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Ironforge TC Showcases / Re: Lightning's Ironforge Bots
« on: December 28, 2017, 04:39:56 PM »
cool. thanks for your help
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Ironforge TC Showcases / Re: Lightning's Ironforge Bots« on: December 28, 2017, 04:39:56 PM »
cool. thanks for your help
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Ironforge TC Showcases / Re: Lightning's Ironforge Bots« on: December 28, 2017, 02:47:44 PM »298.9, steel 1, new chassis, slightly smaller front armor, and bigger weapons (40cm teeth) & weapon motor. had to downgrade the drive though, and it's mounted externally because otherwise the weapons would cut through the motors. how does it look? 83
Modifications / Re: Lightning AI v2.0« on: December 24, 2017, 05:35:18 PM »
v2.0 released! Check the first post.
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Ironforge TC Showcases / Re: Lightning's Ironforge Bots« on: December 22, 2017, 03:58:33 PM »also should i sacrifice some armor and angled wedges to get more weapons on? 85
Ironforge TC Showcases / Re: Lightning's Ironforge Bots« on: December 21, 2017, 11:35:41 PM »
trying to make a mw
*it's supposed to say 30cm teeth should i sacrifice some armor and angled wedges to get more weapons on? or should i do something else? 87
Stock Showcases / Re: Lightning's Robots« on: December 21, 2017, 04:14:16 PM »
made a bunch of new/upgraded bots over the last few days. this is the only one i feel like showcasing
MaceFace 2. first one was literally just hypnotism with maces despite the compact chassis, it has really good (albeit inconsistent) wedges expect something big coming soon 88
DSL TC Showcases / Re: Lightning's DSL Bots« on: December 19, 2017, 01:29:51 AM »
turned it into a spinner
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Tournament Archives / Re: [Official GTM Tournament] GameTechMods Championship Series 2« on: December 18, 2017, 06:51:45 PM »
sweet, will definitely be entering. hope this will be ran at a quick pace
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Existing Games / Re: Metroidvanias« on: December 05, 2017, 08:05:28 PM »
started playing momodora recently. pretty fun
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DSL TC Showcases / Re: Lightning's DSL Bots« on: December 05, 2017, 05:01:04 PM »
another irl thingy
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General Support / Re: weight class« on: November 28, 2017, 05:30:55 PM »the mw weight limit is 399. Idk why, but it is.iirc the game counts decimals a lot further than just tenths, and at some point it decides to round up or down. this is why you can have two different robots that are both 399.0 kgs, yet the game can recognize one as a middleweight and the other as a heavyweight. 94
Stock Showcases / Re: Lightning's Robots« on: November 23, 2017, 06:13:39 PM »Hammer is still very messy. This is a scenario where it's worth to make the chassis larger just to properly accommodate more anchors or even an additional Snapper II. made the chassis bigger, but probably not the way i was supposed to 9 razors, 2 batts. not as optimized as the other one, but performs way better other bots final version of that mw hs i kept remaking. still invertable. had a teeny bit of weight leftover so i put a 20cm extender on the front as a little bit of extra armor tried to remake 6 armed fighter using the pause/break technique, but i ran out of patience. battery is placed using ra2cf, everything else is legit. new version of bear trap. used the caster popup's chassis to make more of an "anti-popup" or "reverse popup" (popdown?) anyway, 12 razors & 27 casters. needs 4 wedges because if it looses all of them then it's game over, so the more the better. i could just use shinies, but screw it. it's a shw and i'm getting sick of putting shinies on everything anyway. takes out HWs just fine 95
Tournament Archives / Re: Revolution 2 - SBV« on: November 23, 2017, 05:56:44 PM »
Final is up! Congrats to
So like it said after the final, Revolution 3 will be a thing. However, it will have a lot of changes from the previous two - 96
Challenge Board / Re: Challenge Belt - November 2017« on: November 23, 2017, 05:40:44 PM »
ugh i completely forgot about this
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Stock Showcases / Re: A Fractured Stock Showcase« on: November 22, 2017, 10:27:44 PM »
nice stuff. the iron racks are really dense though, so do you think the bot would benefit from having them wider? also, why not use shinies?
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DSL TC Showcases / Re: Badnik's DSL Badniks« on: November 09, 2017, 03:09:58 PM »
nice. i feel like maybe some slightly smaller/wider wheels would look a little better, but otherwise looks real clean
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: November 09, 2017, 02:23:53 PM »
working now, thanks. wondering if i can make it more aggressive though, as its smartzone is kinda high up and it just stops moving forward upon simply touching another bot
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: November 09, 2017, 01:51:31 PM »
trying to ai a heroic sacrifice type bot (the kind that flips then fights because they run upside down). inverts just fine, but this happens once it's up:
bindings: Code: [Select] list.append(("BANNED","Popup",{'nose':math.pi,'invertible':True,'radius':1,'topspeed':100,'throttle':100,'turn':100,'turnspeed':2.5,'NoChassisTime':2,'RunUpsideDown':1,'weapons':(0,)}))please help me |