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Messages - WhamettNuht

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741
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 07, 2009, 06:24:30 AM »
Taa Da:

The very quick Envy

The Mighty Thor (capable of beating the top of Dantomkia inwards, and snapping his flipper, true fact!)

742
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 07, 2009, 02:50:13 AM »
Well, in real life, Pug's lifter is to weak (apparently) so is used mainly as a pusher, but when he is flipped, he can use the lifter as a srimech.

743
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 06, 2009, 04:15:01 PM »
A mate of mines FW, Pug:

744
Custom Components Showcase / Wham's Custom Components
« on: August 06, 2009, 03:11:38 PM »
Nope, not doing wheels yet.
New replica w/ custom components:

Built by a mate of mine.
The skirt hinge is edited from my front hinge burst, less power and i edited the collision vertexs on the axle of the skirt hinge so there isnt any (when it would of flipped it would raise the robot, not good)
The flipper was modded from a steel skirt.

745
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 06, 2009, 01:48:48 PM »

:3

746
Custom Components Showcase / Wham's Custom Components
« on: August 06, 2009, 01:43:43 PM »
Re did most of it, and here is the result:

The flipper is in 2 parts, the main flipper itself (made from a titainium sheet) and the hump (made from a ram plate)
Infact most of the robot is made of my components (except for the balasts :3)
So, who should i attempt next?

747
Custom Components Showcase / Wham's Custom Components
« on: August 06, 2009, 03:28:54 AM »
Wow, it compiled this time (Woo, guess i had the *MESH_NUMVERTEX for the collision wrong, now im off to test (WOO!!!)
EDIT: Ok, i have it sorted out side of the game, but now i have a problem with it in the game.
When i click on the component in the botlab, it comes up error finding location, so whatever that means i have no idea (its not the .txt file, that looks correct)

748
Custom Components Showcase / Wham's Custom Components
« on: August 06, 2009, 03:05:53 AM »
Yeah, im already using them, i tried with the compiler a little while ago, but it said closing bracket expected but found *MESH_VERTEX instead

749
Custom Components Showcase / Wham's Custom Components
« on: August 06, 2009, 02:54:20 AM »
The Dummee's Compiler (the fixed one, the one that Duck uses in his arena modding tutorial)

750
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 12:58:01 PM »
Ohh yeah forgot to do that :)
Ok, thanks for clearing that up for me, i hope to get back to you with a new component soon :D
EDIT: Ok, now i need some more help :/
I've added my vertex's and my face's, but i still cant compile the component, so something must still be missing.
I know theres some more values in there, so do i need to add any more to these and what do they represent:
*MESH_TVERT
*MESH_TFACE
*MESH_FACENORMAL
*MESH_VERTEXNORMAL
And if theres anything else i need to add them can you please tell me?
Thanks

751
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 12:55:07 PM »
Ok,thanks for that.
So, say if i wanted to create a square face, i would have to have like:

*MESH_FACE 0 A:   0 B:   2   C:   3 *MESH_MTLID 0
*MESH_FACE 0 A:   3 B:   1   C:   0 *MESH_MTLID 0
So that 2 triangle make the square?

752
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 12:50:30 PM »
IDK, does it matter?
Plus you cant really expect anything fancy off of me, unlike most of you lot i dont have Photoshop, just MS Paint and Paint.NET

753
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 12:40:53 PM »
Yeah, might be an idea to send it on.
Im working on another component (which may also help), but i need some help.
Does anyone know what to do with the *MESH_FACE when making a new shape/face on a component?
Put simply, im trying to make Iron Awe 6's flipper:
http://www.roamingrobots.co.uk/?pages=robot&id=1161
What im using as a base object is a large titainum sheet, i've modded it to the right size, but now i want to add the hump bit in the middle.
I've done the vertexs, but now i need to do the faces, so how do i create a new one?

754
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 11:51:39 AM »
Yeah, the bots just there as a model for the component.

755
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 11:48:33 AM »
Yeah, for now.
Besides, i dont mind, i LOOOOVE blue (incase you didnt know already, lol)
The pack im doing this on is the new Wild Robots series stuff.
Also, doing this, i know what Click's going through with his new DSL pack (good lord making components is tough, let alone arenas!)

756
Custom Components Showcase / Wham's Custom Components
« on: August 05, 2009, 11:31:05 AM »
Hi All
Well, i've just gotten into component modding, and here is my first component:

Its not perfect, the shadows and messed up and its slightly off center from the attachment point, but i'm proud of it :D
Any comments?

757
Chatterbox / Fears
« on: August 03, 2009, 04:48:49 PM »
yeah, especially if your in the east side of london, lol (the side where your lucky to be burgled!)

758
Chatterbox / Fears
« on: August 03, 2009, 02:54:01 PM »
I found another, dentists, lol.
Yeah, pain and death are probably another fear of mine.

759
Chatterbox / Fears
« on: August 03, 2009, 04:15:17 AM »
Yeah, i only fear heights if i feel like i can fall (im ok with planes, but things like being in a shopping center and those holes in the middle of the floor on the like 3rd floor, aint happning! (Plus if i touch that metal bar i get an electric shock)

760
Chatterbox / Fears
« on: August 03, 2009, 03:52:21 AM »
You guys have any fears? :P
My top 2 are probably heights and wasps (got stung by one of the little bastards yesterday >.<) =3
Whats your then? (doesnt make you any tougher or softer :P)

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