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Messages - FOTEPX

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741
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: December 07, 2014, 09:19:56 AM »
(Image removed from quote.)
 
It's been a while since I've done something like this.
i know this is from a while back but i love it and really want to know how it works

edit its this one (Image removed from quote.)

To me, Toasty boy, it looks like quite a lot of BFE went into that bot.

742
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: December 07, 2014, 09:18:22 AM »
Bloody hell, that's awesome! Really nicely done, man, although I would've done the chassis damage totally different.

743
Modifications / Re: Robot Wars Combat Arena Reskin
« on: November 26, 2014, 09:59:46 AM »
Looks swaggin'. Where can I download this?

744
Existing Games / Re: Five Nights at Freddy's
« on: November 20, 2014, 02:31:07 AM »
Oh look, a Five Nights At Freddy's Threa-- ResidentSleeper

745
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 19, 2014, 01:19:55 PM »
My first proper replica. It's not the first Iron Awe replica or the best one, but it's something
(Image removed from quote.)
And the insides
(Image removed from quote.)

I actually really like it. The skin makes it extra special, and the fact that you haven't edited or added any components is just the icing on the cake. Anywhere where I can download this?

Somebody, give this boy a +1.

746
DSL TC Showcases / Re: Lemonism's DSL Showcase
« on: November 18, 2014, 08:47:20 PM »
I feel like that skin is one of those eye tests they give you...

Still, I really dig it. Has a Series 2 Robot Wars vibe to it, and I'm digging it.

747
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: November 17, 2014, 10:31:37 PM »
I've returned... and I need ideas.

Oh, and here's this:
(Image removed from quote.)

Now that looks really awesome. Great Battlebots vibe to it - nicely done.

748
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: November 17, 2014, 08:59:16 AM »
Love the first one, you did a really good job on the skin especially.
Don't like the second one as much, but it's still good. I do like how nice and even all the forks are, but I personally would have had them closer to the chassis.

I actually think the exact opposite. I think the first one is too thin, and I dislike it when IRL bots use a baseplate texture for the top/sides of their bot, as Kari's done with the first one.

The second one, on the other hand, has a really good, vintage-pusher-type vibe to it. Looks like the sorta bot I'd see floating around Battlebots 2.0, especially with the thick T-Minus wheels on it.

749
DSL TC Showcases / Re: Somebody's DSL Showcase
« on: November 16, 2014, 08:11:20 AM »
Whose DSL showcase is this?

I dunno, Somebody's...

*ba-dum tssh*

750
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 13, 2014, 05:02:35 PM »
That's completely impossible.
Ok, sorry then. Why?

Because the entirety of the drum uses the same texture. Either the entire drum is visible, or not - there isn't really a half-and-half, unless you fancy editing the drum's .gmf.

751
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: November 12, 2014, 07:33:56 PM »
I would've personally made Electric Ray's weapon shaft a bit longer, but overall, both bots look freakin' amazing, as always.  :thumbup

752
Stock Showcases / Re: KOS' Incarnations
« on: November 10, 2014, 07:36:34 PM »
Do the snappers still fire after they get hit once or twice?
They actually don't, which is why I used them for protection and weapons.

...So, what's the point in having them as weapons if they aren't even going to work after 20 seconds or so?

753
Discussion / Re: Robot Arena 2: Rumble
« on: November 10, 2014, 05:49:58 PM »
The problem is the bots made from the same bot file will just pass through each other, so it wouldn't really work at all.

I'm not on about putting multiple bots inside of a single .bot file, I'm on about designing a program that will open >4 .bot files at once. It would be an entirely new program, seperate from the Robot Arena 2.exe that already exists.

754
Discussion / Re: Robot Arena 2: Rumble
« on: November 10, 2014, 05:10:41 PM »
ShedRift had something for this scenario somewhere not too long ago. Dunno about the progress going anywhere past the first screenshots.

I assume that is possible though, right? And it'd be less effort than creating an entirely new game from scratch, since the assets are already there. Wouldn't be a full game - just a really gnarly mod.

755
Discussion / Robot Arena 2: Rumble
« on: November 10, 2014, 05:05:41 PM »
The idea I had is creating a program that can open and display .bot files, arenas, and read the AI files and apply them to said .bot's. From there, you could bypass the 4 robot limit, and have massive brawls, akin to the Battlebot rumbles. Dunno how hard it would be, but I think it'd be quite an awesome idea.

756
DSL TC Showcases / Re: Thyrus`Showcase
« on: November 10, 2014, 03:22:51 PM »
Y'know what it reminds me of? Steg-O-Saw-us from Series 3.

757
Existing Games / Re: I'm working on RA3 - progress thread
« on: November 10, 2014, 03:21:43 PM »
i just received a pm today and he's using my latest album for the music

this is gonna be the best game ever

758
DSL TC Showcases / Re: Thyrus`Showcase
« on: November 09, 2014, 03:46:52 PM »
Is it a flipper, or just extenders?

759
General Support / Re: Every robot is driving backwards/retarded
« on: November 08, 2014, 07:29:29 PM »
Pretty sure Wham's pack is DSL3, and as Redline says, the wheels were fixed in that.

So, what do I do now...?

760
General Support / Re: Every robot is driving backwards/retarded
« on: November 08, 2014, 07:26:34 PM »
Nope, what I did was put Resetti's Roaming Robots pack on top of Wham's Robot Wars AI pack. Nothing to do with DSL3, all the mods I installed were DSL 2.1.

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