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Messages - I Like Tacos

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81
Real Robotics Discussion / Re: Real robot "replicas"
« on: July 18, 2014, 12:00:07 AM »
That would be pretty cool actually. If I were doing it I would just use wheels though.

82
Off-Topic Discussion / Re: Text symbols
« on: July 16, 2014, 08:23:03 PM »

83
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 16, 2014, 12:24:58 PM »
I'm not one to be all over replicas and irl building.... but damn this looks cool.

84
Existing Games / Re: E3 2014
« on: June 09, 2014, 11:03:11 PM »
I'd really like to see a new f-zero, but that probably wont happen. Also I want the Xbox One now because Halo 2 multiplayer is coming back

85
Creativity Showcase / Re: Robot wars 3D
« on: May 31, 2014, 09:15:16 PM »
Looks nice. Good job with the glass

86
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 28, 2014, 04:17:20 PM »
Why aren't the ax heads on the right attachment points?

87
DSL TC Showcases / I Like Tacos DSL showcase
« on: May 23, 2014, 11:38:27 PM »
Is it too late to join the IRL style bandwagon?

At least I hope it's IRL, but I still like it either way.
Did I do it right?

88
Game Development / Re: Scrapmatch
« on: May 23, 2014, 04:26:35 PM »
Nice idea! Is it only going to be for battery packs, or maybe you could have multiple motors with one axle to be like a gearbox? Also will you be able to load your own models?

89
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 15, 2014, 10:50:45 PM »
Here's Scrap Daddy Turbulence:
(Image removed from quote.)
I'm quite happy with the logo. :mrgreen:
The texture is good but you know you can get a bigger resolution, right? Just resize the texture image to 512x512 or larger before you edit it and it'll look much cleaner

90
Real Robotics Discussion / Re: Guys I found something amazing
« on: May 14, 2014, 10:06:58 PM »
Neat. And thanks for the link, I've got something to do now.

91
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 11, 2014, 10:51:34 PM »
That's just amazing

92
Modifications / Re: Blender GMF utilities
« on: May 11, 2014, 10:22:44 PM »
I forget who it was, but someone was asking about if this could be done recently.
Yeah, it was in chat box(I think), could have sworn it was Heretic blue

Edit: just had a look through, It was I Like Tacos
It was actually in this post https://gametechmods.com/forums/index.php?topic=16023 in the chatbox I was just messing around with rendering stuff

Buuuut yeah even just the export would make custom components so much more user friendly and better

93
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: May 09, 2014, 09:26:48 PM »
here is a tutorial
https://gametechmods.com/forums/index.php?topic=2358.0

Just follow this tutorial El Chickenado posted a link to

94
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: May 07, 2014, 10:47:06 PM »
They all look ok except the mw metallicus because how a disk that thick goes through the chassis like that. I mean I know decals are the best you can do about it, but having some kind of armor or extender around the weapon instead would look soooo much better.
(Edit: about the metallicus post)

95
Existing Games / Re: Cards Against Humanity....Online!
« on: May 07, 2014, 10:36:28 PM »
There's also a phone version for iOS called Evil Apples in case that hasn't been posted

96
I like the bot except that the stripes don't match up across faces :/

everything else is really good though

97
Discussion / Re: Remembered something that may get me back in RA2.
« on: April 27, 2014, 06:06:13 PM »
That would be amazing actually! I've thought about attempting to make a mesh exporter that you could paste into a gmf file, but I can only do C++, not python.

98
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: April 26, 2014, 11:07:50 PM »
Neat

99
I made 2 new disks, which are both 60cm but have an axle about the length of half an iron spike for each side. It works well for drums. I also made some more spikes.

I think this thing below is the most useful thing I've ever made actually. I made the height slider taller to be more accurate, and I also added some marks that indicate the minimum height requirements for certain components. Sadly, it only works at resolutions of 1024x768 or higher.
I'll probably release this tool soon, but first, what other component heights should I add? And should I make it compatible with smaller resolutions?

I should probably just make a new thread for all of the stuff going into the mod I'm making

100
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: April 26, 2014, 10:08:06 PM »
I'm loving the detail of flipper's underside. You should try to make an irl torque hammer, although it probably wouldn't be able to get any points, but that just adds to the challenge of building it.

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