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Messages - Domanating
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741
« on: December 03, 2012, 11:43:53 AM »
Rage motor? I've never had that with 'cheatbot2' of Stock, I only ever get the board and one or two other things.
That's because I'm trying to find the cannon in DSL, not stock. yes CameraFan is right. I have the latest Nar AI 2.7
742
« on: December 03, 2012, 11:38:13 AM »
The wedge is the hammer setup though. And judge bursts are good burst motors, we don't want those!
When you say 'we don't want those!' you mean you don't want in a normal bot because it's not good, so you want it in my bot or the other way around?
743
« on: December 03, 2012, 11:35:17 AM »
frenZy hammer/mag snapper gogogogogo
 In case you're interested In seeing it in action. This is a pic of it when I press the pause button before clicking the test button. Note the object in the down right corner is a tread  When I unpause it you get this awsome image:
744
« on: December 03, 2012, 11:28:29 AM »
All components I have with cheatbot2 activated are these:  The only new things I get in this section are: -1 bigger hovercraft -The rage motor I looked for the cannon in the additional available selections of each motor but no luck
745
« on: December 03, 2012, 10:49:47 AM »
I've just read the BOTM of January 2013 and.... RA2 HAS CANNONS?! Holy crap, my dream came true even before dreaming about it. I would like to try the cannons out and according to the BOTM, DSL has it too. But I can't find it even after activating the cheatbot2. Did I miss or misread something?
746
« on: December 03, 2012, 09:41:48 AM »
You're a genius. You couldn't do much more to this bot to make it any worse, in theory, but it still looks awesome.
Yeah, I think I'm actually improving it somehow. I really don't want to see a bot like this moving towards me, lol Is that really max height?
Oh and congrats on the BOTM :D
Oh, dang i read weight instead of height. The chassis is up to maximum height since GTM Nightmare 2 unless you want the components to make it higher Thanks a lot m8
747
« on: December 03, 2012, 09:00:59 AM »
You guys quit clowning around ........ MOST, if not all of you have never won a BOTM!!!!!!!
Either give proper advice, or nice comment, or stay out!
 Moar linear actuators.
no you're still not right it needs a control board for each motor.
I was not sure about the pistons so I added control boards to them too. needs more cleprechaun tails.
moar wide ramplates
Servos, man... Servos.
where's the car steering?
Make it max height.
This needs 10WD piglet drive with S3 wheels or something like that
  Sooo..... This makes a total of 27 control boards and 51 batteries. I'm still not sure if I have enough power
748
« on: December 02, 2012, 07:55:46 PM »
749
« on: December 02, 2012, 07:06:10 PM »
needz moar hammer
750
« on: December 02, 2012, 06:36:22 PM »
so, how much does it AGOD?
It's hard to say.... When the test screen turns all black and you just hear metal bagging and scrapping then I think it means it AGODs a lot, lol. Finally, to make it the very best, like no bot ever was, you need to put ballasts in to pass the real test.
Dang....Nar Ai 2.7 removed the ballasts, now I'll never pass the test But I hope I'm getting closer to the perfect bot! I added a ram plate for protection and a CO2 tank just in case. Also I hope I have enough amps in the bot.
751
« on: December 02, 2012, 04:14:36 PM »
  Unrealism....Check Taller...Check Ballasts...Well, I don't have them anymore in RA2. Instead I've put some nice and very useful flags to make it look more intimidating! Make it an even better Havok bomb....Check Thanks for everything! my bot is getting better and better!
752
« on: December 02, 2012, 01:29:53 PM »
This next bot is one of the best I've made   Lets not forget the armor: aluminum 1mm
753
« on: November 23, 2012, 04:10:07 PM »
(Image removed from quote.)
(Image removed from quote.)
Is there a fix for the left/right NPC motors placement? These 2 bots clearly show the problem where the placement between the left and right NPCs are different because those, well, green things that you select to attach in the bot aren't symmetrical at all. It gets really annoying when in some building situations the left motor fits but the right doesn't.
754
« on: November 22, 2012, 03:10:23 PM »
Put the flamethrowers on flails unless rule of 7
putting flamethrowers on flails and spinning them dramatically increases their range Also the armour looks a bit messy but megusta.png too much to complain.
I had forgotten about the flails but yeah, rule of 7... Still, thanks for the critics. I think that any bot behaving like some kind of joint or articulation will become a little messy so I guess there's no way around that.
755
« on: November 22, 2012, 01:34:22 PM »
Actually I think it would need more razors in the center area but the rule of 7 doesn't allow me to. This next bot is a kind of light version of Grinder and this one is very good in battle    It is not perfect but it can win a good number of battles and its 8 flamethrowers sure help. The servo motors are there mainly to give the bot flexibility and they can also be activated when it gets cornered. Basically, this bot is impossible to immobilize. It has insufficient weapons for a UHW but it's compensated by being a hard target. The only problem with it is that it cannot move in a controlled manner. >Very high spin rate >Good armor >Hard target >Virtually impossible to immobilize >Insufficient Weaponry >Uncontrolable
756
« on: November 21, 2012, 07:29:56 PM »
use dual perms?
If I did, I would have to remove a lot of things from the 4 structures to fit the bot in the UHW class. Plus I would have to increase the size of chassis. Quite frankly, I doubt I would have the patience to rebuild this bot
757
« on: November 21, 2012, 07:00:19 PM »
Ok, now here's a more crazy bot.    I know that early in my showcase i named another bot "Grinder" but i think this one truly deserves the name. 4 massive super structures are powered by one Perm 132 each. Although heavy looking, the motors are able to keep the bot spinning at a good speed. Needless to say that It has unprecedented armor. Note that it is not battle effective so I will not point out the specs of the bot. It was intended to be used for battle but the 4 structures ended up being heavier than I thought and the spin rate is not quite enough to avoid immobilization when forced to a corner.
758
« on: November 21, 2012, 03:14:01 PM »
Thanks for comments as always  Ant Batteries are you friend.
Might free up some weight for more weaponry.
True but it would lose power a lot faster. The last thing this bots needs is to lose speed. I would make it very ineffective quite rapidly. Less utterly crazy than your former bots, still good.
It's good to have builders such as you here. It shakes up the status quo.
Thank you m8, very appreciated
759
« on: November 20, 2012, 04:53:33 PM »
Retry?
Weird. Ok It works now
760
« on: November 20, 2012, 04:50:06 PM »
Does this chap happen to be athletic?It really is like qwop, only there IS NO SOLUTION.
People have completed QWOP quite some times. Check Youtube. Anyway here's my new bot:    It behaves fairly in battle. The average wedginess of the bot combined with the poor protection (1mm Titanium) makes the underside quite vulnerable. I think it's an average bot in general. The wedges are powered by burst motors and are quite effective in flipping opponents and very effective for self-righting. >Decent weaponry >100% foolproof self-righting mechanism >Average speed >Average agility >Average wedginess >Relatively weak armor for a HW
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