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Messages - Jet-speed

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81
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 09, 2014, 11:57:45 AM »
My god, 3 years. It warms my heart to see that everyone is still loving and playing the game, keeping the forums alive and kicking. :'D


Second time I've disappeared, but logged in or not, I've never forgotten the game since I picked it up what was probably a good eight or so years back; occasionally busting out the RA2 again and tinkering about. Then I caught wind of DSL 3 via a youtube video by Thyrus and decided to revisit the forums for the first time in too long; once again. xD


It feels like an almighty necro of a thread, but policy is policy, and my old showcase still exists; all 5 pages of it. :P Been fiddling around with DSL3 for the past two days since seeing it, and am having a blast, albeit I'm way out of touch. Thought I'd stick these up whilst having a break from building, still have some questions regarding DSL3. These aren't exactly 100% optimised for combat efficiency, mainly just me seeing what can be done with the new extenders/parts.




Plastic 3
Dual Astro drive
2 Battlepacks and an Ant


Still not entirely sure of the best way to go about making a flipper wedge without the good old black one that I've known for so long. This is the best I've managed thus far, but if there's any alternative that I'd obviously have missed out on, hook a guy up.




Plastic 1 (lol)
Dual NPC Drive
2 Battlepacks


Sort of a Bigger Brother-esque inspired build, not exceptionally effective but not exceptionally ineffective either. Second of the two builds involving me testing out the new burst-piston things, and I must admit I love them, however good they may or may not be in comparison to their alternatives. Again, any information regarding it would be appreciated. It's a bit underweaponed as a result of me having too much fun with the new extenders/armour pieces; it has a nice reach and sort of works until the battery drains to the point where the retraction can't flip the axle back enough, at which point it just becomes a rather crappy poker.




Tite 3
Dual NPC Drive
2 Battlepacks and an Ant (overpowered, sort of a lazy, have space-will fill solution, a chassis redesign was unlikely to help.
2 Large CO2 Tanks


Eh. Fail. An attempted different take on the standard juggler/gut ripper which fails partly due to the slow speed (dat extender work tho), and partly due to the fact I'd forgotten just how strong Storm Burst pistons are, much less two of them. This thing throws itself vertically when firing, and whoever's on top with it, meaning it gets no more than one hit on the target consistently and is just meh. This was primarily a chance to have fun with exo-skeletal designs. I'd been looking around showcases and fell in love with Thyrus' style of RL building (other showcases are available :P he's just the first one I saw coming back), and decided to take a stab at it, failing horribly in the process. Oh well, any feed back is appreciated and I might rebuild it if there's anything worth salvaging. As I stated earlier in the thread (years agololol), heavyweights were never my strong point, and I always find myself ending up with excess weight which inevitably goes into stupid crap like extenders. :P

Edit: These are png/Jpg and not BMP right? I'm a bit technologically retarded, apologies if they're bmp.
 

82
General Support / Re: Lol another AI post
« on: April 26, 2011, 06:35:48 AM »
Much love. :3

83
General Support / Re: Lol another AI post
« on: April 26, 2011, 04:43:30 AM »
DP: Will just double post so you know to check it, Joe. :P
 
After multiple re-exports and redoing the bindings, both rammer and spinner are working perfectly. No idea why, no changes were made; perhaps it was just a freak thing.
 
Thanks for your help, regardless. ^^
 
Questionz though. Where would I go about downloading teh Meltybrain.py? (assuming it's downloadable. o.O)

84
General Support / Re: Lol another AI post
« on: April 26, 2011, 03:43:57 AM »
Yeah, but what does it translate to in idiots terms? <-- Idiot. :P
 
Thanks for teh clear-up on Weapons.
 
Regarding the bot, i'll give it another go or two before perhaps sending you it (if it's convinient for you ofc). Already taken up enough of your time with this. :P
 
Edit: Weird. Just tried it... twice, with RED ALERT'S bindings, obviously changing the name but nothing else (not even Poker). It's still refusing to act properly, still just crawling forward and not turning. Same with my rammer.

85
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 26, 2011, 03:25:02 AM »
That's amazing. o.O

86
General Support / Re: Lol another AI post
« on: April 26, 2011, 03:20:57 AM »
Tried it, makes absolutely no difference. :P
 
+ Sorry for raising more questions while I still have a question to answer but:
 
1) What does 'turn' define?
2) What's the actual purpose of 'weapons'? Is that to say how many weapon components it has to lose before it enters 'ram-mode'?
 
Been a while, forgotten some stuffz.

87
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 26, 2011, 03:12:43 AM »
Still don't know how inertia flippers work, are there any tutorials/posts anywhere which explain it? ;o

88
General Support / Re: Lol another AI post
« on: April 26, 2011, 03:09:39 AM »
"If so" it'd only be able to turn...
     Confused now. :P That's the typical turning set up unless i'm being incredibly dumb. Obviously forward is set up like this:

And that does indeed drive it forward, just as much as my turning controls turn it for me. As does it turn it for the bots I have AI'd which don't have an issue.
     99% sure this isn't a control/wiring issue.

89
General Support / Re: Lol another AI post
« on: April 26, 2011, 02:44:04 AM »
Checking my wiring, it's all fine. My bots that work properly use identical wiring.

90
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 26, 2011, 02:39:45 AM »
Looks pretty good.

Also, does someone keep deleting their posts?

That new gui, Zezima deleted his post for some reason. Did it in my showcase, too.

