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Messages - roboman2444

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761
Stock Showcases / Naryar's Stock Stuff
« on: June 26, 2009, 02:34:41 PM »
Quote from: Naryar;46591
Am pissed because it's 2.2 kg away from having 18 razors, and i bet i would have them if i could stack the damn control board in the black but it didn't worked, so i had to make a taller chassis.
i have stacked the cb halfway in the chassis. the gray box part actually stick out of the top. You might be able to do it.

762
Discussion / Should DSL3 be backwards compatible?
« on: June 26, 2009, 02:31:49 PM »
lol^^

763
Off-Topic Discussion / Re: General Chatter Thread
« on: June 25, 2009, 08:01:21 AM »
      roboman2444

:)

764
Tournament Archives / BBEANS5 Brackets and Videos
« on: June 24, 2009, 10:10:31 AM »
can somebody upload these to youtube when it is done. much easier than to have to download each one.

765
Discussion / Should DSL3 be backwards compatible?
« on: June 24, 2009, 09:57:49 AM »
i think that it should not be backwards compatible. the robots would be so unbalanced. it would be like stock vs dsl!

766
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 09:54:09 AM »
ok so that means we are gonna have to use a different source or make it from scratch.

So who is up to it other than me?

edit: inf. is kinda right about not releasing the source. atari wont get any more money out of it. So why cant they just give it away?

767
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 09:36:52 AM »
Quote from: JoeBlo;46228
it could be something to investigate, i just downloaded a multipurpose extractor and tried but the process stopped half way through with an error message also found this on a website
well if serge or anybody else can understand assembly it might be easier to make the source from scratch using the info and data from the assembly that comes out of it.

example(kinda):you only know 75% of a word. it is much easier to figure it out then when you know 0% of that word.

768
Stock Showcases / Infinite's Stock Masterpieces...
« on: June 24, 2009, 08:52:45 AM »
i have ideas for the other two bots.
a hw h36 and an ant piston rammer, popup, or vs.

Looks like a solid team!

769
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 08:38:47 AM »
hmmm is there anyway to decompile the .exe? that might work better.

edit: i found two things that might help.
http://www.program-transformation.org/Transform/DeCompilation
the best thing on that site is http://www.program-transformation.org/Transform/ExeToC

and here is a diff one
http://www.softpedia.com/get/Programming/Debuggers-Decompilers-Dissasemblers/WDASM.shtml

770
Chatterbox / The Rake.
« on: June 23, 2009, 05:36:01 PM »
hmmm shouldnet it turn off if there was no power to it. i can understand wires melting and shorting but it kept going with the power off.

771
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 05:33:52 PM »
oookay^^

it would be better if it didnt cost any money.
atari/infrogrames probly arnt gonna relese the source unless a biiiiiig check is handed to them.

772
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 05:06:55 PM »
no im suggesting we use quake 3 engine. pretty good graphix and super easy to mod. look at q3rally. its a racing game made from quake!

773
Modifications / robot arena 3 ideas
« on: June 23, 2009, 05:04:46 PM »
ok
ACAMS! plz move this.

774
Modifications / robot arena 3 ideas
« on: June 23, 2009, 04:06:55 PM »
i started this thread so people can post ideas for ra3(if it ever gets made).
Please include how ra3 would do this(just a description)

my ideas
1. beter chassis design.
  description: remake the chassis editor so that more complex things can be made. maybe a py script to edit a .bot file.

2. custom components that can be made in game.
description: It would basically be a bots chassis. good for making simple things like extenders or batteries. paired with the chassis design idea it would work.

3. crushable/deformable components.
description: since the components would really be chassis it would just use the normal deforming thing from normal ra2.

4. chains/belts/gears:
description: basically its a motor that connect to the "base" motors shaft. there would be a script that would lock the "base" motor and copy its parameters(speed,power,intake) to the chain motor.

5. totally realistic!
description: maybe having all the components be technically chassis would not allow them to pass through each other. not allowing motor movement in the bot lab would also help get rid of glitches.

6. Arena maker
description: some type of thing to make custom arenas like a lot of racing games have(trackmania).

775
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 03:45:40 PM »
no i would stil play ra2. ra3 would just use a diff engine(it does need a better engine)

776
Discussion / About the source code.
« on: June 23, 2009, 03:44:38 PM »
ok so it probably wont leave a dent

777
DSL TC Showcases / The Showcase of The Ounce, to Learn
« on: June 23, 2009, 01:36:24 PM »
pretty good

778
General Support / help with 3d studio max
« on: June 23, 2009, 01:35:17 PM »
the .gmf exporter.(i think)
i need to use the fixed one since i have a download version.

779
Discussion / About the source code.
« on: June 23, 2009, 01:33:32 PM »
we could have a paint sig or a scanned sig.

we could mod a different game. like Garrys mod did. only more robot combat style.

780
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 01:31:17 PM »
or we could make it from scratch or mod another game that has already released their source(quake3)

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