it hits them
Walking?  That'd be tough. 
But maybe a standing bot on wheels:

 
 

Or, a coool 4 wheeler:

 
 

 
 
Or,...Maybe a (giant?) eight-legged spiderbot (hehe).  But really...8 restraint_solvers each turning an eccentric geomobject 'leg', enabling it to craw around.  Add damage and a cool wav sound to the legs via the py. (No pic)
 
 
 

83
Discussion / Re: Random battles w00t season one
« on: July 20, 2010, 09:38:21 PM »
Thanks, P-4, for the effort.

Sparkey,
1. what does it do?
2. what did you last change when it began to crash?
3. when does it crash?

 

84
Chatterbox / Re: May not be around much for a while.
« on: July 20, 2010, 12:40:43 PM »
Sorry, Craaig.  I can empathize.

Please also tell your girlfriend 'Sorry.' for us at GTM.


85
Wow, Serge.  You've put some time into this.
1. Are you making/keeping a map of things? 
2. I'd love to be 'updated' when you get an open slot...
 
Dziekuje. :claping

86
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: July 19, 2010, 05:05:15 PM »
Yep.... but not easy.
 
Trov, thankfully, has done some work toward that end... 
(Haven't been able to help him [or anyone] due to moving... :( )

87
General Support / Re: Game crashes when selecting A.I bot!
« on: July 19, 2010, 10:02:21 AM »
Your vid will not play for me, Gazea...

88
Off-Topic Discussion / Re: General Chatter Thread
« on: July 19, 2010, 09:45:04 AM »
Picture is nomore, but appearently I dont even want to find out what it was.
SSG, PM him if you must see, NP.  I just don't want GTM being accused of having/promoting actual pedobear-ness...  >If one adds an extra '4' to the two middle 4s in the address, the link will work again<
 
 
 
Jonzu: Go-karts are definitely cool. 
 
 

89
Discussion / Re: Easier way to stack!
« on: July 19, 2010, 09:29:06 AM »
IMHO, from my observations,
I think that the component placement isn't actually determined by the vid card's/monitor's pixels/resolution, but in the software. 
Therefore, I think that when you move your mouse to adjust placement slightly, that, though it actually is moved slightly(software), the card/screen resolution may not be able to reflect the movement; thus you do not even know there was movement.  So you move it more... until it finally is manifested on the screen; but the component was moved several places over by that time. 
IOW: From my experience, the distance between placement points you end up seeing,... may not reflect what the software makes available.  So a higher resolution would help detect smaller movements, and thus enable the User to see and take advantage of what the software makes available.
 
BTW: I have a 'regular' comp, and also a 'fast' comp which has a 28" monitor, with 512mb Radeon...vid card, bla bla...; and it's from comparing these that I assume the above.  And time limits checking it out more thoroughly.
 
Input is appreciated here, because I am assuming based upon only some evidence. 
 
Serge, may know...

90
Modifications / Re: ACAMS Component Pack
« on: July 19, 2010, 08:52:22 AM »
... im talking helicopters, jets, rocket launchers, machine guns...
I agee, Sage. 
This is ACAMS' plane, w/ Machinegun, tweeked and AI-ed a while back:
   
ACAMS' components are perfect for this.
 
BTW: One could also put a 'turreted (SOW)' Machinegun on the plane. :mrgreen:
 
 

91
Off-Topic Discussion / Re: General Chatter Thread
« on: July 18, 2010, 11:29:50 PM »
(Image removed from quote.)
^^QFT10^^
 
 
 
 
---------
Hydro, don't do that...
(PM if you must).
 
 
 

92
Off-Topic Discussion / Re: General Chatter Thread
« on: July 18, 2010, 11:08:42 PM »
Does it also work with moobs?
If they're perky enough.

I'll have to work on mine.
Post a pic, Serge... :mrgreen:

93
Discussion / Re: Easier way to stack!
« on: July 18, 2010, 10:57:56 PM »
@JoeBlo - I know, it's kinda random but it does seem to help.

I do that sometimes, and thought it helped.....but I never share my secrets   :p
I think several have building technics that they've never shared....

94
Site News and Feedback / Re: Error Message
« on: July 18, 2010, 02:10:18 AM »
....Stop calling me names!! you need to stop treating me like crap just beacuse YOU ARE TEH L337 HAX0R WHO C4N D0 4NYTHING LOL N00B LOL IW ILL HACK YOU...
Sparky, didn't you just shoot your mouth off at Serge on the "hip-hop = end of world' thread, just for him expressing his opinion that your thread title asked for?
 
Don't complain about what you yourself sanction... duh.
 
BOT...
 

 

95
Chatterbox / Re: The F*ck has this world come to?
« on: July 18, 2010, 01:53:26 AM »
They're right, Sparkey.
Noodle is using his noodle rightly.
ACAMS is too,.. I hope...

96
Chatterbox / Re: I'm Back!!!
« on: July 17, 2010, 02:35:34 PM »
Quit trolling, Frezal.
Badnik, Frezal's helping out here. 



Sparky: Frezal's trying to show you something,.... and in a very appropriate way, IMO.  Learn, please.

 
Frezal: Glad you're back....
 

97
Modifications / Re: ACAMS Component Pack
« on: July 16, 2010, 09:39:21 PM »
Oh.. How'd I miss this?  Duh...
 
ACAMS: Just send'r over with instruction(s).

Thyrus: Yea, that 'Mad Max' idea we threw back and forth before.  You're right, it would be cool, and it can be AI-ed. Competing with that would be fun....
 
 
 

98
Discussion / Re: Random battles w00t season one
« on: July 16, 2010, 06:01:31 PM »
Sparkey: Just got home from work, so I'll send one in soon.


Freeziez: Here.
I refered ACAMS here to get some more, but he asked me if I could.  Neither have had time to thoroughly do it yet.  Just copy them carefully and then paste, NP.

99
Discussion / Re: Random battles w00t season one
« on: July 16, 2010, 11:16:59 AM »
"You guys! :eek:  Why,..... I never!" :mad:   ....
 
"I am so naile... eerrr, insulted!" :ouch:

"Huh!"   *gives cold shoulder*angry smiley #175

"Just for that, will not submit my definitely non-BFEed, non-PYed, non-GMFed, non-TXTed,
little, innocentangel smiley #5083,......... entry called 'Pip-squeek'."  *crowd sighs "Awwww...."*
 
 
Sparky, please expect another, similarly kosher bot entry.... :p
 
 

100
Discussion / Re: Random battles w00t season one
« on: July 15, 2010, 11:52:44 PM »

I wanted to send this in, but it's probably too weak against custom components.

Maybe HAX it so all parts has 999999 fractures with 999 piercing/999 concussion?

(Image removed from quote.)
That's beautiful, 123.  AI-ed?
T'would be nice if these were videoed...
 

Questions:
Custom AI.pys ok too, Sparky?
Cannons OK too?
 
 

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