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Messages - RA2lover
81
« on: February 26, 2008, 01:34:58 PM »
you can stack 2/3 components, and some even more, into the same place if you move them around carefully.Small components are easier to stack.
As for the servo piston glitch, its a variant of The Project Trinity Glitch. If a piston is beng moved fast enough, when you fire the piston, the axle flies off.
As for the Wall glitch, its because that fan is spinning at just Crazy RPMs. and the fan blades are heavy, so they got lots of Kinetic Energy. More KE:more dificulty in it being stopped by something. The Havok physics engine moves only your bot, and maybe before the next frame, move the bots components. this can make a bot stuck as well as a Huge aumont of power from a moveable component against the wall.
I have found what i call the Skirt Hinge armor. Weight Less than Casters, Offers some nearly invincible armor, and can Havok Explode your bot far from the other on a Big Hit.
on the opposite side where you place the skirts, there is a invinsible wall. place it at a angle, showing that extender exposed, on the outside of the chassis. You can use less for more Havok Explosions/weight savings, and more for more strength.
Off Topic: FINALLY I AM A BETTLEWEIGHT!
82
« on: February 26, 2008, 01:24:41 PM »
Most Stock HWs are FAAAAAAR away from the weight limit. All but EMERGENCY, which weights about 790 kgs and has Double Strength Steel Armor. And with some eFFe Glitching you can use 8-10 HP Ztek motors in a single bot. So 1- your bot has not max speed( T74s, in some versions T64 Fast, have the most speed. Etek Motors have lots of torque, but not that good speed.) 2- Mixing Stock Vs DSL is a little unfair. Nearly ALL components have been rebalanced in DSL. you have the old stock ones too, but they have WAY less Hitpoints, And do less damage. 3-If you want some High speed wheels, try out the techno destructo ones. (warning:beware of nervous driver:lol:) 4-DSL armor is 6 times stronger than stock armor. Ive built some bots able to beat Most DSL bots in its class.
83
« on: February 25, 2008, 02:03:29 PM »
yes, you can use the hammer-style old version. just use Cranky Spanky/Shogun-Style Srimech.
Shogun uses a Tail to help it to self-right.
Cranky Spanky uses a rear spike strip, counterbalancing the bot's weight in it, moving the bot itself, not the hammer. As for the swords, theyre not that effective. and Stock DDTs are Cheatbot2 Stuff in DSL (did you got V1.2/1.3 patch?)
For the Hammers, use multiple weapons instead of just one. 4-8 is enough. Damage will increase Dramatically.
84
« on: February 24, 2008, 05:02:34 PM »
I am BR too/Sou BR também
Usually a CD version is inside a CD-.-/Normalmente a versão no CD está gravada em um CD.
Download the 1.3 patch, AND KEEP A BACKUP OF THE RA2 GAME!/Baixe a patch V1.3, E MANTENHA UMA CÓPIA DE SEGURANÇA DO JOGO!
If the game does not work, its Downloaded./Se o jogo não funcionar, é versão baixada.
If the game Work, check the Credits. if it stays at V1.20, Its downloaded. If its 1.30, its CD Version./Se o jogo funcionar, de uma olhada nos Créditos. Se estiver V1.20, é versão baixada. Se for V1.30, é Versão CD.
EDIT: I analysed Every Byte of both RA2 versions. It seems the only diferent folder is the UI folder./EDIT: Analisei cada byte das duas versões do RA2. Parece que o único diretório diferente é o UI.
86
« on: February 24, 2008, 09:28:50 AM »
try to make this bot invertible.
did you know there is a EDIT button?
87
« on: February 24, 2008, 09:20:46 AM »
yep. and a cool bump.
88
« on: February 22, 2008, 10:14:35 AM »
lol. first up dont use other peoples showcases. make your own topic with your own bots. and i flipped a Fridge bot with a single snapper2. its somewhat of a glitch in the game when you twist servos/burst motors too much. i used that servo glitch on trebuchet(check page 1). i am trying now to make a SHW bouncing bumble ball with this glitch, but its somewhat hard to do.
