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Messages - philetbabe

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81
General Support / Guides on making/editing tactics?
« on: September 03, 2009, 08:24:04 AM »
Tactic mostly deals with bot movement : go forward, turn , go back etc.
AI (like frenzy, whipper, spinner etc) deals more with weapon and motor .

I think your need is more how to  write AI than how to write tactics. Typically, you calculate the distance between your bot and its nearest ennemy. if the distance is over a certain amount, you act the way you want.

About AI, yet there is this tutorial :
Quote from: philetbabe;44801
here is a new version of the AI chart ..

82
Stock Showcases / PhF bots
« on: September 03, 2009, 07:04:35 AM »
There are some other bots i use through my RA2GE Travel.
All series get a LW, a MW and a HW.
the same chassis is used for each bot of a serie (this is a self-imposed constraint).

Cyberpunk serie :


near Death Experience Serie :


Shame and Scandal Serie :


... and a gift for those who have read this post : the pack of "skull decals " (to put under RA2/texture_library/decals folder)
https://gametechmods.com/uploads/files/skull.rar

i'm about 70% of RA2GE, ending stage 3, and still havin'g fun.

83
General Support / Guides on making/editing tactics?
« on: September 03, 2009, 02:53:25 AM »
i don't think i have ever write much on this subject.
briefly, if you want to write a tactic, you have to create a class with 3 functions :
_init_ : declare class variable
Evaluate: gives back a number which help to choose between tactics : the higher the number, the more chance this tactic is choosen. in fact a bot may have many (all?) tactics, each time it has to do something (probably on each tick) the evaluate function is called for each bot's tactic, the best one is keept.
Execute : What to currently do if this tactic is choosen.


- The tactic may be define in the file tactics.py or inside your own AI.

see the file tactics.py to learn more about .

typically, a useful tactic  should be one which evalutes its  current win-point  and the one of the other bots, and if it wins with more than 1000 pt, it tries  to avoid combat

84
Tournament Archives / BBEANS5 Awards
« on: August 28, 2009, 06:01:29 AM »
Best Rookie - Surgical strike.good name, good design, good matches

Coolest Bot (Original) - Bumble Bee. Bumble Bee  Splash alone brings chaos -i like crawler, -no they all should be killed or go back to their land -they're are bot after all have a a right to be there / etc. What a cool bot !

Coolest Bot (Artistic) - Stratocaster. i like the inside view applied as paint job.

Most Fearsome Opponent - one of those hS: (c) infringement. '.

BTRSHDBBDDTBL - Revenge of Doctor Wham.  the bot was not so bad, i point out at its time a potential problem  with 'too short' custom zone

85
Stock Showcases / PhF bots
« on: July 29, 2009, 03:23:11 PM »
Last post before vacation .... :-))))

here are some bots build while i'm running RA2GE stage 3. Some are good, some are not, all must filled the constraint that they must be easy to drive because RA2GE is 'user-played'.









still 2 days before  3 no-bots/no computer  weeks, post your comment quickly, if any... otherwise i will see them in about a month. gasp !

86
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: July 28, 2009, 12:05:33 PM »
should i quote Daft Punk 'Harder, Better, Faster, Stronger'
or should i quote Placebo "Harder faster, Forever after ; None of us can make the grade",
perhaps Harry Potter " Stupefy "... or i  better stay voiceless.

about the voice ... whose is she ? ; - |

87
Other Tutorials / DUCK'S GUIDE TO ARENA MODDING V1
« on: July 28, 2009, 08:21:18 AM »
And here is  the tutorial about fences   (and also all the previous lessons)
The tutorial is big because it comes with all the samples (gmf compiled and decompiled).


https://gametechmods.com/uploads/files/modding_arenaV3.1.rar

Anyone who would like to correct / complete it is strongly encouraged.
 And indeed, that will please me a lot, especially if beginners like me share what they discover;  If everybody write a chapter, correct a section,etc,  we will quickly have a good, nearly complete tutorial. If only DuckRa2 and i do it, it will take years.


As i 'm on holidays, i won't touch it for a month.

88
Contests / Vote for BOTM Aug 2009
« on: July 28, 2009, 02:36:21 AM »
#1 got a poor paint job but looks as a decent bot
#2 picture is quiet small and do not highlight the bot ... but in a way, maybe that's better ? i'm joking. Sure it is a newbie bot (weight left and empty space)  but is is pleasant to see new comers trying to challenge the old wolves. Who ever your are, welcome... and take time to have a look at other's showcase, there's much to learn.
#3 better version of #1
#4 i don't understand the last picture (most right), the bot seems well built, with a better look of  the inside of the bot, i may have vote for this one
#5 Servo Power ! I VOTE FOR THIS ONE !!! i'd like to see it in action

89
Other Tutorials / DUCK'S GUIDE TO ARENA MODDING V1
« on: July 27, 2009, 12:45:41 PM »
here is the movie of this arena that will come with the tutorial.

