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Messages - Sic
81
« on: February 26, 2014, 03:25:44 PM »
As some of you might know I'm working on a robotics game similar to RA2. However, I want it to be as realistic as possible, and for that I need real data. The things I am looking for: - Images of your controller (inside/outside)
- Images of your bot (mostly inside)
- Images of your components, and their specs
- What material do you use for the bot's 'skeleton'
- What material do you use for the bot's armor plates
- How much does that specific material weigh (kg/cm^3)
You don't need to answer all of these questions, but the more info I get, the better. Images of bot guts are top priority.
82
« on: February 26, 2014, 12:12:06 PM »
Industrial metal No
83
« on: February 25, 2014, 04:56:39 PM »
Turned out pretty well.
84
« on: February 25, 2014, 01:42:38 PM »
Awesome! Will round shapes be possible too? and if so will those support this armour type of thing
"round" does not exist in the computer world. However if you just fiddle around enough to create a dodecagon or better I'm sure you could fake it. Furthermore the savegame files are pretty easy to edit manually, enabling you to perfect your circle through math. ... alright ... you know what. I'm going to add a 'make circular' option just for you. Happy?
85
« on: February 25, 2014, 01:06:10 PM »
86
« on: February 24, 2014, 04:59:11 PM »
I'm comming from the RA2 way of thinking that's why I ask. You never really needed a component.
Oh by the way.. will you include some kind of storymode?
I haven't planned on doing storymode nor AI. Neither are required for the game to fulfill its purpose and it'd take large amounts of work to implement either of them. But who knows. Maybe I'll add it once the main game is complete. As for the controller, it's part of a feature that'll take you even more in debth of roboteering than RA2 ever did. You'll see in the next release.
87
« on: February 24, 2014, 11:01:23 AM »
looks great but what exactly is the remote good for?
Controlling your robot.
88
« on: February 24, 2014, 09:50:03 AM »
In-game
89
« on: February 23, 2014, 04:49:49 PM »
I've only just seen this thread and OMG dude! Epicness anyway, I've seen the controller online and there's just one teeny thing left- on the controller in the top-right corner on the side it has this some sort of switch, but I don't think its necessary. Apart from that, I think its pretty accurate
I am aware of the switches. I thought they were kinda ugly so I made flat gamepad styled buttons instead. If they're necessary I can easily add them.
90
« on: February 23, 2014, 03:58:09 PM »
Pretty much one of the first models I've ever done myself. Can some RL roboteer tell me if I missed something?
91
« on: February 21, 2014, 07:25:22 PM »
How is armour plating going to be done? Will it be automatic? Because it if it is, it may have an issue with more complex shapes, such as if the chassis is concave.
You're absolutely right. Because of the customizability of the chassis it won't be possible to automatically apply plates. My idea is that you select 3-4 points to use as corners for a plate. I'm open for suggestions.
92
« on: February 20, 2014, 05:49:47 PM »
Good news. The new and updated chassis editor is much easier to use, more accurate and very stable. You can add, remove and connect pipes without worrying whether you've selected the 'root' pipe like in the previous alphas. The savegame files will also be much smaller (faster download for online play) and possibly you will be able to use custom textures for your bot in online play as well. I only have to fix a few things in the chassis editor and I'll move on with the components. I might also start experimenting with a little bonus online feature never seen in any RobotWars styled game before that you guys might enjoy while waiting for the combat system.
93
« on: February 16, 2014, 05:06:52 PM »
how much can you change in step 2? is it like in RA2 or can you do more complex shapes?
Exactly the same as in ra2 except for the addition of chassis thickness and material. When you click 'Finished' you'll have just as much control as you did previously in Scrapmatch. I'm aiming to make it more userfriendly though. The previous setting with the HUD scrollbars was not very optimal.
94
« on: February 16, 2014, 03:36:01 PM »
95
« on: February 12, 2014, 05:32:21 PM »
awesome! I love the underground graffity look of that. looks like something from the 90ies where Robot Combat has its origins. Are there updates on the botlab?
If by 'botlab' you mean the robot workshop - yes indeed. I'm currently redoing it all after realizing that my savefile system was horrible. It's going to be more like the original from RA2 but still with the added flexibility. I'm also trying to fix up some music and sounds for the next release which won't be anytime soon.
96
« on: February 10, 2014, 08:39:20 PM »
97
« on: January 18, 2014, 11:54:52 AM »
is this still going on?
Sure is. I'm currently working on a minor project to practice networking, but after that i'll start experimenting with scrapmatch multiplayer. (and add a few more features such as battery and basic damage system) Edit: Page 4. Finally! Been waiting for this.
98
« on: January 01, 2014, 02:22:11 PM »
I just tried the default bot you sent me AND a robot i made v0.01. But the chassis doesn't appear in the bot editor. it's just a blank space. Also the back button doesn't work either. It just gets rid of some of the buttons.
EDIT: I don't know if this has anything to do with it, but when i first tried to run v0.04, it crashed. but it was okay loading after that one time.
EDIT2: okay this is really weird, but i reinstalled v0.04 and everything worked fine.
Alright, good to know.
99
« on: January 01, 2014, 01:17:02 PM »
When i open up the robot builder, unlike v0.01, i don't get a default chassis i just get a blank space. when i click new part, a small rod appears but i can't do anything with it. if i try to click somewhere to put it into place the rod just disappears. Also i can't edit the bar either, it doesn't give any settings to change the length or the yaw or anything like that.
Alright. I'll see if i can fix that for next time. For now, you can download the attached .txt file (which is basically the default bot frame save file) and place it in Scrapmatch/Scrapmatch_Data/Teams/Teamname/ This won't fix creation of new bots, but it will present you a save file which you can load and modify as normal.
100
« on: January 01, 2014, 09:30:49 AM »
The chassis builder doesn't seem to work for me, i try adding in a new part but it disappears if i try to add anything to it or go into any other tab. also when i name my bot the game just comes up with the robots file directory and doesn't show it's actual name.
But from when i played one of the previous versions i think that this is going to be a great game when it is finished.
I can't understand why Indiedb might have a grudge.
That sounds very weird. Are you sure you're doing it correctly? When clicking 'New Part' then hovering the mouse over a pipe it will seem attached, but actually won't be untill you have clicked on it. If this doesn't work, try hitting backspace while in the chassis builder. It shows you all corner- and end-points on the chassis. See if you can find anything mischievous on the new pipe (floating endpoints, missing endpoints). As a last resort you can tell me which operating system you're using, and whether you're running 32- or 64-bit.
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