89
« on: February 17, 2008, 12:23:19 PM »
as for the lead sledge hammer, i had one in my "modz Frenzy" RA2 version. if i remember right, i had only the 10kg one. it was made for a AW hammer bot. i just dont remember what was the .gmf folder and so on.
as for the double post, did you know there is a edit button?!?
90
« on: February 16, 2008, 01:38:11 PM »
http://www.zshare.net/download/7690608b9c5dca/Seeing Stars is just a LW rammer, nothing to say.DSA. KTGE(Kiss the ground, EDIOT!) is a very powerful flipper. 5 Snappers. DSA. Peanut Cracker is a crusher/flipper, Diotoir style. Steel. I can help by AIing the tournament bots. just send the .bot files and custom components(not for DSL replicas, which i already have.)
91
« on: February 15, 2008, 10:18:44 AM »
hmmm not so good... is ther a work round for this or a way of removing compressor or exchanging so i can complete the series? against AI bots? try to edit the events and events_2player txt file on the main RA2 directory, changing the arena on the championship. or maybe just forfeit the championship.
92
« on: February 10, 2008, 12:47:33 PM »
This made me laugh out REALLY loud for a long while...
93
« on: February 10, 2008, 10:27:13 AM »
will build some HWs then. motors inside the chassis attached to something which can move it outside of the chassis via a wiring command, not used, are counted as a external motor? EDIT: made 2 new bots. Da Tank uses STOCK, Heavily eFFe glitched tank treads. It got tons of weaponry and ballast. ballast works to make it slow enough to dont be a rammer. the piston is not powerful enough to fire the weaponry at high speeds. and it uses Titanium instead of DSA, to give other bots a chance. so it cant 1 Hit KO. maximum hit i had was 793. average 350-500/hit. DrumBoy uses a also Stock drum to hit other bots. it has a rear flipper/popup for those last resort situations. sinde the Ramplates stop the drum to hit some Big Hits, it is not fully efefctive. DSA. 1 Supervolt gives it not full power, plus the heavy weapon array does not let it to spin at deadly RPMs. http://www.zshare.net/download/7396035b47cb9d/
94
« on: February 10, 2008, 10:23:58 AM »
yes, i know. the non-wedged chassis works as a stopper to avoid the other bot to overgo the right place.
95
« on: January 26, 2008, 10:51:54 AM »
check out my new glitch rocket launcher! made only with DSL parts...
96
« on: January 25, 2008, 03:47:59 PM »
Smitemare Weight: 393.0 Armor: DSA Drive: 2X HP Zteks Weaponry: 8X Razor tips on 1 DDT Power: 2X Supervolts Battle pic  keep in mind the other bot is a HW. Origins: My friend told me popups are useless unless they have a wedge-shaped body. mine has not. and its not useless.
97
« on: January 21, 2008, 06:19:21 AM »
i guess it is not in the forums anymore, after a EPIC B.U.M.P..
98
« on: January 20, 2008, 02:21:06 PM »
need. the .cfz file its just a compressed .txt file. it was edited by the game makers to dont show the hidden components. Radio F edited the .cfz file to unlock the AI parts. you dont need the .cfz, but need the .gmf file... inside the components/emergency flipper(I forgot the name) folder.
99
« on: January 19, 2008, 02:05:33 PM »
you are probably missing the Emergency's flipper.
try to uninstall and reinstall the game...
100
« on: December 31, 2007, 08:49:47 AM »
Pontiac GT FO Pros Can glide without hover engines:-D UBER speed, but suprisingly low turning speed First Non-Flipper MW(399.8 Kg, ending somehow in HW class) Able to Flip a car
Cons Not made for Battles
Power: 4X BattlePacks Mobility: 2X T-minus Snapper-enhanced Etek Drive Wheels: 2X Techno Destructo wheels Armor: Plastic 5 No weapons (made another rammer version with iron spikes)
Proof of capacity to flip a car

Origins: DSL Formula 400 (Racing Robots up to 400.0 Kg, and burst/servo enhancing here equals overclocking the motors, so they need a way to cool itself. My Sister entered in this tournament and made a air intake with a Skirt at a angle, reducing this way the downforce just on the wheel area, and with this, reducing the grip. i took its design and made non-upforce vents with its spare weight, thats why tie strange design)
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