[media]https://gametechmods.com/includes/flvfiles/pinkArena.flv[/media]

Well, nothing to do with apanx's, trovaner's or Madiab 's arena... but i'm a beginner.

90
Modifications / How is such a thing possible?
« on: July 27, 2009, 12:42:42 PM »
i've did not see a link to download the AI, may you share it please ?

btw your insanity arena is craaazyy !

91
Other Tutorials / DUCK'S GUIDE TO ARENA MODDING V1
« on: July 27, 2009, 09:36:32 AM »
they are "timed" : after a counter down (timer), i apply force to make them scroll.

my learning on arena modding relies mostly on other arena study. Typically, i copy here the mechanism used in bbean arena.

btw there is something i don't understand : what does that "addPoV" and "AddCollisionLine" stand for in the py ? What is a POV ? what is a use of  adding collision line when that may be delegate to the gmf (and seems to be enough) ?

92
Modifications / RFS AI
« on: July 27, 2009, 09:04:25 AM »
i've downloaded this pack, and from time to time i try to 'update' the bots, keeping the spirit but making them more dreadful... as long as i can.

here is an instance  (it is RFS isn't it ? i don't really remember, all my teams are so mixed!)


There are many uncommon ideas about these bots.

93
Other Tutorials / DUCK'S GUIDE TO ARENA MODDING V1
« on: July 27, 2009, 09:00:09 AM »
[TEASER]

Before i go on holidays, i will try to post the last version of the tutorial  "arena Modding". Here you will learn how to replace walls with fences and how to make thess fences scroll down after a certain amount of time :

94
Modifications / Robot Arena 2 - What goes on behind the GUI
« on: July 26, 2009, 06:45:23 AM »
Quote from: apanx;54830
Well, I tried pyHook, which hooks the keyboard input, but that only works in the GUI parts and not in the game part. It seems like the game uses DirectInput for the actual game part with all 3D stuff. Which cannot be hooked using pyHook. Only by hooking DirectInput, or doing some other esoteric stuff will it be possible to get raw input in-game


how do you do to use pyHook ?
Does just installing the library and then 'import pyhook' inside one of the file.py (arena or ai) is enough to let you use the pyHook function ?

first post : clear and concise -as long as one get a little understanding about pyhon. Thank's.

95
Modifications / Arena Ideas
« on: July 26, 2009, 04:49:17 AM »
Quote from: DuckRA2;54802
Ram Way Arena I just started, it has spikes of dooooom


That's it indeed !

96
Modifications / How is such a thing possible?
« on: July 26, 2009, 04:44:47 AM »
Quote from: apanx;54748

Another video for you all to watch. This time it is an AIed Full Body Spinner. Using ordinary SpinMotors for direction control. No servoes, no extra hassle.


Very nice AI!

i notice in my 'to do' backlog that i've tried to make such a thing : challenging !

97
Tournament Archives / BBEANS5 Brackets and Videos
« on: July 25, 2009, 11:45:50 AM »
No rookie for the final this time, isn't it one of the first time ?

98
Modifications / How is such a thing possible?
« on: July 25, 2009, 11:40:22 AM »
Quote from: Madiaba;54558

None of us here has figured out 'raw_input' (keyboard) yet. ANY input there would be VERY appreciated.
 
-repost-


i really can't figure no more yet : i've tried the classic "import msvcrt / ch = msvcrt.getch()" that gives nothing.
then i've tried to read the input port "import serial"
all crash the game.

99
Modifications / LRA2 AI PACK
« on: July 23, 2009, 04:14:24 PM »
this is a nice idea to make a AI pack for the community but ... there are some in progress yet.
Better than dispersing our resources the best should be to "all converge".

So if you are skilled and  really want to be helpfull -> you may send DSL AIed Pack to Naryar, as long as your bots are not a mockery of other ones.

An other simple and really appreciated way to be helpful is to stop spamming all around, get a little humbleness, show your bot, accept to learn from other and try to be inventive... or simply funny... not boring.

Why not learn to AI bot, ask for help and then create your own strange machines ?
other way, if you're a hopeless bad builder try to be skilled at painting etc etc.

but there is no much future soon for your AI pack.

100
Modifications / Arena Ideas
« on: July 23, 2009, 08:36:10 AM »
Quote from: JoeBlo;54003
I have read the tutorial but haven't completely fully done everything in it... I knew I could likely do it using the tutorial but my main concern was that the top of the walls are angled inwards which I would rather do away with at a smaller height

yet i know only simple stuffs (adding/removing walls/simple hazards).Ifyou want fine arena tuning...i can't help for the moment, i need to improve my knowledge..

i let someone else helps you.


i

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