91
DSL TC Showcases / Re: Battle Shots
« on: April 26, 2011, 02:36:55 AM »

Messing around and getting back to AI'ing.
My AI'd hammer decided to bite back after my bad driving got it torn to pieces on multiple occasions, I was controlling the SS. On a srs note though, that plow makes for stupidly high defense fighting spinners in the LW division, I kept hitting it and it wouldn't come off. D:

92
DSL TC Showcases / Re: ty4er's showcase
« on: April 26, 2011, 02:27:21 AM »
Looks pretty sweet to me. :P Can't think of anything else to suggest.

93
General Support / Re: Lol another AI post
« on: April 26, 2011, 02:23:50 AM »
Sorry for the large size, but I figured since it's in tech support and not a showcase...

Bear in mind it started at the other end of the arena, this is about 15 seconds in. It just drove straight forward, hit the wall and continued to drive into it. The weapon spins just fine. Just found out the same issue is happening to my Rammer. Same thing, my rammer's controls are fine and there are no glaring issues with how I AI'd it; to me atleast. If you need specific pictures please do ask.

94
General Support / Lol another AI post
« on: April 26, 2011, 01:40:31 AM »
Delving back into the world of AI'ing, having not been near it in a good few years, having a strange issue.
 
list.append(("Stuck on hold","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':4,'weapons':(13,14,16,17,18,19,20,21)}))
 
I've got a feeling it's a Nose value issue, but i've never encountered this before, so I don't understand it/know how to remedy it. The issue being it will very sluggishly crawl forwards, not caring for hazards/walls or other bots (I know the radius is configured to be aggressive but this isn't what I mean) and will eventually just keep driving into a wall until the countdown starts, at which point it'll back off full speed to avoid being counted out, then just continue crawling forward. My controls are configured correctly, and the bot faces the right away upon match start.
 
Other than that, just a side question for anyone who'd care to help. It's been a while (as I said) since I AI'd, and this is the first time i've done so in DSL. What does 'turn' address? It's the first time i've seen it.
 
Thanks, and apologies for another post on the vast subject that AI'ing is. :P

95
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 11:48:28 PM »
You could get a stronger saw by downgrading to Copals.
Gawd, why didn't I think of that? It seems to obvious now you've said it. >< Ammended it. :P
 
I tried a BW 'juggler' for the lulz. Well, it's more of a top-spinner, or whatever it's called when it only has one disc. ;<

Works pretty well tbh, was a pain in the ... to get working though, since the skirt proved to be a havok bomb half of the time. Initially had two discs with copals for drive, two batteries and two piglets; was a havok bomb due to the piglets being mounted on a skirt hinge, as well as slow due to the bad drive for the weight. Also tried using Astros, but they seemed to encourage skirt hinge havoks. I guess astro drive just doesn't like me on my LW spinners. ;<
 
Drive: Slims
Power: 3 Ants
Armour: Plastic 1 ( :rage )
 
Wedginess isn't amazing, couldn't find the weight to put a metal hinge on, but it gets the job done. Just wanted to try and be original. Since Pwn asked if i'd tried to build a BW juggler, I assumed it wasn't a popular build; and i've not seen many if any at all (don't think i'm claiming originality, i'm not). :P

96
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 10:07:55 PM »
Some bot types are just terribly ineffective at lower weight classes.

Ever tried building an AW popup or a BW juggler? :P
Amen. :3
 
Wanted to build an AW that wasn't a rammer though.

Plastic 1. D:

97
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 09:40:34 PM »
In the tests I did, it may as well have been a rammer. With the small gap between the axles and the weight of the weapons, it barely ever is open long enough to 'sidehammer' anything. Weapons don't make a huge difference in this case, have tried with razor's, Poly extender/DSL teeth, with such small weight to work with it's difficult to do. Possible... probably, but difficult.

98
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 09:34:56 PM »
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome

Indeed, as much as I knew there'd be a comment like that. :P
 
Anyway, was bored and messing around with concepts:

 
It's complete fail, but wanted to see if AW inertia side hammers are possible. They probably are, but their effectiveness is questionable. :P

99
DSL TC Showcases / Re: Scrap Daddy Design: DSL Edition
« on: April 25, 2011, 09:10:13 PM »
I LOL`d at the AW Geared Motor Flipper.

For me, LOL'd would be an understatement. :P
 
The VS looks sick though, how effective is it?

100
DSL TC Showcases / Re: Jets' DSL showcase
« on: April 25, 2011, 08:07:56 PM »

Nao I see your comment, Resetti. ;<
Anyway, upgraded a bit as I prolly should have before posting the first, changed the extender work etc.
  Upgraded to Tite 5 for more overkill after a few runins with BOT-205, although that was only really to fill up weight which I had leftover and couldn't think of what to add. I originally tried three weapons but, I found it was quickly becoming a bit feeble swing wise, and selfrighting suffered because of that; plus with a slow swing it's harder to deal damage anyway. Still using the heavy plow for epic lulz as i've no other way to spend weight. :P
 
That 80cm Poly extender, on both models is there for selfrighting. The stabilisers stop it selfrighting with just the arm due to the burst's limited swing arc. The way it's attached is at no risk of taking the weapons off with it, it just might look it due to the attachment points i've used. Basically, the weapons extender is attached first to the main arm, then the srimech is attached to the weapon extender.
 
Edit: /idiot moment, upgraded the small beaters to mediums with the extra weight. Just managed to take out Lock-nut. ><

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