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Messages - FOTEPX
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761
« on: November 08, 2014, 07:19:37 PM »
I added one AI pack to another, making sure not to overwrite any of the AI teams, bindings or teams.txt. For some reason, though, all the robots are now driving backwards and just generally fidgeting around. Halp?
762
« on: November 08, 2014, 06:26:09 PM »
Cheers, Naryar. Much respect for this pack, I'd like to see how it affects stuff like IRL competitions and whatnot.
763
« on: November 08, 2014, 06:23:11 PM »
Is this the leaked soundtrack to DooM II? Or is this nails on chalkboards?
My ears were violated today. Expect a lawsuit within the coming weeks. You may want to hire several lawyers.
764
« on: November 08, 2014, 02:41:31 PM »
...Oh my.
765
« on: November 06, 2014, 11:17:14 AM »
Destructive Criticism
OMG PLEASE YES
766
« on: November 06, 2014, 11:16:36 AM »
here you go And yes it`s inpired by Steg-O-Saw-Us
(Image removed from quote.)
Indeedy, this does look like the sex. Although personally, I'd have put some stronger drive motors at the back, and have a sawblade coming out of the front. But still, that exoskeleton is freakin' amazing.
767
« on: November 06, 2014, 09:59:20 AM »
Need to work on it`s front a bit more
(Image removed from quote.)
Could I have a different angle on this? It looks sex right now, but I want to confirm that this is actually the sex.
768
« on: November 05, 2014, 12:36:56 PM »
Reminds me of a bot from, like, Series 1 or 2 of RW.
769
« on: November 05, 2014, 05:45:09 AM »
A more helpful undertaking would be to create an AI that allows for Mortis' setup - a terrorhurtz/frenzy style hammer and a burst-flipper on the same robot. That has more tangential uses than a Mortis Shell. I think I recall Joeblo saying he was working on one such AI binding but lost it when his computer died.
I'd work on one, but I have no idea how to program AI... ; - ;
770
« on: November 03, 2014, 08:10:21 AM »
If somethings works, put it on a turret.
...Well.
771
« on: November 02, 2014, 03:01:48 PM »
Y'know, I've never entered RA2 Trials, and it's always been one of THOSE competitions - I like to call 'em the GTM All-Star series. Battlebots, BBEANS and RA2 Trials were always the big 3 for competitions on this site, so yeah, count me in.
Clash Cubes and RIP sob quietly
Oh yeah, how did I forget the hype that went around when RIMP was announced? RIMP RIMP RIMP Clash Cubes was... A thing. RIMP RIMP RIMP
772
« on: November 02, 2014, 01:47:58 PM »
Y'know, I've never entered RA2 Trials, and it's always been one of THOSE competitions - I like to call 'em the GTM All-Star series. Battlebots, BBEANS and RA2 Trials were always the big 3 for competitions on this site, so yeah, count me in.
I'm pretty sure you took 2nd place in the 2nd trials.
Wha--? I did? Links?
773
« on: November 02, 2014, 01:36:11 PM »
Y'know, I've never entered RA2 Trials, and it's always been one of THOSE competitions - I like to call 'em the GTM All-Star series. Battlebots, BBEANS and RA2 Trials were always the big 3 for competitions on this site, so yeah, count me in.
774
« on: November 02, 2014, 01:29:53 PM »
le bot of ze month.jpg
(Image removed from quote.)
3: It's very very cool and my favorite.
yay naryar's favourite
I didn't vote for it 'cuz I don't like the way the weps are on the end of the tribar. But, y'know what? Ironforge realistic is a pretty swaggin' idea. Nicely pulled off.
775
« on: November 02, 2014, 07:35:30 AM »
I'm fairly sure that Mortis is in the mod already.
Which mod? I downloaded Wham's mod pack (thanks to Mazakari), and I can't see Mortis anywhere...
It's going to be in the first or second DLC. I've already made a servo motor that can work as a fast axe.
Wham made theories all shell but it was under sized. But there are issues exporting the resized one so I'll probably be making the series 2 shell.
Getting it to swing fast on a servo is about the weight of the axe weapon and using a counter balance. 
So, what you're sayin' is that you're gonna make Mortis? Awesome, man. As far as I can remember, someone uploaded an image of Mortis' shell, alongside Lightning, Matilda's and Cassius' shells because they were hidden components in Wham's AI pack. Happened with me too.
Operation: Ressurect Cassius? :P Edit: Just realized I've been misspelling Ressurected throughout this entire thread. Darn.
776
« on: November 01, 2014, 05:58:14 PM »
Hi guys
just want to say what a brilliant job you guys are doing cant wait for this mod to come out!!!
also does anyone have a working download link for the 2013 AI pack that i can use in the meantime??
https://www.mediafire.com/?k591rdfruqp5juhThank Mazakari, not me.
777
« on: November 01, 2014, 05:00:04 PM »
I'm fairly sure that Mortis is in the mod already.
Which mod? I downloaded Wham's mod pack (thanks to Mazakari), and I can't see Mortis anywhere...
778
« on: November 01, 2014, 04:15:22 PM »
Quite a lot of awesome replicas and rebuilds have been done over the years for numerous robot wars competitors, but out of all of the competitors shown, one seems to never be shown enough love - Mortis.
Users, in the past have taken models and textures from Robot Wars: Extreme Destruction - What I'm thinking is we apply the same thing to Arenas Of Destruction, if possible, get Mortis' model from there, and put Mortis into RA2, to finally join his Robot Wars brethren.
Whaddaya say?
779
« on: November 01, 2014, 03:52:37 PM »
My biggest question is - can you rip these replicas apart? They look amazing and all, but they'd look even more awesome in a thousand tiny peices, scattered accross the ring by a Hypno-Disc or a Razer. From what I've seen it's just shells.
No worries if it is just shells, because even if it is, the shells are the absolute best thing to happen to the GTM community since the release of DSL 2.
780
« on: October 31, 2014, 07:28:16 PM »
I've been traumatized by all the spooks, gonna go on tumblr about it
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